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  #51  
Old 08-23-2023, 10:46 AM
enjchanter enjchanter is offline
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If I get my cast interrupted at level 1 I will have more fun

Tru or tru
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  #52  
Old 08-23-2023, 11:32 AM
loramin loramin is offline
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Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
Do you have enough evidence to 'run classic GM events'? That's the blocker I came across; I don't. There are ongoing efforts to do several classically 'inspired' events, but to simply say, oh yeah, run classic GM events without knowing requirements. That's not happening.
I have no such evidence, unless you count screenshots of a Luclin-era event [You must be logged in to view images. Log in or Register.]

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What I meant by a " classic GM event" was what you called ""classically 'inspired'". In other words, I don't think getting the classic details right is what's important. What's important is that instead of just a GM casting illusions, the event would involve ... well, more fun:
  1. a new NPC, ie. GM with a special model, shows up somewhere (seeing new NPCs is fun)
  2. around the same time, or maybe after the NPC talks a bit, a threat spawns (seeing new mobs is fun)
  3. that threat is probably too high for the zone and will mow down some lowbies (even getting killed in a GM event is a fun story)
  4. the players in the zone have a short amount of time to interact with the NPC (trying to figure out what's going on is fun, and it offers some time to bring your friends in on the fun)
  5. before the zone overflows with people, the GM asks everyone for assistance somehow: kill the summoned monster, or bring him a certain item, or whatever (trying to solve a unique quest is fun)
  6. the winner(s) get a coveted GM Item ... maybe a truly unique and special piece of gear, but more likely a cool one-shot like Can of Whup Ass (getting new items, even useless ones, is fun)
  7. afterwards the GM hands out illusions, and maybe some fun no-rent items or weird food/drink (illusions are even more fun when they're part of an "after party")

But of course, all that is a ton of work! I completely understand that our all-volunteer staff has man-children to police, and other duties that don't allow for the dozens of hours of prep time the above would require.

That's what I meant by my flippant comment about the staff not "liking" such events: I didn't literally mean you hate GM events, just that ... as evidenced by their lack of existence ... you don't "like" (ie. have the bandwidth for) them.
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  #53  
Old 08-23-2023, 11:45 AM
loramin loramin is offline
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Quote:
Originally Posted by Rygar [You must be logged in to view images. Log in or Register.]
Did they really say that or say "we'll look into it"? Don't give me some 'silence speaks volumes' BS either.
Nilbog said he'd look into it ... two years ago:

Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
I haven't had the time to review this yet, but if it is an improvement on our existing system, it will certainly be considered and credit given where it is due.
A forum post is a dialogue, is it not? If one side stops communicating for an extended time, doesn't that communicates something too? I don't think it's unreasonable to draw some conclusions after two years of radio silence to Azxten's post.

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Originally Posted by Rygar [You must be logged in to view images. Log in or Register.]
The fact is this server emulates classic everquest extremely accurately as back in the day. Meta junkies need to chill the fuck out and stop bitching when a fix doesn't go their way immediately and just be thankful for what they have. If they never patched P99 ever again it would still be an awesome museum server to the original EQ.
I 100% agree with all that, except for the implication that people who want classic EQ are "meta junkies".

Look, this channeling thing has a major impact on the game. Fixing it could make this game noticeably more like it was in '99-'01 ... not just in an arbitrary "meta enthusiast" way, but in a real/meaningful "balance unbalanced classes" way.

I think everyone who has bought into this server's mission should support that.
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  #54  
Old 08-23-2023, 11:57 AM
loramin loramin is offline
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Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
just that ... as evidenced by their lack of existence ... you don't "like" (ie. have the bandwidth for) them.
I'd like to amend this statement, as I just found https://wiki.project1999.com/Players:GM_Events.

Evidently y'all did make "fun"/classically-inspired/not-just-illusions events ... back in early 2010/2011.
Presumably y'all had more bandwidth for such events back then?
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  #55  
Old 08-23-2023, 12:50 PM
magnetaress magnetaress is offline
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I can garantee if you have to strafe run to channel root on a wizard u will have a lot more fun because i did that on live

same with putting ur cleric and chanter in a corner -- there are two components to channeling that are really screwed up on emu the push element and the hitdmg element

it should be much harder in both cases to get casts off

fighting more than 3 mobs as a caster should be very dangerous unless ur a lvl 60 wizard with shields up standing in a corner casting AoE in sola event then rly dangerous in planar gear but doable

just

also hving to use lvl 39 aoes in this instance because u will not be able to channel anything longer than 3-4 seconds
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  #56  
Old 08-23-2023, 04:20 PM
Rygar Rygar is offline
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Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
A forum post is a dialogue, is it not? If one side stops communicating for an extended time, doesn't that communicates something too? I don't think it's unreasonable to draw some conclusions after two years of radio silence to Azxten's post.
Seriously? If I was a dev on a project and this was the logic people are concluding my posts would be limited to "Fixed, Pending Update" only.

"Hurr durr... they do that anyways!" Hm... I wonder why.
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  #57  
Old 08-23-2023, 04:51 PM
loramin loramin is offline
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Quote:
Originally Posted by Rygar [You must be logged in to view images. Log in or Register.]
Seriously? If I was a dev on a project and this was the logic people are concluding my posts would be limited to "Fixed, Pending Update" only.

"Hurr durr... they do that anyways!" Hm... I wonder why.
I'm arguing that it's reasonable to assume, when you're having a conversation with someone and they don't respond for two years, that they aren't interested in continuing the conversation. I would argue this applies to any conversation: one on Reddit, one with a real life friend over email, one with a company you sent feedback to ... or one with a P99 developer.

If you don't consider two years to be reasonable a reasonable time frame for such an assumption, how many years do you think it should take?
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  #58  
Old 08-23-2023, 05:28 PM
Rygar Rygar is offline
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Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
I'm arguing that it's reasonable to assume, when you're having a conversation with someone and they don't respond for two years, that they aren't interested in continuing the conversation. I would argue this applies to any conversation: one on Reddit, one with a real life friend over email, one with a company you sent feedback to ... or one with a P99 developer.

If you don't consider two years to be reasonable a reasonable time frame for such an assumption, how many years do you think it should take?
Stop assuming conclusions and making these comparisons to emailing friends or whatever. If anything nilbog let the community know "possible channelling changes are on the radar". He doesn't need to tell all the status updates or if he's focusing on some other low hanging fruit or whatever.

You are assuming he 'isn't interested in continuing the conversation' when maybe he doesn't want to be pestered by folks or cry babies, or maybe has a policy of just contributing to the bug report rather than updating on status. I'm sure there's hundreds of other reasons, no clue why the conclusion is "well... devs think channeling is fine since he didn't say anything in 2 years. Must hate classic."
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  #59  
Old 08-23-2023, 06:11 PM
unsunghero unsunghero is offline
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Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
I'm arguing that it's reasonable to assume, when you're having a conversation with someone and they don't respond for two years, that they aren't interested in continuing the conversation. I would argue this applies to any conversation: one on Reddit, one with a real life friend over email, one with a company you sent feedback to ... or one with a P99 developer.

If you don't consider two years to be reasonable a reasonable time frame for such an assumption, how many years do you think it should take?
Still better than Blizzard’s communication has been at times…
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  #60  
Old 08-23-2023, 06:13 PM
Seducio Seducio is offline
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In general Loramin is correct that as an adult 'responsiveness is respect'. Regardless of medium.

Rygar I get what you are saying that devs don't owe us any explanations and I have made similar case elsewhere, in particular with regard to new server plans. There is an exception in that the devs want this server to be as accurate as possible and asked for feeback/contributions to make it more accurate. OP obliged re: channeling and it's been some time since he had gotten word back. OP reached the point of frustration and wrote this post.

Nilbog entered this RnF thread and thanked OP. Also said OP would get credit if the change ends up made with any of OPs contributions. OP hasn't responded yet.

Nilbog has shown respect. It's up to OP if that is adequate after no communication for quite some time on the matter.

Whether the response should take as long as it has seems like something the players will decide for themselves is ok or not. Rygar doesn't see an issue with the delay on feedback and Loramin does see an issue. Other adults can decide for themself.

Fin.
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