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  #1  
Old 07-25-2011, 08:26 PM
aubie aubie is offline
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35 shaman - no difference in fizzle rates using level 34 spells on down to 1st level inner fire. Haven't noticed ANY difference in game play - if all patches were like this there would have been no posts in SonyEQ forums and Absor/Abashi would have never been employed.
  #2  
Old 07-26-2011, 05:56 PM
Ulivar Ulivar is offline
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Quote:
Originally Posted by aubie [You must be logged in to view images. Log in or Register.]
35 shaman - no difference in fizzle rates using level 34 spells on down to 1st level inner fire. Haven't noticed ANY difference in game play - if all patches were like this there would have been no posts in SonyEQ forums and Absor/Abashi would have never been employed.
This is because it has been temporarily fixed by reverting back to the old fizzle system, it won't be permanently adjusted until servers go down again.
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  #3  
Old 07-26-2011, 06:03 AM
Otur Otur is offline
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Very nice patch, been longing for Divine Might since I started playing here.
Now I just need to figure out a way to get to Phinny's room ;D
  #4  
Old 07-26-2011, 02:55 PM
JBW0717 JBW0717 is offline
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I will put my lvl 60 rogue 2 cents in about backstab....I hit for minimal damage A LOT...when i disc i MISS ...A LOT... Just my observations. Oh and I fizzle A LOT on alts... haha very noticeable to me at least.

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  #5  
Old 07-26-2011, 04:24 PM
sceleris sceleris is offline
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Was either melee damage reduced or the damage caps adjusted as part of this patch? One of my level 14 chars used to hit for 40 max damage before patch, but now only hits for 28 max. I'm using identical gear before and after the patch and I've extensively tested this on various mobs.
  #6  
Old 07-26-2011, 10:34 PM
kanras kanras is offline
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Some notes from code that got ninja'd in after this patch:

Test-Src
- Removed hard "calculated damage" cap for < 10 and < 20 players, replaced with weapon_dmg cap.
- Archery weapon_dmg is once again correctly being calculated.
  #7  
Old 07-27-2011, 02:36 AM
Troy Troy is offline
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Quote:
Originally Posted by kanras [You must be logged in to view images. Log in or Register.]
\
- Archery weapon_dmg is once again correctly being calculated.
And by "correctly" he means that we now do somewhere around half the dps we did last week with bow. Instead of soloing for 1% per 2 hours I can now get 1% per 4 hours. Good call on the ranger nerf, I was totally OP!
  #8  
Old 07-27-2011, 06:20 AM
Bubbles Bubbles is offline
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Quote:
Originally Posted by kanras [You must be logged in to view images. Log in or Register.]
Some notes from code that got ninja'd in after this patch:

Test-Src
- Removed hard "calculated damage" cap for < 10 and < 20 players, replaced with weapon_dmg cap.
could someone explain what this means exactly? instead of just 2x weapon base dmg for max hit it goes to....
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  #9  
Old 07-27-2011, 10:38 AM
Rais Rais is offline
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There was a cap on live to how hard you could hit up to lvl 10 and 20. Once you hit 20 I think,then weapon damage will take effect.

I'm guessing it wasnt like that here and changed to it.
  #10  
Old 07-27-2011, 11:25 AM
Stormlight Stormlight is offline
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Quote:
Originally Posted by Bubbles [You must be logged in to view images. Log in or Register.]
could someone explain what this means exactly? instead of just 2x weapon base dmg for max hit it goes to....
I think it is this now:

1-9: Weapon damage capped at 10 (20 damage).
10-19: Weapon damage capped at 14 (28 damage).
20+: Weapon damage cap removed.

I haven't verified the 20+ info.
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