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#2
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But one of the problems with Luclin is that it introduced a bunch of new early-game zones, which thinned out the already thinning out server populations across a larger world. Old zones started feeling empty - and that trend just continued with each xPac to be introduced. Nobody was in Crushbone or Unrest, etc, anymore, because everyone went to Paludal. Some xPacs like PoP or Gates of Discord, for instance, I really enjoyed. Those xPacs added mostly end-game content, and left the early game alone (for the most part). So it appealed to the people who had been playing on servers for years and wanted new challenges for their max-level toons. Well, that and of course the ROUNDED HILLS EW
__________________
"From this day to the ending of the world,
But we in it shall be remember’d; We few, we happy few, we band of brothers; For he to-day that sheds his blood with me Shall be my brother..." | |||
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#3
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#4
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Discovered P99 a few years ago and loved it. So when Mischief launched I was also super excited about getting to experience Luclin and PoP again. Luclin came out and for starters, Luclin models, even though I thought they were revolutionary at the time... aged terribly. I refused to use them on TLPs. Secondly, to mirror what you are saying, I came to the same conclusion. Once Luclin was out the entire game was Paludal Caverns > Marus Seru > (can't remember what came next) > Grieg's End. Everything about early EQ is completely irrelevant and gone. I think this was the point the P99 Devs were making by stopping at Velious. Obviously. Just agreeing with the point you make about how Luclin completely kills the old world. It's sad the early devs from WoW didn't learn about this, but I don't think they care. It's more profitable in their minds just to make a new expac, but meanwhile their playerbase has dwindled while 99% of their content is obsolete and untouched. Such a waste. | |||
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#5
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#6
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Oh wow I just read that PQ is capped at 1,200 players via it's agreement with Daybreak? That's wild
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#7
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__________________
lootmaxxed and eq pilled
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#8
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__________________
"From this day to the ending of the world,
But we in it shall be remember’d; We few, we happy few, we band of brothers; For he to-day that sheds his blood with me Shall be my brother..." | |||
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#9
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#10
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It is pretty ironic though to have the potential for forced scarcity in a project made almost specificly to eliminate scarcity of anything in the game entirely. | |||
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