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View Poll Results: Exp loss on PvP death?
Yes. Keep it. 28 30.43%
No. Remove it. 44 47.83%
Fuck you. 20 21.74%
Voters: 92. You may not vote on this poll

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  #51  
Old 08-05-2012, 08:52 PM
Tradesonred Tradesonred is offline
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Quote:
Originally Posted by Tr0llb0rn [You must be logged in to view images. Log in or Register.]
PLEASE stfu about this, it is a complete non-issue to every single person who has EVER made a toon on this server, except you.

I mean 100 percent complete non issue.
Youre a non-issue

See how bad he wants this to stay? Hes getting desperate now, like: "NOBODY EVER SAID ANYTHING ABOUT XP LOSS IN PVP BEING BAD, EVER!"

In a thread wheres theres a poll with 25 peeps saying they want it removed.
Last edited by Tradesonred; 08-05-2012 at 09:08 PM..
  #52  
Old 08-05-2012, 08:52 PM
heartbrand heartbrand is offline
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Quote:
Originally Posted by Tr0llb0rn [You must be logged in to view images. Log in or Register.]
Good post, Heartbrand, please read this again.

re: item loot... One guild is in full no drop lusterous/hate/fear armor, everyone else is the one thats going to be lootable. Horrible idea
I'm a realist not an idealist. It's easy to join this server 8 months in and go ra ra ra shish kabob boom boom we gonna beat the big boys, it's an entirely differently thing to make it happen. All I'm saying is from what I've seen, I don't believe the status quo will be changing, but I will dick around nonetheless and hopefully there's some fun PVP.
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  #53  
Old 08-05-2012, 09:07 PM
SearyxTZ SearyxTZ is offline
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Quote:
Originally Posted by Tr0llb0rn [You must be logged in to view images. Log in or Register.]
lol , this is EQ the sandbox, you can't "code in" who people are going to cooperate with.
Sure you can. You set it to a number (say, 50). Then if they go to make <NihilumTwo>, you discipline as you would any other GM-enforced rule.

People asked Nihilum to trim the fat off their zerg for months. They usually responded with "but what if Holocaust comes back and tries to out-recruit us again?".The solution isn't asking one specific guild, and this isn't limited to Nihilum.

The concept of winning-via-quantity is just bad for any server's long-term sustainability. I don't want Kunark to become another race of who can recruit the most level 60 guys and win by proxy of size.
  #54  
Old 08-05-2012, 09:36 PM
Swampfeet Swampfeet is offline
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^

Not gonna work, just a design flaw in open world MMO's in general.

Can't really fix it.
  #55  
Old 08-05-2012, 10:25 PM
SearyxTZ SearyxTZ is offline
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You know, I'd propose a player-governed mandate for this if I actually trusted this community enough to pull it off.

Back on Tallon Zek we had some of that. For example there were informal LNS rules created by the player community. People didn't always adhere to them, but breaking them meant you were effectively blacklisted by the majority.


This server always needed that but never had the maturity to pull it off. It's impossible for me to imagine Holocaust and Nihilum agreeing to anything (or paying any mind to the scattered small guilds / casuals).
  #56  
Old 08-05-2012, 10:40 PM
Tr0llb0rn Tr0llb0rn is offline
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84 on right now, and only 13 of those are Nihilum.

Will you log in and stand with/support the masses SearyxTZ?

They are waiting.

They are in there right now, needing leadership, guidence, tips to level, protection from RPKs, all the things that build a team.

They are waiting.
  #57  
Old 08-05-2012, 10:45 PM
Lazortag Lazortag is offline
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I think most people will publicly say that exp loss is not a big deal, because you lose such a small amount of exp. But really bad players who level very slowly will be frustrated by it. These are also the same people who are least likely to admit that exp loss frustrates them. It's a non-classic annoyance that has no purpose that isn't already fulfilled by policies we already have in place. Please just remove it, clearly no one in this thread has given good arguments for it.
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  #58  
Old 08-05-2012, 10:50 PM
Tr0llb0rn Tr0llb0rn is offline
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Quote:
Originally Posted by Lazortag [You must be logged in to view images. Log in or Register.]
I think most people will publicly say that exp loss is not a big deal, because you lose such a small amount of exp. But really bad players who level very slowly will be frustrated by it. These are also the same people who are least likely to admit that exp loss frustrates them. It's a non-classic annoyance that has no purpose that isn't already fulfilled by policies we already have in place. Please just remove it, clearly no one in this thread has given good arguments for it.
Its a tool to stop or discourage certain classes from chain griefing.

Like bards bound at the fire pots running back to your xp zone over and over again naked to dispell your charm, snare your kite or whatever.....

Other examples too.

Its needed.
  #59  
Old 08-05-2012, 11:00 PM
Lazortag Lazortag is offline
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Quote:
Originally Posted by Tr0llb0rn [You must be logged in to view images. Log in or Register.]
Its a tool to stop or discourage certain classes from chain griefing.

Like bards bound at the fire pots running back to your xp zone over and over again naked to dispell your charm, snare your kite or whatever.....

Other examples too.

Its needed.
Chain griefing happens even more with exp loss when people are at their bind points and get bind camped. Also, your situation of a Bard that somehow got a locket of escape and bound himself at the pots (something which maybe a handful of bards on the whole server will have the privilege of experiencing) is not only hilariously unlikely, but contradictory - if he's running back to your zone "over and over again", then that means you're killing him, because how else would he be at his bind point? This wasn't a problem on Live, it won't be a problem here, and if it is, deal with it using pvp.
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Giegue Nessithurtsithurts, 60 Bard <Divinity>
Starman Deluxe, 24 Enchanter
Lardna Minch, 18 Warrior

Project 1999 (PvP):
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  #60  
Old 08-05-2012, 11:05 PM
Swampfeet Swampfeet is offline
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Agree fuck exp loss
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