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#51
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![]() nah i think it's just sirken being overly vigilant and erring on the side of caution to make sure the thread stays civil, i can't get mad at my dawg for that
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Noah, the Loincloth Hero
Ogre High Jump Champion 2019 | ||
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#52
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![]() Priorities:
1) Yellow Text 2) Hot Zones | ||
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#53
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![]() Quote:
any posts that arent about ways to improve the server are being deleted. people that shit up the thread are getting suspended. | |||
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#54
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![]() I think we could all agree that hybrid penalties could go. On a low pop server, they struggle too much to level and find groups. Lot of people gonna discriminate when groups are scarce.
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#55
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![]() Resists:
I would like a test run with classic resists. I am not a fan of the "everything lands unless you have disturbing amount of resists" way of things. I believe the lucy value are fine and would make a good base. They're as close to classic as I can remember. Along with those, a +50% bonus to resists debuffs(Tash, malo, insidious decay, scents,mala) would be in order. Yellow text: I am pretty indifferent to yellow text, but if it would energize the server I am all for it. Leaderboards: I am pretty indifferent to a leaderboard, but if it would energize the server I am all for it. Mission statement: I believe that would be needed. As searyx said, What do the devs want? What are they aiming to provide? our suggestions can and should be only based on what the devs really want/want to provides. Exp loss in pvp: I am all for removing the exp loss in pvp, anything that would make people want to pvp more. Melees and casters should respawns with 50% health and no mana if that would happen. Binding: I would love to try a "binding in city only" environment. Grouping up exp bonus: I believe a small +25-50%(scaling on number of people in group,25% for 4, 37% for 5, 50% for 6) exp bonus for having more than 3 members in your group would probably entice people to group more. This server needs more player-to-player interaction. May add things later. | ||
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#56
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![]() Quote:
Teams, would be nice, or at least guilds not taking AoE dmg from eachother maybe. FFA rules in the FFA zones that are not level restricted. People going there should be prepared for anything. All kinds of sneaky tactics and interesting ways to tip the scales on the other side. People should be more careful about networks and how they approach content in those areas. Right now its almost like people dont bother playing cat and mouse to kill a dragon etc... A really out there idea would be non classic spawntimes for names/mobs/raid content randomising it or anything to make it upredictable. Because even in pvp ... the levels and loot matters to some degree and give a reason for the fight/competition beyond RP (which doesnt really happen in this community). More xp for grouping, less for soloing. Also - hybrid penalties going away may help with groups some. | |||
Last edited by runlvlzero; 09-13-2012 at 08:52 AM..
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#57
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![]() 1) Leaderboard (I've died 3xpvp in the history of the server and not once since april so my kdr would be right at the top, pvp doesn't mean enough, this adds substance)
2)Hybrid xp penalty removed 3) Remove rules from pvp, maintain xp loss on death. Do everything with proper buffs and be prepared at all times or you deserve to be punished. 4) hot zones - awesome. encourage the strongest to hold the zone, and always have a spot to hit if you are lookin for pvp. the CTF of EQ. | ||
Last edited by Herb9; 09-13-2012 at 09:06 AM..
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#58
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![]() i'm a hybrid and dont think the penalty should be removed. that is classic eq.
what it should be is a bigger bonus to the group when ppl join up, so that hybrids are more welcome. also hot zones, and for the lower levels, maybe even transportation to the hot zone? i think one of the most important things is getting ppl who make new chars and have no friends to stay. so if everyone on the server level 1-20 was in Field of bone leveling, they could meet and mingle.. FoB hotzone + translocators? (only port you to and from FoB if you are level 20 and below)? the reason i say translocator is just so newbs can go back to town and get their spells as they level.. but this brings me to another thing about vztz that worked: remember the spell vendors? vendors for every spell levels 1-20 all standing together in town, 20-40 in Sro, 40-50 in Kith (i think this was the way it was) made it very easy to get your spells.. just pop down to Sro and pick them up. ANYWAY, the point of bringing that up was.. if FoB were to be the new "newb-town-central" similar spell vendors could be set up somewhere outside. i doubt you guys would do the FoB thing because it's not classic but just throwing out ideas to get ppl together. also higher levels would frequent the zone and drop off goodies (weapons, armor etc.) to the low levels there. and could /shout information to the levels below 10. we just really need to get ppl together and making friends. bigger grouping exp bonus would help that too. if FoB central happened, maybe make LOIO also hot zone. don't know about kurns, but heck throw that in there too | ||
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#59
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![]() As a very very longtime red EQ player and someone who is very active ingame on this server I would suggest the following:
EXP: 1. Keep the scaleing low level xp bonus to help out lowbies trying to get closer to 50 2. The flat rate serverwide xp bonus should go away, replaced with a scaleing grouping bonus. What keeps people playing the game is in-game relationships and friendships. You dont form those when you solo to max level. The xp bonus on the server should be in the form of grouping bonus ONLY. The larger the group, the bigger the bonus. Groups desperatly need this anyways, as by their nature they are less efficient for xp then solos or duos and FAR less convinient. 3. All class based xp malus (hybrid,monk,etc) should be SELF only, not shared with the group. Currently this malus is a big determent to grouping. Hybrids do have their advantages so keeping it self only is appropriate. 4. Keep the pvp xp loss on death. It serves many good functions, includeing forceing people to continue to xp and group up and "be out there" (outside of raids) in the world to regain some buffer xp from time to time. This is a good thing for the server's health. YellowText/Leaderboard: 1. Yellowtext could be fun, but only without location given. Let the community decide if they want to devulge this info or not. 2. Leaderboard is a waste of dev resources and time for something very meaningless and easy to abuse. Dont waste a second on it. Our forums, our /ooc , and YT can be our leaderboards. Resists: 1. I think they are fine and keep things interesting for all classes. If anything, throw the other type of CC spells (blind/stun/mez) under the same bus Null threw root/snare under. (i.e. easier to resist at higher MR). But if this is done, then make all debuff type spells do 50 percent more then they do in PvE, as was the case on the red servers circa velious. Please beware at how shockingly powerful well geared meele are already and how much more powerful they will become in the near and far future of the server. I think well geared meele are already very OP.
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-Crystalblue Persuasion, Level 45 Enchantress
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#60
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![]() I enjoy the current system, but I think it would be a good idea to implement hot zones to encourage the 1-45 community to go an exp and actually see some form of life. Groupage is pretty baron at those levels.
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