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  #51  
Old 05-24-2012, 01:37 PM
Cyrano Cyrano is offline
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I'm pretty sure the mechanics and majority of mobs in velious on EQ mac are accurate, why not just start a thread on the TR forums and see if people help?
  #52  
Old 05-24-2012, 01:40 PM
Ele Ele is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
7. After the Statue of Rallos Zek is dead, how long should the Idol stay spawned? How long should the AOW stay spawned? What I'm asking is.. is it possible to kill Statue, then 5 days later have a Statue respawn up at the same time as an unkilled Idol/AoW.
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Originally Posted by Qian [You must be logged in to view images. Log in or Register.]
Here's a little I found talking about a patch around 2002-02-14 on:

http://www.mobhunter.com/mobhunter_a...563729945.html
According to Qian's link, we shouldn't have Idol of Rallos Zek at launch. Statue should immediately spawn AoW.

Quote:
Then the problem arose that one guild would kill the Statue without being able to fight the AoW, so any guild that could kill big bad was unable to do so until the Statue respawned. This was another of those problems that arose because of time zone differences.

According to a thread on the Safehouse, a big change now eliminates that problem. After the Statue dies, a new mob called The Idol of Rallos Zek spawns. This new guy doesn't drop any loot; he's merely a trigger mob. Kill the Idol (who is still pretty tough) and the AoW rides again.
I do remember a few times on my live server that the non-#1 guilds would kill Statue and then attempt AoW and fail causing the #1 guild to claim the whole thing as a waste since he would despawn after an hour.
  #53  
Old 05-24-2012, 01:42 PM
Baxter Baxter is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]

7. After the Statue of Rallos Zek is dead, how long should the Idol stay spawned? How long should the AOW stay spawned? What I'm asking is.. is it possible to kill Statue, then 5 days later have a Statue respawn up at the same time as an unkilled Idol/AoW.

If I recall correctly the Idol was not in initial release of Velious. It was added later because less powerful guilds would kill statue, then simply let AoW despawn because they couldn't kill it. When was the Idol added? I'm not sure, maybe I can find out with some digging.

edit: Elethia beat me to it by seconds!!1!
  #54  
Old 05-24-2012, 01:42 PM
Daldaen Daldaen is offline
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That quote is interesting....

Defeated, or engaged?


Like could he despawn at 5% if you take too long to prepare/DPS him down? I imagine there would be quite a few Q_Q posts if that was the case though.
  #55  
Old 05-24-2012, 02:02 PM
Asher Asher is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
No thanks. If their admins do not desire our server to be discussed there, then I won't violate that rule.

We don't need to discuss our server to pose those questions there. I don't think it causes any harm asking those questions. Just keep the p99 name out of it. I would be happy to pose the questions for you if you would like.

I wish I could remember my password for my account there.

I would be testing a lot of other things too. Gwence has offered to test some things and report back here in our bug forums. It is very kind of him and I hope he follows through. [You must be logged in to view images. Log in or Register.]

Asher
  #56  
Old 05-24-2012, 04:58 PM
Kevlar Kevlar is offline
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I don't know how much help EQMac would be anyway. A lot of stuff changed between Velious and POP. Hell we let our wizard tank AOW with elemental gear. You are talking 3 years worth of patches where a lot of encounters were tweaked.
  #57  
Old 05-24-2012, 11:41 PM
Asher Asher is offline
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Quote:
Originally Posted by Kevlar [You must be logged in to view images. Log in or Register.]
I don't know how much help EQMac would be anyway. A lot of stuff changed between Velious and POP. Hell we let our wizard tank AOW with elemental gear. You are talking 3 years worth of patches where a lot of encounters were tweaked.
lol, I don't think Zordak or Myrbob could tank AoW. Yes, things have changed but in the absence of proof I think it is a good place to start.

Asher
  #58  
Old 05-25-2012, 12:23 PM
nilbog nilbog is offline
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Thanks for the replies.

Quote:
Originally Posted by Qian [You must be logged in to view images. Log in or Register.]
Here's a little I found talking about a patch around 2002-02-14 on:

http://www.mobhunter.com/mobhunter_a...563729945.html
Very interesting. If this time is correct and they are referring to the patch of 2-13-2002, it would mean the Idol will never be seen on p99 due to being post-Velious. (Luclin)

Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
That quote is interesting....

Defeated, or engaged?

Like could he despawn at 5% if you take too long to prepare/DPS him down? I imagine there would be quite a few Q_Q posts if that was the case though.
I believe it would be similar to the other despawn timers not related to time of day. If aggroed prior to every 45-60 minutes despawn, the timer should reset.

Quote:
Originally Posted by Samrothstein [You must be logged in to view images. Log in or Register.]
Any plans to put up a Velious beta server and a forum bugs section just to generate info in advance? Might be nice for you to read up on all the finds. Might even be better to make a sticky there of things you want people to try out.
There will definitely be a Velious beta server with independent bugs section similar to what we had for Kunark. And yes, there will be specific issues to look out for, and possibly specific requested feedback per zone or area.

Quote:
Originally Posted by Asher [You must be logged in to view images. Log in or Register.]

I would be testing a lot of other things too. Gwence has offered to test some things and report back here in our bug forums. It is very kind of him and I hope he follows through. [You must be logged in to view images. Log in or Register.]
You are more than welcome to test anything and report back. More often than not, features on eqmac are close-to-classic. Mechanics might be off due to added expansions, but generally older content is on par.
  #59  
Old 05-25-2012, 01:22 PM
Frieza_Prexus Frieza_Prexus is offline
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Quote:
I believe it would be similar to the other despawn timers not related to time of day. If aggroed prior to every 45-60 minutes despawn, the timer should reset.
I can't find any research on this, though the old Prexus boards might provide some fruit.

AoW definately did not reset his depop timer on aggro. My guild was infamous for failing AoW and we did it for like 6-7 weeks straight. Every time was a massive rush to recover from wipes since he depoped within the hour (or around there). While aggroed, he would not depop, but if the timer ran and we wiped, that was it.
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  #60  
Old 05-25-2012, 01:49 PM
Nirgon Nirgon is offline
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If you need any EverQuestions answered, you just ask Old Man Nirgon.

I've sat down Null for the Everquest father son talk before and even stomped some heads in LoL with him.

What you do with my answers is up to you.
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