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Old 05-25-2012, 01:49 PM
Nirgon Nirgon is offline
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If you need any EverQuestions answered, you just ask Old Man Nirgon.

I've sat down Null for the Everquest father son talk before and even stomped some heads in LoL with him.

What you do with my answers is up to you.
  #2  
Old 05-25-2012, 03:21 PM
Qian Qian is offline
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Quote:
5. Shard of Hsagra's Talisman for the Sleeper's Tomb key. This was not in with the launch of Velious iirc. Certain giant raid targets (tormax, derakor, statue, velketor) began dropping this piece at some point. When was it?
I found a few things.

Magelo shows it as first entered on 7/28/02
Link

I also looked back on the archived quest for the ST key on Alla. The archive for 7/12/02 showed only the dragon loot.
Link
The Tailsman was not added to Alla until Oct 2002

The first comment on this post about getting the drop from the statue seems to jive with that time frame.
Link

TL/DR: No Tailsmans until Luclin era.
  #3  
Old 05-25-2012, 06:31 PM
Ele Ele is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
5. Shard of Hsagra's Talisman for the Sleeper's Tomb key. This was not in with the launch of Velious iirc. Certain giant raid targets (tormax, derakor, statue, velketor) began dropping this piece at some point. When was it?
To add to the post above.

This is circumstantial, but Legacy of Steel was one of the big Dragon Faction guilds at Velious release and they lamented in their posts that being Dragon Faction basically screwed you on Sleeper's Tomb.

http://www.legacyofsteel.net/Archives/Post/2001-05-11
Quote:
All I can say is that I am SO bummed that my guild cannot hunt hunt in Western Wastes due to faction concerns. Being Dragon-Allies really sucks -- our twinks have no Western Wastes armor. Oh wait, we killed Klandicar tonight. Good ol' Kland, who is my ally. Well, we needed a Sleepers Key. He had to die. Right about now we're not feeling all that stupid for our faction choice. We can deal with being friends of the dragons if they keep pimping our clerics with White Dragon Idols.

Other quick note regarding Sleeper's Tomb:

Quote:

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March 19, 2002
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- Sleeper's Tomb Key is now Soulbound
  #4  
Old 05-25-2012, 06:36 PM
h0tr0d (shaere) h0tr0d (shaere) is offline
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cook it, add salt, best way for kale [You must be logged in to view images. Log in or Register.]
  #5  
Old 05-25-2012, 07:24 PM
William_Munny15 William_Munny15 is offline
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Shaere!
  #6  
Old 05-30-2012, 07:24 AM
ElanoraBryght ElanoraBryght is offline
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From "Mobs Form a Union, Demand Better Working Conditions"
by Moorgard on 2002-02-14
http://www.mobhunter.com/mobhunter_a...563729945.html

Quote:
The Giants Will Not Be Outdone

Are the followers of Rallos Zek going to let some scaly worshippers of Veeshan have all the fun? No way! Changes have turned up in Kael, too.

Previously, when the Statue of Rallos Zek was killed, the Avatar of War would spawn for around 45-60 minutes. If no one defeated him during that time, the AoW would despawn.

This wasn't much of an issue until a few months ago when guilds actually became capable of killing this big baddie. Then the problem arose that one guild would kill the Statue without being able to fight the AoW, so any guild that could kill big bad was unable to do so until the Statue respawned. This was another of those problems that arose because of time zone differences.

According to a thread on the Safehouse, a big change now eliminates that problem. After the Statue dies, a new mob called The Idol of Rallos Zek spawns. This new guy doesn't drop any loot; he's merely a trigger mob. Kill the Idol (who is still pretty tough) and the AoW rides again.

Assuming the Idol doesn't despawn until the Statue spawns again, this change is a really good one. It fixes the problem of "accidentally" spawning the AoW when you kill the Statue, so both AoW and non-AoW guilds can have the shot at the mobs they want. Oh, and the AoW's sword got upgraded, by the way.
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Old 06-03-2012, 09:07 PM
Papadacus Papadacus is offline
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You get 1 hour of attempts on AoW before he despawns after your final wipe and the timer has expired.

AoW was killed two times several months before Luclin release -- This AoW was the one designed to be unkillable. Super resistant to spells, and only able to be giant charm tanked. After two kills, the ability to charm in Kael was removed, and they slowly tuned him. This new version was then finally killed, months later, the day before Luclin release on Nameless and Veeshan, nearly simultaneously.

Around this time, a large resist patch was introduced which trivialized much of the high end raiding content just before Luclin release. Previously, most raid mobs were highly resistant, to the point where casters didn't do much except decrease everyone's fps (save for dragon/giant bane wizards).
  #8  
Old 02-24-2013, 09:01 AM
Byrjun Byrjun is offline
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Quote:
Originally Posted by Papadacus [You must be logged in to view images. Log in or Register.]
You get 1 hour of attempts on AoW before he despawns after your final wipe and the timer has expired.

AoW was killed two times several months before Luclin release -- This AoW was the one designed to be unkillable. Super resistant to spells, and only able to be giant charm tanked. After two kills, the ability to charm in Kael was removed, and they slowly tuned him. This new version was then finally killed, months later, the day before Luclin release on Nameless and Veeshan, nearly simultaneously.

Around this time, a large resist patch was introduced which trivialized much of the high end raiding content just before Luclin release. Previously, most raid mobs were highly resistant, to the point where casters didn't do much except decrease everyone's fps (save for dragon/giant bane wizards).
I do know that as a 60 shaman, I never had any problem landing cold nukes on AoW... was probably after the "resist tuning," though if that indeed happened. I didn't actually start raiding Velious until mid-late Velious / early Luclin.
  #9  
Old 02-24-2013, 11:36 AM
Xadion Xadion is offline
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Quote:
Originally Posted by Byrjun [You must be logged in to view images. Log in or Register.]
I do know that as a 60 shaman, I never had any problem landing cold nukes on AoW... was probably after the "resist tuning," though if that indeed happened. I didn't actually start raiding Velious until mid-late Velious / early Luclin.
with that I as a SK could always lifetap stuff, pre and post resist changes, after I could dot some more etc. I could actually do decent dmg with melee and draining my mana on lifetaps, it was difficult for magic resists to get in on things but lifetaps always landed...unlike how it is here now....grrrr.
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  #10  
Old 05-09-2013, 06:21 PM
maximum maximum is offline
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Stumbled upon this Kael Raid guide: http://eqdiary.tripod.com/quests/kael.htm

The Arena
"After people were tramping through Kael totally unmolested, Sony decided to make us earn our keep by putting in giants that see invisible. That starts at the top of the ramp leading to the arena. At the top will be two pairs of giants, usually frost but some times storm, that will see invis and sneaking rogues."

and

"To the north of the arena is a bridge leading to the temple. Now, a warrior worshipper of Rallos Zek can walk through Kael largely unmolested, although he's dubious to everything until he works on his faction. Here, though, everyone is KoS."

...the site mentions the Statue, so it's probably a little after Velious launch. Web Archive does not have an old copy of this page.
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