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#1
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![]() ya thats not even on, but no you missed it
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#2
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![]() My in-game name is Wolfram (on the red server; 35 Bard) and I tested resists quite a bit on him. Currently it seems that resists are not top-heavy enough for mezzes and snares, while non-CC spells like Fufil's Curtailing Chant (bard dot) are resisting as much if not more than CC spells. There needs to be a distinction between these types of spells in terms of which ones resist more. Most of my data/conclusions is here: http://www.project1999.org/forums/sh...ad.php?t=52223
If you browse these forums you'll see there's a fair bit of agreement on the need for a different, more classically accurate resist system. At the very LEAST a spell like snare should resist more than a non-CC spell. As of now this doesn't seem to be the case with my testing. Also all of my testing was fairly recent, in case that wasn't clear.
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | ||
Last edited by Lazortag; 10-28-2011 at 05:11 PM..
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#3
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![]() In game : Fuzzycandy 27, shaman
Spell System - Generally Good / Bad? Any tweaks needed? Finding the spell system to be good. Though i haven't been lvling alot so I have not tested all the lines of shammy spells. Dynamic PVP System - Since it's been working now.. Good / Bad? Love the idea. Did not like how it worked before. Has been working MUCH better recently. System allows for everyone in a fight to actually be involved, instead of fef immy healers n such =) PvP Range I would prefer a 5-6 pvp range instead of the scaling. Keeping it one level range across the board makes things a little bit easier in my opinion. *Only problem I have so far to discuss is the overwriting of SoW from 'snare' effect spells. I don't remember if it was classic or if it is even an intended product of the resist system we have, but I do dislike it. Is it entirely impossible to have 'snare' effect spells on a different resist table than the other spells to compensate for movement spells like sow being overwritten? Just my thoughts.
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Chubbybubble.
Fuzzycandy - <Straight Outta Oggok> formerly <Hand of Tonomar> RIP Madamm <Happy Little Hug Factory> | ||
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#4
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#5
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#6
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![]() Spell System - Generally Good / Bad? Any tweaks needed?
Currently fine , although not classic and bias toward melee i feel the pvp spell dmg global reduction is a very unfair choice Dynamic PVP System - Since it's been working now.. Good / Bad? worst idea ever , whoever thought of it has no experience with eq pvp at all in the 1 scenario it will work it wont work in 10 get rid of it completely PvP Range 4 levels up and down , with a CLEAR REPRESENTATION OF A PLAYER IN RANGE whats that mean? if they are pvpable they should con EVEN if below GREEN if above RED the current system is epicly gay ive nuked so many blues and reds only to see a protected message that just opens up my pvp range then they can attack me and i cant hit them awesome idea and as for mid november release , thanks for pushing it back over and over , try putting forth some effort and doing something on time if you give a date for once stick to it. or just say winter release like other game companies so we dont look forward to it only to be disappointed | ||
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#7
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![]() yo valith just wondering but do u have a feces fetish?
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#8
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![]() Lvl 3 necro Chinabat
There are 2 spell merchants in the necro guild that have the same spells i think 8-12 or 8-16, anyways there is no merchant with 1-4 spells. | ||
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#9
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![]() I'm the scat man
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#10
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![]() Quote:
Juice, Ogre Swamp Defender What's the word/status/decision on city guard faction à la Rallos Zek/Sullon Zek: Home town guards assist in PvP if you have good faction, and you also lose faction for killing someone in their home area. It keeps being hinted at that it's in the works, just want to know if that's true or if it's been scrapped. Seems like it would be a big dynamic to change post launch. edit: great work so far, definitely enjoying my time on beta and pumped for release. | |||
Last edited by juicedsixfo; 10-28-2011 at 01:11 PM..
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