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  #1  
Old 07-22-2024, 04:17 AM
Pootle Pootle is offline
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Originally Posted by Trollhide [You must be logged in to view images. Log in or Register.]
This is absolutely incorrect, you could not put a container inside another container in classic EQ. It wasn't until much later that this was added, and only allowed empty containers. "Bagception" sounds like a fever dream you had.
Absolutely agree with this!

As an avid tradeskiller in classic EQ, I still (all these years later) remember the pain of having to juggle components, items and bags in order to do my tradeskilling.
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  #2  
Old 07-23-2024, 03:45 PM
Rimitto Rimitto is offline
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Originally Posted by Trollhide [You must be logged in to view images. Log in or Register.]
This is absolutely incorrect, you could not put a container inside another container in classic EQ. It wasn't until much later that this was added, and only allowed empty containers. "Bagception" sounds like a fever dream you had.
you say much later, but my memories have time-dates on them and they are pre-2003.
That means, specifically, that bags in other bags were a mechanic you did not know about and apparently they became an issue that was "patched" later in the post 2003 era. So much for your "everyone knows everything" angle of omniscience. [You must be logged in to view images. Log in or Register.]

This was 100% early velious/late kunark era when this was going on.
I can state this so confidently because by 02 and 03 I was hanging out with other people and wasn't playing everquest anymore.
It could've been luclin era, but with ultimate certainy, it was way before LDON.

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Originally Posted by cd288 [You must be logged in to view images. Log in or Register.]
The best part about this is Rimitto accidentally admitting to hacking in classic EQ lol
Ah to be a fevered zoomedboomer and looking for any grasp you can to hook into your target like a leech. Unfortunately for you, hacks didn't exist back then, or if they did, I was not aware of em. I bet you learned all of your sources off google who told you the internet was invented in 1917. [You must be logged in to view images. Log in or Register.]

You're like a woman preaching the end of the world. [You must be logged in to view images. Log in or Register.]
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  #3  
Old 07-23-2024, 05:10 PM
cd288 cd288 is offline
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Originally Posted by Rimitto [You must be logged in to view images. Log in or Register.]
you say much later, but my memories have time-dates on them and they are pre-2003.
That means, specifically, that bags in other bags were a mechanic you did not know about and apparently they became an issue that was "patched" later in the post 2003 era. So much for your "everyone knows everything" angle of omniscience. [You must be logged in to view images. Log in or Register.]

This was 100% early velious/late kunark era when this was going on.
I can state this so confidently because by 02 and 03 I was hanging out with other people and wasn't playing everquest anymore.
It could've been luclin era, but with ultimate certainy, it was way before LDON.



Ah to be a fevered zoomedboomer and looking for any grasp you can to hook into your target like a leech. Unfortunately for you, hacks didn't exist back then, or if they did, I was not aware of em. I bet you learned all of your sources off google who told you the internet was invented in 1917. [You must be logged in to view images. Log in or Register.]

You're like a woman preaching the end of the world. [You must be logged in to view images. Log in or Register.]
Lol love how this guy acts like everyone should just take his "memories" as facts. That's not the way it works bud.

As far as your other response, hacks did exist back then. And as another commenter noted, the only way you could have been putting bags within bags in the classic era was to use a certain hack to do it. So if you were doing this in the classic era, it means you were hacking.
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  #4  
Old 07-23-2024, 07:16 AM
Solist Solist is offline
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Quote:
Originally Posted by Rimitto [You must be logged in to view images. Log in or Register.]
bags inside of other bags was 100% a classic era thing. I specifically remember trying to figure out the whole "size" issue because I kept putting smaller bags inside of bigger bags and filling those smaller bags. The encumbrance of walking back from blackburrow was the real struggle.
It wasn't just "empty bags" though, you could put items in other bags that were inside bags. It was bag-ception.
P99 is vastly different that you can't put containers in other containers.
I assume because it probably caused some sort of glitch or problem that they didn't have a solution to.

With how long it took them to fix boats and their workarounds to fix boats I can't blame them. The minor illusion spell also seems like a quick-fix on p99. Actually, MOST of the illusion spells seem to be a bit of a quick-fix. They probably don't have some type of server files or something and can't replicate them.
Minor and Tree are most noticable.

Just a heads up about the bag-ception thing... looking back, it didn't really offer all that much benefit. [You must be logged in to view images. Log in or Register.]
At least, it didn't when I was a newbie, since it took so long to get back to town to sell stuff. It granted more inventory slots, sure, but at the same time, it really weighed your character down HARD.




is this the second account you're gonna get banned on for harassing people trexller? [You must be logged in to view images. Log in or Register.]

Bags inside other bags was a LDON era patch.

It exists on P99 due to latency issues. I can buy bags fast enough to fill a bag with bags at 500ms latency, as the client inherently can. In classic/velious ui/pop ui the client could not put a bag within a bag.
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  #5  
Old 07-22-2024, 12:18 AM
Troxx Troxx is offline
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Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
I don’t remember empty bags inside bags. Not saying it couldn’t happen.
There was a hack using MQ2 that let you put bags inside bags. If you put nodrop items inside a bag, then that bag in another bag you could trade that bag with others … bypassing the nodrop mechanic.

I forget precisely when they managed to fix that loophole hack
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  #6  
Old 07-22-2024, 11:26 AM
cd288 cd288 is offline
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Originally Posted by Troxx [You must be logged in to view images. Log in or Register.]
There was a hack using MQ2 that let you put bags inside bags. If you put nodrop items inside a bag, then that bag in another bag you could trade that bag with others … bypassing the nodrop mechanic.

I forget precisely when they managed to fix that loophole hack
The best part about this is Rimitto accidentally admitting to hacking in classic EQ lol
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  #7  
Old 07-18-2024, 03:30 PM
cd288 cd288 is offline
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So your argument is that because there are pages where an MQ wasn't mentioned it means people didn't know about MQs...despite the fact that there are pages where MQ was mentioned? Lol.

Also, re: epics if we're talking purely about the classic era, then the amount of time epics were out and the quests were solved was extremely limited. IIRC they came out mid-September 2000. There were months spent just trying to figure out where things dropped, off of what, etc. So you're really looking at a few months of classic where epic quest knowledge was more solid. Second, MQs for epics specifically would've been less frequent as most people in the guilds doing the encounters needed the drops still. This is demonstrated by the fact that you don't see as many comments about MQing epics until post-classic era but you do see discussions about MQ generally during the classic era.
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  #8  
Old 07-18-2024, 04:33 PM
Zuranthium Zuranthium is offline
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Originally Posted by cd288 [You must be logged in to view images. Log in or Register.]
So your argument is that because there are pages where an MQ wasn't mentioned it means people didn't know about MQs
That's not what was said. If you were actually reading EQ forums during classic era, it's apparent most people didn't know about MQing, definitely not to the same degree as now. Even when some people knew about MQ in certain instances, they were scared of doing a quest wrong and losing their items. It wasn't known that MQ always works for every quest. Also, if MQing really was well known during classic, all kinds of no-drop MQ items would have been getting constantly advertised and sold. That was not the case.

Interested to see these links you keep talking about.
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  #9  
Old 07-19-2024, 01:38 PM
Rimitto Rimitto is offline
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Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
That's not what was said. If you were actually reading EQ forums during classic era, it's apparent most people didn't know about MQing, definitely not to the same degree as now. Even when some people knew about MQ in certain instances, they were scared of doing a quest wrong and losing their items. It wasn't known that MQ always works for every quest. Also, if MQing really was well known during classic, all kinds of no-drop MQ items would have been getting constantly advertised and sold. That was not the case.

Interested to see these links you keep talking about.
trexller and his secondary account don't have any actual information, they just mock information with inflammatory remarks. [You must be logged in to view images. Log in or Register.]

You are 100% correct though, the concept of MQ is not classic. Even if it existed, there simply were not the tools for the average person to know about it.
Even the forums at the time were for the "hardcore" players.
the forums were THE ONLY place where players met up outside the game. Discord, Twitter, Youtube, these didn't exist back then.
people basically met up to talk either inside Everquest or on the Forums.

It wasn't till the WoW era and teamspeak that people even started to do group-talk.

There simply was no method of conversation available for anyone to know that MQ was in the game or not.


To even further prove a point on this one.. most people didn't know of the popular quests we know of now. In that way, anyone claiming that you would "know what MQ is on your first bone turnin" assumes automatically that people knew there even was a bone turnin quest. There's an insurmountable difference between people doing turnin quests today, vs even knowing about them in 99. 1% maybe at best knew back then. I'm also assuming that the "extra messages" probably didn't exist in actual servers. This means that 1% of 1% probably knew of the various quests.

going even further than that, I'm sure that probably only 1% of 1% of the 1% probably even figured out that MQ was a thing.
We're talking maybe double digits at tops at this point. It would be a literal handful of people at best, if ANYONE knew about MQ back then.

compare that to now where hundreds to thousands are demanding it.. completely different society, completely different gameplay.
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  #10  
Old 07-19-2024, 04:33 PM
loramin loramin is offline
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Originally Posted by Rimitto [You must be logged in to view images. Log in or Register.]
trexller and his secondary account don't have any actual information, they just mock information with inflammatory remarks. [You must be logged in to view images. Log in or Register.]

You are 100% correct though, the concept of MQ is not classic. Even if it existed, there simply were not the tools for the average person to know about it.
Even the forums at the time were for the "hardcore" players.
the forums were THE ONLY place where players met up outside the game. Discord, Twitter, Youtube, these didn't exist back then.
people basically met up to talk either inside Everquest or on the Forums.

It wasn't till the WoW era and teamspeak that people even started to do group-talk.

There simply was no method of conversation available for anyone to know that MQ was in the game or not.


To even further prove a point on this one.. most people didn't know of the popular quests we know of now. In that way, anyone claiming that you would "know what MQ is on your first bone turnin" assumes automatically that people knew there even was a bone turnin quest. There's an insurmountable difference between people doing turnin quests today, vs even knowing about them in 99. 1% maybe at best knew back then. I'm also assuming that the "extra messages" probably didn't exist in actual servers. This means that 1% of 1% probably knew of the various quests.

going even further than that, I'm sure that probably only 1% of 1% of the 1% probably even figured out that MQ was a thing.
We're talking maybe double digits at tops at this point. It would be a literal handful of people at best, if ANYONE knew about MQ back then.

compare that to now where hundreds to thousands are demanding it.. completely different society, completely different gameplay.
The bot has been temporarily taken over by an actual human ... and (again, unlike CD288) they too clearly played in classic!
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