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  #1  
Old 01-23-2023, 02:18 PM
Crede Crede is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
The key is you need to be able to land the first 75% slow[You must be logged in to view images. Log in or Register.] FSI helps with that. Is it necessary? Of course not. But it does help, and having FSI is better than not having it.

The discussion is about which racial is best as a Torpor Shaman, not is the racial critical for the success of a Torpor Shaman.

If you don't care about min/maxing, that's fine. But other people do, and there is no reason to discourage discussion. It's the same thing with fashion, there is no need to discourage fashion discussions for people who prefer that over min/maxing.
There's no data to support the survival rate of getting a slow off with FSI vs failing to get it off without FSI. So it's really just all speculation & personal preference, hence the endless shaman racial debate. Shaman's are wiping the majority of the time because the mob resisted slow, not due to being stunned. And at the point, one could argue the 80 extra hp in regen could be more useful then FSI in getting a slow off when you are spamming it to potentially survive another round to land it [You must be logged in to view images. Log in or Register.]

Regen is something always working for you. FSI is for theoretically increasing your survival rate when attempting to slow a mob, which again we have no idea if this actually holds true compared to the survival rate of perhaps an extra 80-160hp from regen. People go to extreme lengths to obtain HP items like the spirit wracked cord so you really cannot discount the value of having 80-160hp in an emergency situation.

I think people forget how much more powerful FSI used to be before they fixed bash mechanics here, so they still hold onto that old mentality. At this point shaman racials are just weighing different conveniences against each other, nothing about determining real min/max power though.
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  #2  
Old 01-23-2023, 02:35 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Crede [You must be logged in to view images. Log in or Register.]
There's no data to support the survival rate of getting a slow off with FSI vs failing to get it off without FSI. So it's really just all speculation & personal preference, hence the endless shaman racial debate. Shaman's are wiping the majority of the time because the mob resisted slow, not due to being stunned. And at the point, one could argue the 80 extra hp in regen could be more useful then FSI in getting a slow off when you are spamming it to potentially survive another round to land it [You must be logged in to view images. Log in or Register.]

Regen is something always working for you. FSI is for theoretically increasing your survival rate when attempting to slow a mob, which again we have no idea if this actually holds true compared to the survival rate of perhaps an extra 80-160hp from regen. People go to extreme lengths to obtain HP items like the spirit wracked cord so you really cannot discount the value of having 80-160hp in an emergency situation.

I think people forget how much more powerful FSI used to be before they fixed bash mechanics here, so they still hold onto that old mentality. At this point shaman racials are just weighing different conveniences against each other, nothing about determining real min/max power though.
I don't hold on to the old bash mechanics mentality, I just play Ogres and non-Ogres, so I can see the difference.

You can math out exactly how much HP you get from Regen, and it isn't enough to save you 99.9% of the time when dealing with mobs that can hit you for 200+ damage. If you have 160 HP or 80 HP, the 200 damage will still kill you.

I've played my Ogre (and non-Ogres) enough to be confident FSI is reducing spell interrupts. Is there any way to prove it 100%? Not without server code. But it's helping you more than the Regen during the pre-slow phase. Even if we can prove FSI isn't preventing a spell interrupt, being able to move after a stun is 1 second where you can start casting another spell, run away, etc. That is still more useful than 80 HP in the Pre-slow phase.

Again, there is a reason Torpor Shamans don't wear Fungi Tunics. The regen just isn't valuable when you already are regenerating at 300 HP/Tick. There is no fight I know of where 308HP/Tick will be enough to soak the damage. A fight where slow + Torpor isn't soaking the damage is generally doing much more damage than 300 HP per 6 seconds.

FSI is indeed the better min/max option, because it offers you something an item doesn't, and it is more useful in the pre-slow phase. That is the phase that matters the most. Once the mob is Slowed, you can finish the fight no problem.
Last edited by DeathsSilkyMist; 01-23-2023 at 02:38 PM..
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  #3  
Old 01-23-2023, 02:32 PM
Toxigen Toxigen is offline
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Its simple.

Ogre for soloing big tough mobs.

Troll for newer players that want regen + jbb.

Iksar for ultimate (robe) fashion.

Barb for polar bear.
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Old 01-23-2023, 04:46 PM
Jimjam Jimjam is online now
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Originally Posted by Toxigen [You must be logged in to view images. Log in or Register.]
Its simple.

Ogre for soloing big tough mobs.

Troll for newer players that want regen + jbb.

Iksar for ultimate (robe) fashion.

Barb for polar bear.
Polar bear AND miniskirt.

Lots of bears in a dress!
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  #5  
Old 01-23-2023, 04:52 PM
Encroaching Death Encroaching Death is offline
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I actually think Ogres look cool, besides plate helmets.

Their plate helmets are trash.

All Ogre helmets are trash, actually.
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  #6  
Old 01-23-2023, 05:04 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Encroaching Death [You must be logged in to view images. Log in or Register.]
I actually think Ogres look cool, besides plate helmets.

Their plate helmets are trash.

All Ogre helmets are trash, actually.
Same, I sincerely like the look of Trolls and Ogres. Trolls look better though, in my opinion. For some reason their animations are much higher quality than any other race lol, and a lot of their armor looks cool.

I like the Velious custom hats for male Ogres, but overall I agree, I don't like Ogre hats that much.
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Old 03-08-2023, 09:34 AM
jolanar jolanar is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
Same, I sincerely like the look of Trolls and Ogres. Trolls look better though, in my opinion. For some reason their animations are much higher quality than any other race lol, and a lot of their armor looks cool.

I like the Velious custom hats for male Ogres, but overall I agree, I don't like Ogre hats that much.
It's really about who looks better from over the shoulder.

IMO Ogres look awesome from the front but pretty bad from behind.
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  #8  
Old 01-23-2023, 02:58 PM
Snaggles Snaggles is offline
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In Chardok for some reason my graphics card sometimes freezes when I slow and malo quickly. Old computer, older zone. I don’t know why. 200 people in ToV not an issue but I’m cursed farming crappy spawns in Dok.

So I torp and stand with my face away from the npc. Still doesn’t matter. My slow is probably interrupted a quarter of the time and if so I just cast again. I’ve had slow resist multiple times before even with malo. If you aren’t able to survive a few combat rounds it’s probably not worth killing.

FSI is the biggest misnomer anyways. You aren’t immunity to stun, you are immune to bashes. Even if you could back into a wall this would make you only better in 1/3rd of the rare interrupt scenarios. I could make up a reason why it really matters, justify my pick in race, I just can’t remember a time when a bash kept a torp or slow from landing and I died.

I CAN remember a lot of times a non-snared alchemist walked off and trained me dead though. Is the snare neck a game changer? No, paying attention, stacking poison dots and having immobilize up would have fixed that.

It’s an easy class. Don’t overthink it. The main difference between what people kill and what they don’t kill is having the tools and the gag reflex to canni for half an hour. There is skill but let’s not conflate things…it’s not a tough class to play. It’s ok to like simple classes, I enjoy my paladin and mage too.

PS: a fungi is still like ft7. It’s free mana. It’s not the “best” choice but it’s not a bad one.
Last edited by Snaggles; 01-23-2023 at 03:01 PM..
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  #9  
Old 01-23-2023, 03:03 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Snaggles [You must be logged in to view images. Log in or Register.]
In Chardok for some reason my graphics card sometimes freezes when I slow and malo quickly. Old computer, older zone. I don’t know why. 200 people in ToV not an issue but I’m cursed farming crappy spawns in Dok.

So I torp and stand with my face away from the npc. Still doesn’t matter. My slow is probably interrupted a quarter of the time and if so I just cast again. I’ve had slow resist multiple times before even with malo. If you aren’t able to survive a few combat rounds it’s probably not worth killing.

FSI is the biggest misnomer anyways. You aren’t immunity to stun, you are immune to bashes. Even if you could back into a wall this would make you only better in 1/3rd of the rare interrupt scenarios. I could make up a reason why it really matters, justify my pick in race, I just can’t remember a time when a bash kept a torp or slow from landing and I died.

I CAN remember a lot of times a non-snared alchemist walked off and trained me dead though. Is the snare neck a game changer? No, paying attention, stacking poison dots and having immobilize up would have fixed that.

It’s an easy class. Don’t overthink it. The main difference between what people kill and what they don’t kill is having the tools and the gag reflex to canni for half an hour. There is skill but let’s not conflate things…it’s not a tough class to play. It’s ok to like simple classes, I enjoy my paladin and mage too.
I agree, there is no reason to overthink it. The people who have these magical ideas of what Regeneration can do for you are doing just that[You must be logged in to view images. Log in or Register.]

FSI is better than Regen when you have Torpor. "Better" doesn't mean game changing, it just means better.

Regen is better before you get Torpor. The choice between Ogre and Troll/Iksar is when you want your racials to benefit you. If you want to min/max, the assumption is you will hit level 60. So FSI is better for min/maxing. If you just want to have an easier time leveling, pick Troll for Regen + JBB + snare neck.
Last edited by DeathsSilkyMist; 01-23-2023 at 03:18 PM..
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  #10  
Old 01-23-2023, 03:20 PM
Danth Danth is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
FSI is better than Regen when you have Torpor. "Better" doesn't mean game changing, it just means better.
I know I said it in one of the past threads, I'll say it again: This is the important bit. "Better" in this case means something on the order of a couple per cent advantage versus a barbarian. It's enough to "win by a nose" as they say in racing, without being enough of an advantage to matter all that much in actual practice. I kind of waffle between ogre or troll as "best" shaman race. Ask Monday I might say troll, ask Tuesday I might say ogre. In practice they're probably tied overall just with slightly different periods where they're at their very best. No shaman race choice can actually go wrong because the class's baseline is so good regardless.

I asked the wife and she feels barbarian is best due to faction convenience and polar bear hat. Those reasons are as good as any given you'll all be able to do the same stuff anyway.

Danth
Last edited by Danth; 01-23-2023 at 03:26 PM..
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