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  #1  
Old 08-03-2011, 03:26 PM
Seaweedpimp Seaweedpimp is offline
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Originally Posted by Feachie [You must be logged in to view images. Log in or Register.]
then make it happen. if the poopsocking won't stop, make it a non-issue and progress to content that others can't touch yet (by your design). THAT is classic.
There is none.
  #2  
Old 08-03-2011, 03:29 PM
Feachie Feachie is offline
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Originally Posted by Seaweedpimp [You must be logged in to view images. Log in or Register.]
There is none.
there will be. but, do you guys really have 300 members? you could leisurely camp trak while simultaneously keeping vp on clear status with that. do i think that's "fair" for any guild to do? no. but it's classic, and funny when it happens.

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wasn't talking to you but thx for care
it took 3 seconds of typing and zero care. also [quote] helps avoid confusion.
  #3  
Old 08-03-2011, 03:39 PM
Aadill Aadill is offline
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Quote:
Originally Posted by Feachie [You must be logged in to view images. Log in or Register.]
there will be. but, do you guys really have 300 members?
http://www.project1999.org/forums/sh...&postcount=141

Why still a lot it's more a product of wanting to build a strong community stronger. There is a large population of TMO from their live server and many more groups that all joined because they, too, were on a live server together.
  #4  
Old 08-03-2011, 03:49 PM
Mezzmur Mezzmur is offline
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I posted this on the RNF thread initially, but there were no replies/responses to it. I think poopsocking is inevitable in some form or another. If someone wants a mob (which trak seems to be the soup de jour) they're going to do whatever it takes to get it. If 2 mobs are in window, it's whatever mob is the #1 choice.

An example is VS vs Trak last week. We opted to roll the dice and wait at VS and then move to Trak. It's possible that Trak pops before VS and we miss it. Such is the game you play.

As Karst suggested in the conversation to move to jugg door, you'll just have people pooping at the door. Then you'll have trains, flames, and leapfrogging as everyone scrambles to get back to ledge as it is everywhere else. My vote is just to prevent spawn-socking and leave the rest as is with FTE. It's been like that for a long time now, but became more of an issue when the highest-end targets became hotly contested as opposed to being nearly solo targets. We spent a lot of times cothing down(and watching TR kill or wipe) and trying to race while TR was already camped there and logged in faster. I clearly remember that being the point at which I was told we were going to log at the ledge too, because a coth race can't beat a login race.

Here's what I said elsewhere:

Quote:
GMs should make Trak AE Banish to bubble for the first 15 seconds if you aggro. Prevent spawn-socking and promote ledge camping. All I've heard is camping @ a mob buffed when in window since I've been leveled enough to raid. Not just Trak, hear about TR & others at VS, etc. As someone said previously, I thought people buffed/camped @ other targets pre-kunark when a target was very important to them.

If a target becomes less important, the camping will slow or stop. Right now, Trak is #1 for almost everyone because of VP keys, so it's going to remain highly contested for a while.
If you have 1-2-3-4+ guilds, it won't matter. First one to get in and engage with the right numbers wins. We've spent plenty of times having 40+ people at ledge and not prepared to engage and TR starts to engage. Or we've jumped the gun and wiped. The drama really started when socking spawn and claiming the mob with 15 people. FTE will bite people in the ass and you'll win some or lose some. It's an easy way for a GM to come in and say "yes, you won agro" or not.

This gets more difficult because rules on other mobs(like sev) are no kiting til engaging. You'll still get petitions and require GM interactions unless you had a spawn-location-leash where the dragon was auto-reset if kited or pulled for too long. I'm pretty sure NToV dragons had something of this nature.

Again -- this is all non-classic -- but it could help with some of the server issues to allow for competition. Otherwise just leave it all as it was and deal with socking for a few months. My vote is on FTE and if I want to stay logged in I can, if I don't like the idea of being a raider, can join another guild and be a casual player. People have those options.
  #5  
Old 08-03-2011, 03:49 PM
tekniq tekniq is offline
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maybe its time this server acts like adults and figure out a way to share raid mobs without annoying the GMs. Xev server had a council like the UN with all the premier guilds and they kept the peace unlike this server with a bunch of retards.
  #6  
Old 08-03-2011, 04:00 PM
Mezzmur Mezzmur is offline
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Quote:
Originally Posted by tekniq [You must be logged in to view images. Log in or Register.]
maybe its time this server acts like adults and figure out a way to share raid mobs without annoying the GMs. Xev server had a council like the UN with all the premier guilds and they kept the peace unlike this server with a bunch of retards.
I think the real problem is Trak at this point -- the socking of trak and rage that followed for several days later lead to a lot of anger. Everyone socked, TMO got FTE, XP and Loot. 24 hours later TR wanted to enforce the 15-man-rule. You can't really enforce something like that after-the-fact. However, it was rule upon as split the loot and call it a day. It's in the past you move on.

I think the best way to move on I've outlined, however, you could do something like a calendar on raid mobs and leave Trak alone to be FTE with ledge camp as it has been. The problem with trak is the need for progression, making him more important to most people ready for that stage of the game. If a smaller guild wanted to "catch up" to TR or even TMO at this point, they'd be far behind in getting teeth. And how do you even decide who has the right to claim a mob or not? There's so much shitty politics involved that it's easier to let it be as it has been. Remove terrible server rules like first-to-15 for raid targets and call it a day. FTE and don't spawn sock.

Just some thoughts, trying to remain factual and avoid he-said-she-said.
  #7  
Old 08-03-2011, 04:02 PM
tekniq tekniq is offline
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trak spawns now what 2x a week? why dont you guys just take turns????
/end
  #8  
Old 08-03-2011, 04:12 PM
Nebi Nebi is offline
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Hello friends.

Follow these suggestions to help stop ingame poopsocking.

Any person afk for more then 30 mins around a boss (or set area) is automatically teleported to the zonein and unable to cast / move / do anything for another 30.

It wont stop poopsocking in general but at least it will stop some of the ingame poopsocking. What seems to happen now is a few people stay active clearing trash/ watching the spawn point and the rest afk waiting for the "batphone".
  #9  
Old 08-03-2011, 04:15 PM
Tewaz Tewaz is offline
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I still like the PVP option.

Or making the Trak spawn 7 days but variable between 1 hours and 7 days. Hello Fun!
  #10  
Old 08-03-2011, 04:18 PM
Mezzmur Mezzmur is offline
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Quote:
Originally Posted by tekniq [You must be logged in to view images. Log in or Register.]
trak spawns now what 2x a week? why dont you guys just take turns????
/end
Tek, see Nele's comment below.

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Originally Posted by Nedala [You must be logged in to view images. Log in or Register.]
you cant count a trak you didnt get the loot from, oh snap.

I didnt count tbh, but it must be something like 40/8 by now [You must be logged in to view images. Log in or Register.]
Got a tooth yet?
There's quite a bit of hang up here as I see it.

1.) even if it went 1/1 for the coming weeks, as Nele says, it could be something like 40/8. Which means if 40x(1 to 3) teeth dropped, they have a HUGE head start on keys for VP. I think it would be a more amicable compromise to have other guilds get teeth for at least a little while before we went to a split situation because as it stands, they're(TR) will be the sole people in VP if other guilds don't get keys. Everyone wants to see the content and there's a limited number of keys-per-week. So it's hotly contested.

Just wait, it'll be the same in Sleepers Tomb.

2.) As the TMO officers see it, there's no reason to change a winning strategy. Right now, as the members have become more motivated to kill trak, they have taken a higher % of the kills away from TR. 2 spawns ago was highly contested and the loot was split on a technicality (see Uth's logs for that stuff). If the guilds agree to not spawn sock and just race (not using the 15-man mob rule) then you'll be back to how it was at this previous spawn and 3 spawns ago, where everyone just races from the ledge. My understanding is that the reason it got to Spawn-Socking was due to the fact that there were only like ~6 hours left in Traks window, so everyone knew it was time to just sit and wait.

3.) Rotation is really hard when you talk about more guilds entering the picture. I'm not sure how many people Taken, Divinity, BDA actually have, but when do they get a chance? If they had a keen strategy and the right numbers, they might be able to take trak down now. I know TMO did it with 37 and I would think there are other guilds out there with more than 37 mobs.

I suppose you could say something like -- mob spawns, you have 1 hour to kill, if you wipe another group gets a try. I suppose, if someone signs up (say BDA) they try and wipe, then it becomes FTE like normal. It could work, but again, everyone wants to get to VP and it's going to be hard to convince the leading-teams to share until more keys are spread about. I think that's what makes EQ so addictive and appealing to most people is that it's not hold-your-hand easy like WoW or anything else that has instanced encounters.
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