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#1
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MQ was one of the many declines in Original EQ. I was getting towards the end of my raid career and not having enough time to put into hardcore raiding i started MQing. It was fun for a few weeks and then i realized i wasnt grouping anymore and missing the social aspect of the game. This was something that effected everyone as people LFG couldnt get in a group because half the groups were MQ groups. I used MQ for 2-3 months and then thats about the time i stopped playing.
I came back to EQ a few months ago for a Winter and night time hobby. The things i enjoy the most and am currently enjoying that ive missed for the last 10 years is the community, social and economy aspects of the game. These are the things i thought about from time to time in my 10 years away and why i am playing. My wife likes to play a little EQ too and we use our mobile phones on hot spot for internet. I have an IP exemption so we can play together. I had a friend ask me to log her toon on while i was in another zone to do a transfer and i told him no way no how. I am trying to get my 12 and 16 yr old interested so i can play with them too so we may end up having 3 or 4 accounts on at the same time. IP exemptions are needed and a great idea. | ||
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#2
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And there are in fact quite a lot of people who are not in a race with anything and don't get obsessed by having particular anythings in these games. And I still find it nearly unbelievable that people actually box by choice, before P99 I had never paid much attention to it and always associated it with Chinese plat-farmer slaves. It's like having a nice sportscar and taking it out to drive 5mph in deep mud. Yes, technically you're still driving a nice car, but every drop of fun in the experience has been removed, and that's what I think of when I think of trying to run multiple characters at once with EQ, or any game for that matter where managing multiple characters isn't designed in (BG etc.) People who box by choice in games like these, particularly 20 year old niche games, have absolutely zero interest in what these games were designed to provide: exploration, wonder, meet lots of people, with exciting combat. They don't go anywhere other than where maximum value to them is, they're not interested by anything they see, they don't want to interact with anyone, and the only thing they think about combat is how I can make it quicker and easier and more pointless. Only thing they care about is having whatever it is they want, be it level or item, and anything between them and those goals is just an annoyance to be cheated/min-maxed through as quickly as possible. They don't actually experience anything, and probably don't know what it means. All they know is blind desire for whatever thing they've locked onto now as the next thing they MUST have, probably because they think that thing will make them feel better somehow. But it never does. And so they're locked in an endless chase for things that won't fix anything. Basically their priorities are so utterly farked that the one thing you can be sure of is that they're doing none too well in life, and it ain't getting any better. | |||
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Last edited by vossiewulf; 12-13-2019 at 06:52 PM..
Reason: clarity
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#3
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#4
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#5
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I would still be unable to fathom why boxing would be fun in any context, but you're right that I should have acknowledged those who only do it where it's allowed may be doing so because they want a group without people... but you know then the question is why is the person playing an MMO? Hard to follow the logic, like someone with a fear of spiders deciding they HAVE to go work at the world's largest spider zoo. But anyway, if they're not cheating then they're just being a little odd and no harm no foul. | |||
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#6
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It really comes down to different playstyles. 2-box servers without MQ2 support are basically saying "If you want some extra power, you're welcome to it, but you have to manually play the two toons" so it can make EQ play a little more like, say, Secret of Mana for example. Unlimited boxing MQ2 servers make EQ more of a "party management" game rather than a heavy roleplay experience. Think Dragon Age instead of Fallout, where you care about multiple characters and the gameplay is more in your ability to multitask. Different playstyles for different people. Most people played EQ for the social and roleplay aspects, though, which is why P99 and its no boxing ruleset makes the most popular server.
__________________
Lobnor Feverhever- 60 Shaman <Kingdom>
Carrying on the memory of a fallen friend. Kyofu "The Cursed" Masuta- 60 Monk <Kingdom> Never met a good quest he didn't have to do twice. | |||
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#7
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#8
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__________________
EQ Emulator population tracker - https://unixgeek.com/eqemu.html
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