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#1
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35 shaman - no difference in fizzle rates using level 34 spells on down to 1st level inner fire. Haven't noticed ANY difference in game play - if all patches were like this there would have been no posts in SonyEQ forums and Absor/Abashi would have never been employed.
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#2
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Quote:
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Ulivar - 60 Sorcerer
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#3
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Very nice patch, been longing for Divine Might since I started playing here.
Now I just need to figure out a way to get to Phinny's room ;D | ||
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#4
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I will put my lvl 60 rogue 2 cents in about backstab....I hit for minimal damage A LOT...when i disc i MISS ...A LOT... Just my observations. Oh and I fizzle A LOT on alts... haha very noticeable to me at least.
Executioner Assassin | ||
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#5
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Was either melee damage reduced or the damage caps adjusted as part of this patch? One of my level 14 chars used to hit for 40 max damage before patch, but now only hits for 28 max. I'm using identical gear before and after the patch and I've extensively tested this on various mobs.
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#6
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Some notes from code that got ninja'd in after this patch:
Test-Src - Removed hard "calculated damage" cap for < 10 and < 20 players, replaced with weapon_dmg cap. - Archery weapon_dmg is once again correctly being calculated. | ||
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#7
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#8
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#9
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There was a cap on live to how hard you could hit up to lvl 10 and 20. Once you hit 20 I think,then weapon damage will take effect.
I'm guessing it wasnt like that here and changed to it. | ||
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#10
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Quote:
1-9: Weapon damage capped at 10 (20 damage). 10-19: Weapon damage capped at 14 (28 damage). 20+: Weapon damage cap removed. I haven't verified the 20+ info.
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Smilo Tinyhouse :: Level 31 Halfling Druid (main atm)
Ethyn Stormlight, Knight of Thunder :: Level 21 Human Paladin | |||
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