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Old 11-16-2021, 11:54 AM
Bardp1999 Bardp1999 is online now
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Quote:
Originally Posted by Trexller [You must be logged in to view images. Log in or Register.]
donating for a muzzle of mardu, or aego, or sow, or port to WC or invis
Muzzle is a novelty item
Necro can self buff HP
Jboots
Necro can port themselves at night across entire zones via levant
WC cap and OT hammer
Instant click self invis and IVU
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Old 11-16-2021, 11:04 AM
starkind starkind is offline
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lol fair enough necro wins!!!

Nerf necro to only call of bones (skele form lich??)
nerf chanters to ony breeze?

cap charm at 30 seconds max and double mana usage and leaves a 30 minute debuff on mob that makes it so it can't be charmed again for 30 minutes

cap necro pets at sk pet levels

cap bards at 12 mobs only

buff mr on high lvl planar mobs so that u need tash, malo, and stuff to even have a 33.3333% chance of landing spells
  #3  
Old 11-16-2021, 11:05 AM
starkind starkind is offline
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increase wizard and cleric nuke DPM to 4.0 at lvl 50 and like 8.0 at lvl 60
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Old 11-16-2021, 11:05 AM
starkind starkind is offline
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maybe clerics like 6.0 at 60 and 3.5 at 50 or something so wiz can keep a slight lead wiz have snare tho which is op and cleric dont
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Old 11-16-2021, 11:08 AM
starkind starkind is offline
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mage pets should be way more tankier do less than a warrior, but still hold agro really good

and mage pet nukes should have like a big resist against their modifier so -300 for water element ice pet vs cold and -300 fr for like fire pet nuke, air could be like magic -100 or 150 and mage nukes should all have -150 fr, but their shock blade spells should still be flat -0 mr based thats for when there is like no way to land them at all period would make mages more fair and balanced in the new pecking order
  #6  
Old 11-16-2021, 11:49 AM
unsunghero unsunghero is offline
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Originally Posted by starkind [You must be logged in to view images. Log in or Register.]
mage pets should be way more tankier do less than a warrior, but still hold agro really good

and mage pet nukes should have like a big resist against their modifier so -300 for water element ice pet vs cold and -300 fr for like fire pet nuke, air could be like magic -100 or 150 and mage nukes should all have -150 fr, but their shock blade spells should still be flat -0 mr based thats for when there is like no way to land them at all period would make mages more fair and balanced in the new pecking order
At one point they were. This was in retail, but there was a point where earring pet focus items were broken OP (I remember having like pet focus 15 or so), and made mage pets better tanks than actual tanks. They were still boring to play, they could do their line of site bolts and the only new thing at level 115 when I was playing was they could summon this second pet, this little temporary gargoyle, over and over, which could offtank a mob and do huge damage, like 5,000ish damage quads with the little guy. They also had AA’s which let them double-nuke on their next nuke for huge burst

Wizards became the rightful kings of dps with instant ways to get huge chunks of mana back, and rogues were given a bunch of various poisons that were actually useful. I didn’t pay a ton of attention to other classes tho
  #7  
Old 11-16-2021, 11:53 AM
starkind starkind is offline
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ya i suppose earth pet resist affinity would be poison in my world

they'd never tank as good as a warrior in full planar

almost as good and have more hp (like not as good mitigation, just more hp) and do about as much melee damage as a bard or cleric with the right spells and buffs going including their proc
  #8  
Old 11-16-2021, 11:56 AM
starkind starkind is offline
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haste should be capped at like 20% and slow 20% tops for all spells
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Old 11-16-2021, 11:57 AM
Bardp1999 Bardp1999 is online now
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Haste is fine, Slow is broken as fuck and should have been removed
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Old 11-16-2021, 12:16 PM
azxten azxten is offline
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Quote:
Originally Posted by Bardp1999 [You must be logged in to view images. Log in or Register.]
Haste is fine, Slow is broken as fuck and should have been removed
Probably another broken aggro mechanic. It was interesting to find out in the bug reports forum that Enchanter mez isn't supposed to have the mem wipe component on recast.

Remember on live when Enchanters couldn't drop aggro and got their asses kicked? It's because on live if you mez a mob you get a mem wipe chance on that mez but if you remez it without mez wearing off the mem wipe doesn't occur. So everything you do to a mob while it's mezzed is stacking aggro including each remez. When the tank finally breaks mez the Enchanter has 2-3 mez aggros on them and no one is pulling that off them.

I imagine slow was similarly different on live probably tied into mob resists which are known to be broken especially raid trash and bosses. Much greater chance of resists and higher aggro.
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