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#51
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#52
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![]() What is driving me crazy isn't the run speed or the early run, its the absurd and erratic trajectory changes. I'm farming skins and silks, and when the mobs run they take off in one dirrection, and immediatly run off the other way, followed by what appears to be teleportation 20 yards in a new direction, all within one combat round. I know you had tight on a mobs ass when it was fleeing but I don't remember this infuriating inability to chase down anything
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#53
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#54
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__________________
[59 Troubadour] Fischsemmel (Human)
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#55
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__________________
[51 Minstrel] Beethovens Gesamtkunstwerk <Fires of Heaven>
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#56
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![]() Not to say that bardsnare doesn't have its uses. But damn.
__________________
[59 Troubadour] Fischsemmel (Human)
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#57
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![]() i kinda like the idea of druids and maybe other classes becoming more useful now. even though i dont want to be a druid. only thing i have experienced so far is blackburrow mobs running away at like 15%. its not that bad, at least till i get my new armor to my new barb warrior
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#58
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thats another thing ive seen. the gnoll starts running away and changes direction instantly before i even get a hit on it. which is why i would like a rooter in my group now lol. | |||
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#59
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![]() Quote:
__________________
Don't be a Kleat...
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#60
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![]() Not gonna join the chorus of complaints here. Last couple days feels a lot more like EQ used to. Been wondering why the runners were so damned tame.
Alternatives are pretty simple, suck it up and group with one of Ranger/SK/Druid/Necro, live with the inferiority of root, or continue to fail and whine about it on the forums. | ||
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