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  #51  
Old 12-17-2020, 09:28 PM
Kief Kief is offline
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nah bruh they get a heal over time in kunark thats a rare drop.

it is super op fast cast time and they will destroy sk. play beter nerd
  #52  
Old 12-17-2020, 10:09 PM
White_knight White_knight is offline
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Taking just the BEST Shadowknight Lifetap, and the BEST Direct heal a Paladin has and put them on paper:

Shadowknight:
Decrease Hitpoints by 332 (L49) to 338 (L50)
Casting Time 6.10
Mana 225

Paladin:
Superior Healing
1 : Increase Hitpoints by 565 (L34) to 583 (L40)
Casting Time 4.50
Mana 250

Factors involved:
Hybrid and PvP Penalties.
Life tap hits for 2/3, drains for 2/3.
Superior Heal heals for 524.

Baseline: Both Hybrids have 3500hp and 2500 mana, self buffed, fully dispelled. (In reality a Paladin should have 975hp more with self buffs, till pell'd but baseline is pelled as this is the best base to go off)

Disregarding fizzles:
Paladin can cast 10x Superior heals for 5240 health @ 45 seconds total cast time
Shadowknight can cast 11x life taps for 2464 damage and 2464 health (correct me if wrong on this round up, please) @ 67.1 seconds total.

So before both classes go OOM:

Paladin: 3500hp - 2464 + 5240 = 6276HP left over
Shadowknight = 3500HP left over

On raw Lifetap to Sup Heal spam a Paladin almost doubles it's health even with the damage from lifetap.

Now if buffs were protected and say golem wands weren't involved and a Paladin could use it's Heal over Time, it gets even worse.


There are lots of other factors involved but by bringing those in you also bring in Soulfire's and Reaper's and Lay on hands, and Harm Touch.

This is why my half geared NToV Paladin spanked the shit out of the 2 BiS Shadowknights on the server and made them plug 1v1. Wasn't me playing him but of any recent Red99 1v1 cases these were the best 2 examples.
  #53  
Old 12-17-2020, 10:17 PM
magnetaress magnetaress is offline
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Clinging darkness over and over is a better use of mana than lifetaps in pvp ;p
  #54  
Old 12-17-2020, 10:43 PM
Gustoo Gustoo is offline
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Add the lifetap HP gain to your shadow knight in that life tap vs heal comparison. The left over part.

Do taps land?
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  #55  
Old 12-17-2020, 11:37 PM
White_knight White_knight is offline
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Quote:
Originally Posted by Gustoo [You must be logged in to view images. Log in or Register.]
Add the lifetap HP gain to your shadow knight in that life tap vs heal comparison. The left over part.

Do taps land?
Lifetaps are unresistable, but only do 2/3 dmg, thus 2/3 heal in PvP.
  #56  
Old 12-18-2020, 12:04 AM
Kief Kief is offline
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oh shit super nerd white knight broke it down as to why pally wins every time.

tks super nerd
  #57  
Old 12-18-2020, 12:26 AM
Gustoo Gustoo is offline
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But it should be 3500 plus 2464 correct? So it’s 5964 sk vs 6276 paladin?

A lot closer that way. Then it comes to joust skill and lay hands vs harm touch timing and crap right?
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  #58  
Old 12-18-2020, 12:41 AM
Gustoo Gustoo is offline
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Also you’re being generous with the mana pool most sks have less mana than most paladins since they’re dum dum ogre or troll mostly.

And that’s why Salem or other smarty pants like iksar for SK because more mana is more better however I think that i would still do an ogre.
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  #59  
Old 12-18-2020, 01:01 AM
Ret.SaxonAlex Ret.SaxonAlex is offline
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I'd like to know about either paladin or sk vs ranger (1v1) in gfay or lfay area at level 20-50 classic or sub kunark gear.

I guess we would have to include BB to make it fair if lfay is allowed.
Last edited by Ret.SaxonAlex; 12-18-2020 at 01:09 AM..
  #60  
Old 12-18-2020, 04:07 AM
White_knight White_knight is offline
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Quote:
Originally Posted by Gustoo [You must be logged in to view images. Log in or Register.]
But it should be 3500 plus 2464 correct? So it’s 5964 sk vs 6276 paladin?

A lot closer that way. Then it comes to joust skill and lay hands vs harm touch timing and crap right?
Yes they should be a correction factor to reflect this.

I was just showing that a Paladin can absorb an entire mana bar of life taps without blinking.
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