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#51
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![]() Quote:
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#52
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![]() What I'm doing should resolve the faces and I'll dot he same for all "zone characters" as well. It's going to take a bit of time for my machine to render all of these.
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#53
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![]() .
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#54
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![]() https://www.dropbox.com/s/osjubdcjyf...al_chr.7z?dl=0
New Global Character File. 32MB instead of 115MB. I've figured out a really good way to compress. Will most likely being revamping a bit. I am leaving this Tuesday for a bit, but I'll be back fired up ready to work on this. Let me know if you still crash with this. | ||
Last edited by Tkon; 11-20-2019 at 10:15 PM..
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#55
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![]() Tested it out a ton and can confirm it doesn't crash anymore. The detail on the models took a bit of a hit but it's now stable. The eyes still appear to be messed up on certain faces, odd white lines at times or the wrong areas colored like before. It may never be 100% perfect since it's not redone by hand. It works for now and should be crash safe as far as we have tested.
Thank you. | ||
#56
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![]() Interesting, this was using EQ-ZIP instead of s3dspy. I wonder if EQzip lowers the quality too harshly. Let me play around with it a couple of times. I'd like to aim for a 75-90MB file I think to get the best of both worlds.
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#57
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![]() Nice work! I'll give it a run and let you know how it goes.
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#58
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![]() I absolutely love what you've done, it gives the game an entirely new feeling, couple things I've noticed like others, saw a bear that had no face, and also wondering if the chain/banded seemingly having no chain on the sleeves and legs is deliberate. I haven't tried the smaller character file yet because I don't want to give up too much quality, I'll update if I find more, so far environments seem flawless though
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#59
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![]() Just a heads up, for some reason, LFAY still has all the old textures. It is not reskinned. I don't know how that happened. (sorry been adventuring looking at all the zones) Not trying to add more to your plate, just a heads up.
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#60
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![]() Hey, the new Global Character file link seems to be broken.
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