Project 1999

Go Back   Project 1999 > Server Issues > Resolved Issues

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 04-18-2011, 02:26 PM
Throb Throb is offline
Aviak


Join Date: Nov 2010
Posts: 65
Default

Quote:
Originally Posted by Uthgaard [You must be logged in to view images. Log in or Register.]
Just thought I'd throw this out there. Happened across a random charm rant on Shissar Nullifier Staff that VS drops. They're all over the place. [You must be logged in to view images. Log in or Register.]

You're exactly correct in fact Verant is soooo concerned with making their $10.00 a month that they don't want the players to truly have fun. Where's my chain lightning or delayed blast fireball? Where's my robe of the archmagi? Where is my staff of the archmagi? The monk is cracking people in the jaw for 500 and i'm over here struggling to hold a stupid baboon charmed with my 240 charisma for more than 3 seconds. HELLO FAIR? This staff is as gay as all the rest of the stuff that dropped in Kunark and VOS for us. 2hb WTF?
That entire paragraph is nothing but hyperbole. If you guys make changes based on stuff like that, well I digress.
  #2  
Old 04-18-2011, 02:44 PM
Blingx Blingx is offline
Orc


Join Date: Jun 2010
Posts: 49
Default hmm

Charm
Charm (12), Beguile (24), Cajoling Whispers (39), Allure (49)
Truly one of the most awesome spells in the enchanter arsenal, as well as one of the most dangerous. With one cast, a power-hitting, high-hitpoint, created-to-challenge-players-in-groups mob becomes your pet. Capable of dropping mobs more powerful than itself, or several in a row that are weaker, especially with your assistance. However, this mob is yours for a purely random duration; at any moment you could be the only thing near the top of the ex-pet's hate list. Truly, the risk versus reward is extreme in both directions. An amazing power both in solo and group situations, granting the ability to transform a deadly attacker into a powerful ally. Duration will always be randomly generated, though is seems a higher Charisma will help lower resists on your initial cast. Level-caps on the target mob are the real difference between the various charms, as Charm only allows you to affect up to a level 24 mob; after that you must use Beguile, which bears a larger mana cost, and greater casting time. With each upgrade, it takes more mana to charm your target, and a longer casting time to establish your hold.

This page looks like the last time the spell lists were edited were pre-kunark (top spell level of 49). Too old?
  #3  
Old 04-18-2011, 02:48 PM
Blingx Blingx is offline
Orc


Join Date: Jun 2010
Posts: 49
Default

From the top
# Charm resist rates are minorly impacted by higher Charisma.
# Charm duration is random, and not visibly affected by Charisma.

# Charm is a massive aggro producer.
# Charm is broken by duration expiring, turning invisible, or if dispelled.


Charm Solo
Lineup: Nuke, Charm, PB Stun, Root, Single Mez, Attack Slow (Edge), MR Debuff, Swap Slot (Rune)

Primary damage is obviously your strongest nuke. Charm is a selection typically based on what level you need to charm. Always use the lowest version of charm (12th Charm, 24th Beguile, 39th Cajoling Whispers, 49th Allure) you can, to conserve mana. (The exception is at 53rd when you aquire Boltran's Agacerie, and it's fast casting time, but let's stick to pre-51 here.) The Color Stun is whatever version you need to cover the recast for your charm. Color Flux with Charm, Color Shift with Beguile, Color Skew with Cajoling... (wrong here... you have to mez after you start using Cajoling... more later). Root is the key to recharming instead of dying, as you keep the enemy mob rooted at all times--thus when charm breaks only the ex-pet rushes you. Your Single Mez should be your strongest version (especially after breaking charm and needing to med for a bit before killing pet or re-charming), but after you need Cajoling Whispers to charm, you'll find that Color Shift doesn't buy you enough time, even if you backpedal a long way off. At this point it's necessary to use Mesmerize (level 4) to hold the mob still while you cast your charm. I typicaly drop Mesmerize right into the single mez spot, and honestly don't even need to mesmerize much. Usually charm will hold through two fights, so just don't press your luck going for the third.....

...
Honestly this is about all there is to the real essence of charm soloing. There's more to it than just this, but that's the stuff you need to know... the rest you pick up with experimentation. Word to the wise:

You will have horrible charm durations. You will be chased to zone or die horribly. You will get a train on you that you can't do anything about. And non-smokers die every day.

(You will also get the hang of it, and have amazing stories to tell about that one pet that killed 5 mobs in a row and you finally had to blur it because it was too tough to nuke out still.)


Tactics alittle more updated with reference to a 53rd spell.
Last edited by Blingx; 04-18-2011 at 02:53 PM.. Reason: ...., top
  #4  
Old 04-18-2011, 02:54 PM
Lasher Lasher is offline
Fire Giant

Lasher's Avatar

Join Date: Aug 2010
Posts: 953
Default

SPell allure

http://replay.waybackmachine.org/200...?Id=142&Page=1
Quote:
Unbelievable - Brainslayer (1/28/2001)

Due to having multiple enchanters in our groups, I was able to play around with this spell on a recent fire giant raid in solusek b. I never relized how powerful it was before until I casted it on Warlord Skarlon. He was charmed for atleast 5 min. It was the funniest thing when when a fire giant warrior began to summon him, the entire dungeon nearly died laughing, but so did I when he broke the spell.
Quote:
WOW - Cassie (1/28/2001)

I cast this on a Dark Ritualist in the MM tower the other day for grins, and it was lasting upwards of 5+ minutes. To give you an idea of how long this lasts, two of my buds had time to duel, the loser got rezzed, and then medded to full all w hile the pet remained charmed. This wasn't a one-time shot either. I've noticed this routinely lasting for 4 to 5 minutes before breaking (though I've sometimes had it break after 20 seconds LOL) Not only that, in the new patch as of today we will get a message when Charm is going to break. WOOHOO!!!!! No more sudden surprises when that Hill Giant or Seafury is about to turn on you [You must be logged in to view images. Log in or Register.] The run of chanter twinks with each patch continues.
seafury 38-42 and dark ritualist 33
Quote:
XICOTL, By Ordeith (1/28/2001)

Xicotl in MM is a wonderful target for this spell, hits for 100 max, casts spells, tons of HP...*grins* I charmed him and he was soloing half of the garden area around the damph, spell held for around 10 mins also, with 200 cha of course.
according to alla xicotl is a 41 mob
  #5  
Old 04-18-2011, 02:56 PM
Blingx Blingx is offline
Orc


Join Date: Jun 2010
Posts: 49
Default

From teh 4th Circle to teh 12th Circle

Charm - Here it is. The big dog. When you cast this, the target mob (max level 25) becomes your pet to command. NPC mobs hit much harder, have more hitpoints, and basically outweigh all PC pets in every way. If two mobs fight (one as your pet) and you slow the enemy, your pet should win the fight, though almost dead. Then you kill your pet for full experience. No class can touch our adaptiveness in soloing with this method, and few will encounter the excitement. Dropping double-blues with little mana use and your full attention requires is a real rush. It's also extremely hazardous. While at a point and time I felt that Charisma was the end all be all of charming, my ways have changed, and Drekaar solos charm style with 85 Charisma.

Allure - Charm upgrade, new cap of level 50 mobs. This spell will use 245 mana to cast, and has durations just like the last 3 charms. It just targets bigger stuff now--and takes 6 seconds to cast. Research spell with Nitilims Grimoire pages 378 & 379.
  #6  
Old 04-18-2011, 03:09 PM
ziahh ziahh is offline
Aviak


Join Date: May 2010
Posts: 75
Default

since poeple cant read previous page

here the raw data since 2002

http://lucy.allakhazam.com/spellhist...84&source=Live
  #7  
Old 04-18-2011, 03:11 PM
ziahh ziahh is offline
Aviak


Join Date: May 2010
Posts: 75
Default

Quote:
Originally Posted by ziahh [You must be logged in to view images. Log in or Register.]
since poeple cant read previous page

here the raw data since 2002

http://lucy.allakhazam.com/spellhist...84&source=Live


and OMG look at the duration!!!

2002-09-04 11:33 Changed Durationtext from 15.7 mins @L49 to 19.0 mins @L60 to 15.7 mins @L49 to 20.5 mins @L65

huh what! 15min.7 -19min before 2002 ...
  #8  
Old 04-18-2011, 03:21 PM
baalzy baalzy is offline
Planar Protector

baalzy's Avatar

Join Date: Mar 2011
Posts: 1,860
Default

Ziahh, keep in mind that charm duration is the maximum duration.
__________________

Baalzy - 57 Gnocro, Baalz - 36 Ikscro, Adra - 51 Hileric, Fatbag Ofcrap - 25 halfuid

Red99
Baalz Less - Humger, Baalzy - Ikscro

If MMORPG players were around when God said, "Let there be light" they'd have called the light gay, and plunged the universe back into darkness by squatting their nutsacks over it.
Picture courtesy of azeth
  #9  
Old 04-18-2011, 04:27 PM
Attos Attos is offline
Aviak


Join Date: Apr 2011
Location: Denver
Posts: 97
Default

From what I remember on live charm would last ~1 fight or about 6 minutes.

It would often break before then but that's why you rooted the mob you were fighting and didn't haste your pet and killed it after 1 fight.

Charisma more effected the resist rate of a mob to charm and not the duration. Duration was determined by a repeated MR/Level check.

I feel like it might be a little overbalanced right now - shouldn't be getting 6-8 20 second charms in a row but letting a chanter and a cleric group with a pet that only breaks every 15min - super op. Hasted pet + cheals and CC makes duoing any camp a breeze and although I've enjoyed it on both my chanter and my cleric it seems that time has come to an end.
  #10  
Old 04-18-2011, 04:50 PM
Aisi Aisi is offline
Skeleton


Join Date: Aug 2010
Posts: 15
Default

I don't have a problem with the charm and whirl changes. They feel exactly in line with how things were in classic as far as I can remember.

But come on, fix the hate values for our spells. PBAE stun and mez should not have this much hate associated with it. I don't know where you got your values from but [You must be logged in to view images. Log in or Register.] sigh it's not classic at all. I overlooked the problems with mez feeling so off when I was overpowered and had a pet dishing huge damage in groups but if you're going to take away those things at least look into lowering the hate on mez and PBAE stun to their classic values (which I know no one knows, but it's definitely not this high).
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 07:58 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.