![]() |
#51
|
|||
|
![]() The problem is that in people's minds, druids are far inferior to almost every other DPS class in DPS, and in people's minds is the only place that matters, since that is what they will use to decide who to ask to join the group.
Don't forget that a druid in the group also makes it much safer. When the shit hits the fan, and the cleric is chain CHing the tank, the druid can still keep both the cleric and the chanter alive. There is also always evac, but honestly? In all my years as a druid, I remember using evac exactly TWICE to avoid a wipe. Note that this doesn't include the AA Exodus, which actually DOES often save groups, since it is instant cast.
__________________
Tallenn 40 Druid
Marlock 29 Enchanter | ||
|
#52
|
||||
|
![]() Quote:
"Clearly, I was speaking towards your original assertion that Wizzy and Druid damage to mana ratios on DD's are Exactly the same. Now if you had asserted that the extra utility makes up for the difference I would have said that's your prerogative to do so." So this time in lament terms since you have trouble reading; remove the incorrect fact that the ratio's are the same as a basis for your theory. Instead start a new theory saying "if you state the difference in DPS from DD for Wizards versus DD and utility for druids, it may be close enough to be considered negligible" in your opinion. I would have considered this a personal preference and reasonable to state. The only place where I had a problem is your incorrect fact, and since we have come to the conclusion that you didn't know what you were talking about in terms of pure data, and have now been informed, feel free to use your new and reasonable theory to state why you think Druids are superior to Wizards as DPS. Ya herrrrr me? | |||
|
#53
|
||||
|
![]() Quote:
__________________
Mitic<Transatlantic Nihilum> | |||
|
#54
|
||||
|
![]() Quote:
Keep in mind that Warriors, generally, WILL get decked out in Raid Gear as soon as they are 46+. This is basically true of ANY/ALL tanks who prove to a Guild that they are worth gearing up. Once Kunark opens, Warriors will be the tank of choice for raids, hands-down with their Defensive Discipline. I would still give the edge to SKs in terms of a XP GROUP tank (for their greater ability to hold aggro.) And I'd give an even bigger edge to PALADINS as an XP GROUP tank because they bring so much more to a group than just aggro. Bottom line though, you WILL have a rough go if you play a Warrior -- until you reach lvl 40 or so and have some decent aggro weapons. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Wizards are VERY under-represented on this server.....as has already been stated, they suffer from the need to med more frequently than just about any class. Unfortunately when a Wizzy goes OOM, he no longer offers ANYTHING to the group. Unlike a Mage or Necro who's pet will still be DPSing after they've gone OOM. THAT being said Wizzies DO offer the fastest burst DPS available -- and with a good tank, this can literally be a GROUP-SAVER on a bad pull, or when the healers are OOM etc. A well-played Wizzy is ALWAYS welcome in any of my groups. The release of the KUNARK EXPANSION is also a huge boost to Wizards...in fact Wizzies begin to outshine Necros/Mages at this point (IMO.) On raids pets will be unreliable at best -- many guilds wont even allow for the use of pets on raids due to this fact. Additionally, Necro/Mage nukes and DOTs become very ineffective on raids starting in Kunark. The same is true of Enchanter nukes starting during the classic era. Wizzies however, get their low-resist Lure line of spells....which will land on just about any raid target in Kunark (and most in Velious as well.) At this point you won't have to worry about going OOM either -- those useless Mages will be summoning you mana-rods, and you should always have clarity on during raids. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ As for all the Druid hate I don't really understand it. Druids are the game's TRUE hybrids afterall. A Druid is welcome in any of my groups thats for sure -- no other class can match their ability to be a DPSer one second, a healer the next second AND STILL offer the group some minor CC with roots / snares. Sure there are TONS of them on the server currently, so bear that in mind. The large number of Druids means that getting raid gear will take substantially longer than many other classes. THIS IS ALSO TRUE OF MAGICIANS, NECROMANCERS AND ENCHANTERS. IF you' | |||
Last edited by KilyenaMage; 04-15-2010 at 05:10 PM..
|
|
#55
|
||||
|
![]() Quote:
And I think my theory is clearly stated and restated: I feel thorns + str bonus in grp = the same or more dps as a wizzie, even with wizzie DD being more efficient. It's a no brainer that + utility the druid is superior. Pack chloroplast is a potential 27 hp per mana. Sow alone might be worth 12% Heals for sure are worth 12%! | |||
|
#56
|
|||
|
![]() How bout this............
Find a lvl 24 Wizard, and a 24 Druid similarly equiped based on level. both join the same group. PARSE ? and then in the end play what you like. | ||
|
#58
|
|||
|
![]() IMPORTANT -- PLAY THE CLASS YOU TRULY DESIRE TO PLAY, REGARDLESS OF THE POSTS IN THIS THREAD. IT'S A LONG ROAD TO LEVEL 50, ONLY TO REALIZE YOU DONT EVEN ENJOY PLAYING YOUR TOON ANYMORE.
I comment only on those classes above because those are the classes I know the most about. | ||
|
#59
|
||||
|
![]() Quote:
No other class will be providing the burst DPS they can offer against Raid targets. (except maybe rogues !?!?) PS -- NO OVER-NUKING PLEASE !!! | |||
|
#60
|
||||
|
![]() Quote:
__________________
Mitic<Transatlantic Nihilum> | |||
|
![]() |
|
|