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#53
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Its a good shield and soon I will have one, do you have a Shield of the White Dargon? I dont think so and you probably never will, but soon I will have one, Because I am the Number #1 Top PVPER in all of EverQuest History. RED99 | |||
#54
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![]() Quote:
Average damage per swing multiplied by swings per second is rather obviously damage per second. There's nothing interesting in this observation; it's just the definition of DPS. Furthermore it hides all the interesting mechanics; breaking it into a hit% and an average damage per hit would be an immediate improvement. Similarly, swings per second hides the double attack % and dual wield %. This "mitigation offset" is also uninteresting. Like sure, you can parse damage against a giant and a turtle and find that the same weapon does 55% as much damage against the turtle compared to the giant. Ok? Yes, that's a number, but it's not an interesting number. You can't use it for anything. It doesn't do anything. If you know the DPS is 55%, of course the average damage per swing will be 55%. Now what? Finally, the average damage per swing is not the same thing as (Weapon Min Damage + Weapon Max Damage) / 2). The only interesting thing here is that it comes out kinda close, but you don't have any explanation for why that's true. I do know why, and it is interesting. And if you did know why, you'd know why there's a better way to estimate average damage than (Weapon Min Damage + Weapon Max Damage) / 2). | |||
#55
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![]() Rah Roh.
Better stock up on scooby snacks. | ||
#56
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![]() Parsing against that turtle really means nothing. I wish there was math that would scale. I spent about an hour messing with Bloodmaw, that level 25 or whatever Kodiak in the Great Divide and the numbers were all over the place.
If you want to find out a weapons max/min hit, dual wield percentages of two different weapon skills of the same delay, even proc chances…sure. There just isn’t a DPS weighting principle I know of to take that information and figure out what it means if used against AoW or Tunare. | ||
#57
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![]() So here is an interesting nugget, not so much “proof” of 2h vs DW but they were close to sleepers tomb and I had 5 mins to kill.
60 ranger, 1375 attack, 41% haste, Earthcaller and Swiftwind Green con (lvl 43-44) Kromrif Guardsman outside Kael in EW: 6,555 damage in 104 seconds = 63dps 60 ranger, 1326 attack, 41% haste, Swarmcaller Blue con (lvl 45) Kromrif Guardsman outside Kael in EW: 7,192 damage in 99 seconds = 72 dps The Epic’s might have had a bad run and the Swarmcaller a lucky one. I likely won’t do more testing unless people are very curious but 2h’s are certainly stronger than they used to be. Not bad for a 500p Kunark weapon. | ||
#58
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To backwards engineer a formula, you need to parse first. Then it can become predictive for other weapons and mobs. You can plug in the mitigation offset for mobs of similar difficulty without parsing. Corudoth is the ceiling for how well you can DPS as a level 60. Harder mobs will DPS lower. This includes hit chance. I have a 91% chance to hit corudoth. You won't get better than that on harder targets. You really need to stop skimming and/ or skipping to the bottom.
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Last edited by DeathsSilkyMist; 04-03-2025 at 11:45 PM..
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#59
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Why do people believe these kinds of things? You have no evidence to suggest turtle is an invalid parse target. I have plenty of parses that show otherwise. The damage formula is a scaleable formula. Thats how it works. You can see the EQEMU code, which is a scaleable formula.
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Last edited by DeathsSilkyMist; 04-03-2025 at 11:23 PM..
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#60
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![]() Note to my parse : I had VoG so 99% total haste. Sorry
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