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View Poll Results: Yes or No to the proposal
Yes 41 50.62%
No 40 49.38%
Voters: 81. You may not vote on this poll

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  #1  
Old 08-06-2024, 08:01 PM
Ripqozko Ripqozko is offline
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Quote:
Originally Posted by Digz [You must be logged in to view images. Log in or Register.]
@fortior @ripqozko If you're joking at least have the decency to put a laughing emoji. If not then... wow.
Not my fault someone can't make it into a real guild
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  #2  
Old 08-06-2024, 08:02 PM
Digz Digz is offline
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@ripqozko You mean they can't type "Hey can I join"?
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  #3  
Old 08-06-2024, 08:07 PM
loramin loramin is offline
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Rip is a troll, but the two of them aren't entirely wrong either.

EQ is a social game. Large parts of it are only for groups of players (in the general sense, not the six-people sense). That's a feature, not a bug: P99 should to require you to work with others to get the best loot.

What is a little odd about DS is that she's not a raid encounter, but the current meta has made it difficult (though not impossible) for an individual or small group to get her. While I'm sympathetic to a well-made argument on how to fix that ... I've yet to see one in this thread.

What I do see is that introducing /list will seriously inconvenience larger groups (getting the right person to loot the drops will be quite complicated with /list), and would only benefit individuals/very small groups (which are by far the minority).
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  #4  
Old 08-06-2024, 09:15 PM
berbax berbax is offline
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Join Date: Jun 2023
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Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
Rip is a troll, but the two of them aren't entirely wrong either.

EQ is a social game. Large parts of it are only for groups of players (in the general sense, not the six-people sense). That's a feature, not a bug: P99 should to require you to work with others to get the best loot.

What is a little odd about DS is that she's not a raid encounter, but the current meta has made it difficult (though not impossible) for an individual or small group to get her. While I'm sympathetic to a well-made argument on how to fix that ... I've yet to see one in this thread.

What I do see is that introducing /list will seriously inconvenience larger groups (getting the right person to loot the drops will be quite complicated with /list), and would only benefit individuals/very small groups (which are by far the minority).
I’d love to hear some suggestions, personally I think if the roll system works for other camps it should work fine for this one in the same quest chain
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  #5  
Old 08-06-2024, 10:29 PM
swiftduke swiftduke is offline
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Join Date: Mar 2017
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I am for rule change to /random 1000.

Reasons I am for: less toxicity, would create no reason to camp 24/7 which is bad for the health of those doing it just as much as it is bad for the community, would mean there is no reason to "accidentally" train other players, then solo players would have a chance because the camp really can be done solo in the first place - the main reason for using a group is for fear of being trained and for help camping 24/7.

my 2c
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  #6  
Old 08-07-2024, 07:38 AM
Otsego Otsego is offline
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Quote:
Originally Posted by berbax [You must be logged in to view images. Log in or Register.]
I’d love to hear some suggestions, personally I think if the roll system works for other camps it should work fine for this one in the same quest chain
Just because it is the same quest chain does not mean it makes sense.

Angry Goblin is a head 100% of the time you turn in the report, as long as you kill Skargus

Shady Goblin is a report 100% of the time that you turn in

Drusella Sathir is not an urn 100% of the time that you kill her.

So you want people to go to a dangerous zone, that is easily trained, to random at a camp for the small chance to win some dice-based lottery.. and then the urn doesn't drop..

What then? You won the roll but get nothing? Have to roll again?

Or do you get a guaranteed urn for winning the roll and then have to kill her the next day until one drops? Are people going to show up on those next days? Who has to show up? Who's gonna validate that you actually loot an urn when you do? What if one drops and you say it didn't drop? Who's policing people from pocketing urns? Who's ensuring that the dice winner is the one even looting the urn? You expect the GMs to do this? Have you actually thought your idea to its conclusion? No, you have not.

I encourage and support new ideas on how to do things, but please think your ideas through and ensure they're actually better ideas. Cause all I see from this is you being upset at GG for pressuring your solo attempt. This feels like a post to spite GG.

Your data shows Castle is apparently holding the camp 24 hours a day (you add a ? at the end of each one by the way.. so you're not sure if they actually are?), but all I see you talking about is your bad experience with GG. So is this about GG or about Castle? Why have you not spoken ill about Castle too? Were they not mean to you? Or was it you being mean to them perhaps so you overlook that?
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  #7  
Old 08-06-2024, 08:09 PM
Vear99 Vear99 is offline
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Quote:
Originally Posted by berbax [You must be logged in to view images. Log in or Register.]
I attempted to camp DS to achieve the solo artist accomplishment.
If you let them loot the urn, they will probably give you a chance to try her solo. I realize that is a bit of a downer, but <shrug>
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  #8  
Old 08-06-2024, 09:13 PM
berbax berbax is offline
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Join Date: Jun 2023
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Quote:
Originally Posted by berbax [You must be logged in to view images. Log in or Register.]
The rulesets have already changed multiple times, that's how we ended on rolls for angry/scout. So the majority of people wanted those to be a fair chance situation. I'm introducing a new one for the parallel camp (because it aligns with Angry also). I'm not sure you understand the similarities between these camps, and existing changes, and how the players already agreed upon these things. Lastly I'm not interested in Project Quarm, it has a ton of different changes (especially loot changes) that do not make sense, I'm certain many others feel similarly.
Quote:
Originally Posted by Vear99 [You must be logged in to view images. Log in or Register.]
If you let them loot the urn, they will probably give you a chance to try her solo. I realize that is a bit of a downer, but <shrug>

Well it’s a little tangential from the point of the post, but GG knew I was there for solo artist but still pressured me near death. Also I cleared the room solo, and the names mortiferous protector for 2 hours so it feels fine really. It’s harder to clear the room than it is to do the assist aggro pull through the door for what it’s worth.
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  #9  
Old 08-06-2024, 10:20 PM
nphixion nphixion is offline
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Quote:
Originally Posted by berbax [You must be logged in to view images. Log in or Register.]
The urn sells for approximately 250k on the green server, and monopolization by a few guilds may drive real-money trading (RMT) influences.
The price of the brick goin up
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  #10  
Old 08-06-2024, 11:09 PM
Ruien Ruien is offline
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Join Date: Nov 2009
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I would be against any change that makes this a /random camp.

The URN should go to people who put in the time and effort to earn it, not just someone who can log in for a few seconds to /random. The better system is this one. Implement this on green, and the issue of exclusivity will disappear. The freeloaders will be filtered out, and the monopoly will be broken. Everyone can work their way to an URN on their own time, in a fair way, and enjoy a community during the journey too.

Any comment about a "solo challenge" is a distraction. If you just want to kill the mob and legitimately give away the drops, I am sure any will oblige. This is about getting your URN, and the link above is the right way to address it.
Last edited by Ruien; 08-06-2024 at 11:18 PM..
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