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  #51  
Old 09-02-2011, 05:44 PM
Tyen01 Tyen01 is offline
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Quote:
Originally Posted by purist
devs would release information how many IP addresses were involved in the banning compared to how many IPs actively play on the server.
Durison got Winterfresh banned training over a raid target.

Durison hasn't been banned, so they do it per account.

You are probably on to something.
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  #52  
Old 09-02-2011, 06:06 PM
mimixownzall mimixownzall is offline
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Originally Posted by RandySlopeJr [You must be logged in to view images. Log in or Register.]
Oh really, guess you werent around when the boats didnt work..stfu and get off forums.
Obvious troll is obvious.
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  #53  
Old 09-02-2011, 06:46 PM
Kassel Kassel is offline
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Originally Posted by Tyen01 [You must be logged in to view images. Log in or Register.]
Roanoke owned you noobs on page 5
This thread is only on page 3....how did that happen? or do you fail at forums? [You must be logged in to view images. Log in or Register.]
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  #54  
Old 09-02-2011, 06:48 PM
Roanoke Roanoke is offline
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This thread is only on page 3....how did that happen? or do you fail at forums? [You must be logged in to view images. Log in or Register.]
You can change your posts per page settings in User CP.


This is page 6.
  #55  
Old 09-02-2011, 06:50 PM
Kassel Kassel is offline
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obv. pst your doing it wrong if you added more pages.
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  #56  
Old 09-02-2011, 08:02 PM
mwatt mwatt is offline
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OMFG

The sky is NOT falling. The people who run this server are not lax, or corrupt or anything of the sort. They ARE human, so a mistake may be made here or there, but nonetheless, on the whole, the decisions of the powers that be have been mostly right. Just look at the success of this server. In a short time, and for a sustained time now, this is the most popular EQEmu in the known universe.

Give them CREDIT for implemeting mechanisms to spot these cheaters and take action on it. Does any other EQEmu doe this? I dunno, maybe Shards of Dalaya, but I know of no other.

The fact that they have chosen to ameliorate their own rules for a specific case only shows good judgement, not corruption.

THINK. This place is great. STOP mucking it up with silly theories and alarmist posts.
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Last edited by mwatt; 09-02-2011 at 08:04 PM..
  #57  
Old 09-02-2011, 08:08 PM
Rushmore Rushmore is offline
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RED99 is coming....
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  #58  
Old 09-03-2011, 01:29 AM
greatdane greatdane is offline
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Originally Posted by Roanoke [You must be logged in to view images. Log in or Register.]
HAHAHAHAHAHAHAHAHAHAHAHAHAHA


No. It's not.
Depends what you consider to be a "player". I've heard numbers like 20k players, but obviously that's something like the total accounts that have logged onto the server, not the actual number of people playing the game. Active players, those who make any kind of impact on the game and affect gameplay for others, probably amount to about two thousand people if I'm any judge. Someone who logs on once a week for a couple of hours hardly counts as a real player. With rarely more than 6-700 online, and more like 3-500 outside of the few peak hours, 365 individuals make up a pretty hefty portion of the population. I think it's safe to say that anyone who cares enough about the game to cheat at it are among the more active ones, and while cheating is inexcusable, I expect the absence of permabans for cheaters has more to do with the developers' hesitation to potentially wreck the playing environment than with being scared of pissing off some cheaters.

In any case, what kind of percentage would you guess 365 players to comprise? If 20% is a number that warrants laughing in caps, maybe you're the mistaken one. If it was 10%, it would mean we had 3650 people who play enough to be considered part of the server, and I think that's questionable at best. 5%? We definitely don't have over 7000 active players. I think 20% sounds fairly accurate if you consider the playerbase to be those who log in several times a week for long enough to qualify as part of the population. Those insisting that it's 1% should probably take a logical look at that claim; we certainly don't have over 35000 players. That's... a bit optimistic.

The people who got caught cheating were the people who played since the tracking file was distributed, not people who logged on for Kunark's launch and then left again three days later. They also aren't 40 year old Greg who fondly remembers his Everquest days while running around on his level 20 druid. They were people deeply invested in the server, enough to cheat at it, and the cheats available for Everquest are of a type that assists you in devoted gameplay like tracking down rare quest mobs or targeting things from across the zone. Mike the accountant doesn't need MacroQuest to level in Crushbone for his Friday EQ session. There's a tricky situation where cheating must not be tolerated, but those who cheat tend to be the lifeblood of the server, its obsessed core who ensure that there's enough of a population for the population alone to attract more players. Without the type of player who is most likely to cheat, p99 might never have grown to the size it is today. Banning them all could be a risky move and they need to carefully consider the cause and effect.
Last edited by greatdane; 09-03-2011 at 01:44 AM..
  #59  
Old 09-03-2011, 01:53 AM
Dirtnap Dirtnap is offline
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Quote:
Originally Posted by greatdane [You must be logged in to view images. Log in or Register.]
Depends what you consider to be a "player". I've heard numbers like 20k players, but obviously that's something like the total accounts that have logged onto the server, not the actual number of people playing the game. Active players, those who make any kind of impact on the game and affect gameplay for others, probably amount to about two thousand people if I'm any judge. Someone who logs on once a week for a couple of hours hardly counts as a real player. With rarely more than 6-700 online, and more like 3-500 outside of the few peak hours, 365 individuals make up a pretty hefty portion of the population. I think it's safe to say that anyone who cares enough about the game to cheat at it are among the more active ones, and while cheating is inexcusable, I expect the absence of permabans for cheaters has more to do with the developers' hesitation to potentially wreck the playing environment than with being scared of pissing off some cheaters.

In any case, what kind of percentage would you guess 365 players to comprise? If 20% is a number that warrants laughing in caps, maybe you're the mistaken one. If it was 10%, it would mean we had 3650 people who play enough to be considered part of the server, and I think that's questionable at best. 5%? We definitely don't have over 7000 active players. I think 20% sounds fairly accurate if you consider the playerbase to be those who log in several times a week for long enough to qualify as part of the population. Those insisting that it's 1% should probably take a logical look at that claim; we certainly don't have over 35000 players. That's... a bit optimistic.

The people who got caught cheating were the people who played since the tracking file was distributed, not people who logged on for Kunark's launch and then left again three days later. They also aren't 40 year old Greg who fondly remembers his Everquest days while running around on his level 20 druid. They were people deeply invested in the server, enough to cheat at it, and the cheats available for Everquest are of a type that assists you in devoted gameplay like tracking down rare quest mobs or targeting things from across the zone. Mike the accountant doesn't need MacroQuest to level in Crushbone for his Friday EQ session. There's a tricky situation where cheating must not be tolerated, but those who cheat tend to be the lifeblood of the server, its obsessed core who ensure that there's enough of a population for the population alone to attract more players. Without the type of player who is most likely to cheat, p99 might never have grown to the size it is today. Banning them all could be a risky move and they need to carefully consider the cause and effect.
They banned 365 accounts, not players. I will guarantee that at least 200 of the accounts were alt accounts. So maybe 150ish players were actually affected. (This is just my estimate.)

EDIT: This assumes the majority of the banned players had 2+ accounts they actively used. (If that wasn't clear originally.)
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Last edited by Dirtnap; 09-03-2011 at 01:56 AM..
  #60  
Old 09-03-2011, 01:56 AM
Slathar Slathar is offline
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WIPE IT CLEAN LONG LIVE MAGISTRATE UTHGAARD
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