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#51
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![]() Gyno if rogean was going to bring the server down when your advertising he is, he would change it just to make you look like the fucktard you are.
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#52
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![]() Quote:
Most problem scenarios occur in the pulling phase or the crowd controlling phase. If something should go wrong such as unexpected adds or a series of unfortunate mez resists, a Wizard has some options to save the group that other DPS roles don't have. | |||
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#53
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#54
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#55
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![]() Im going to have to side with having a wizard in the group as long as the wizard has C2. Its a lot safer with a wiz in the group besides evac - lol -. When adds come, Wiz Roots, Ench Mezzes so when mezzes break or resist the clerics not blowing mana on healing the ench. Okay, So youre fighting a tough mob and its tearing through your tank because he doesnt have 100k to spend on gear, tanks at 10% hp, oh no CH has 5 more seconds left. BOOM 700 dmg 8 second stun, whats up now? Clerics out of mana, Wiz has 60% mana left, mobs at 70%, mobs dead in 12 seconds and you guys are still alive and dont have to do CRs or clear the way back to fighting spot because you had to zone. on the average dps scale.. yeah rogues/monks take it but id rather have a good wizard in the group over 3 dpses... By good wiz i mean a wizard who actually uses root, who actually knows when to blow down mobs by spacing out nukes, and knows when to time the DD Stuns.
"average" dps, wizards dont win, they let the rogues do the light work and only have to unroll their sleeves when shit hits the fan. | ||
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#56
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__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | |||
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#57
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![]() Quote:
Obviously you can get to L60 without ever fighting a L50 mob. But you are losing out on most of the best loot in the game: HS South and the Chef/Crypt/Shroom areas of Sebilis all have L50 trash mobs. And the XP is actually quite good if you have good dps (250+ = kills every 40 seconds). This is not hard if you form a solid group (warrior 60/rogue 90/chain pulling monk 40/enchanter 100/shaman 0/ cleric 0 = 290). Of course you won't get there with (paladin 30/mage 60/wizard 20/druid 20/bard 30/cleric 0 = 140). These loot-ridden L50 mobs have 10k hp. Go parse any mob that hits for 140 if you don't believe me. This is precisely the reason that they are harder. 4 low 40s lava duct crawlers will be blue at 60 but they aren't going to wipe any high 50s group, because with their 4-5k hp they'll die fast. It's precisely the L50 mobs with their higher resists, HP, damage, etc. that are actually dangerous. Let me put the question to you then: what is your definition of a scenario of "the shit hits the fan" for a high 50s group? This is the scenario when all the wizards have been talking about how they kick ass. | |||
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#58
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![]() BTW I would like to add to this that I have no problem grouping with a wizard if he is funny and enjoyable. I'm just saying reality is EQ is a horribly unbalanced game.
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#59
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![]() Quote:
[You must be logged in to view images. Log in or Register.] "The data only includes the original EQ and the first expansion Ruins of Kunark so I was not able to get a sample of level 70 mobs." Oh hey, I was a little off, looks like the average hps of a level 50 mob is more like 12,000. Thanks again. | |||
Last edited by Slave; 04-11-2012 at 09:57 PM..
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#60
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__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | ||||
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