Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

View Poll Results: Do you like AA points?
Yes, I think AAs are fantastic! 169 42.25%
I think AAs are pretty good. 89 22.25%
I'm undecided. 22 5.50%
I don't really like AAs. 48 12.00%
AA POINTS ARE HITLER! 72 18.00%
Voters: 400. You may not vote on this poll

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 06-03-2010, 06:57 AM
Mleh Mleh is offline
Kobold


Join Date: Mar 2010
Location: Baltimore, MD
Posts: 111
Default

Quote:
Originally Posted by Sirbanmelotz [You must be logged in to view images. Log in or Register.]
I think AA's will be awesome! As so-and-so said, there must be a max. Like X amount in X tree, so you are able to spec your toon in a certain way. IE a tank is a tank, a tank can be DPS, etc.

Go P1999!!!
Neg. If there should be any AA should be limited to the innate (non-class) AAs only. All this mumbo jumbo about "specs" is WoW. Every single class would end up cookie cutter to maximize their dps or healing power. = stupid.
__________________
60 Grave Lord, Mleh Bleh
60 Sorcerer, Mieh Bieh
52 Disciple, Sslithers Sskeptically
35 Shaman, Mluh
  #2  
Old 07-08-2010, 07:00 PM
Acillatem Acillatem is offline
Kobold

Acillatem's Avatar

Join Date: Jul 2010
Posts: 198
Default

AA's and the Bazaar were the ONLY things I liked about Luclin. Luclin turned the game from Everquest to EverTrek IMO. Went from fantasy to mixed Sci-Fi and I didn't like that.

I'd like to see custom content (whether that's picking and choosing from existing or brand new) and AAs as for post-Velious.

SOME things post-Velious were good. It just seemed as time wore on those things were fewer and farther apart.
  #3  
Old 07-08-2010, 09:40 PM
Dersk Dersk is offline
Kobold


Join Date: Jun 2010
Posts: 162
Default

Quote:
Originally Posted by Acillatem [You must be logged in to view images. Log in or Register.]
SOME things post-Velious were good. It just seemed as time wore on those things were fewer and farther apart.
I loved the bandolier. Everything else can burn in hell.
  #4  
Old 07-08-2010, 07:35 PM
Arclanz Arclanz is offline
Sarnak


Join Date: Jul 2010
Posts: 284
Default

AA were introduced in Luclin to let players advance their characters less dramatically than character level.

If you want AAs in now, I'd say make them stat increases, resists, and run speed only; and make these hella expensive.

Or if the server gets big enough to split, you could have AA on one and not the other.

Or, if players are just bored at 50 then you could create some new pvp zone and they can duke it out!! Perhaps even to earn points to buy special items from vendors.

Devs are we keeping you busy enough? [You must be logged in to view images. Log in or Register.]
Last edited by Arclanz; 07-08-2010 at 07:39 PM..
  #5  
Old 07-09-2010, 10:34 AM
Overcast Overcast is offline
Sarnak

Overcast's Avatar

Join Date: Jun 2010
Location: Cincinnati OH Area
Posts: 375
Default

Quote:
Originally Posted by Arclanz [You must be logged in to view images. Log in or Register.]
AA were introduced in Luclin to let players advance their characters less dramatically than character level.

If you want AAs in now, I'd say make them stat increases, resists, and run speed only; and make these hella expensive.

Or if the server gets big enough to split, you could have AA on one and not the other.

Or, if players are just bored at 50 then you could create some new pvp zone and they can duke it out!! Perhaps even to earn points to buy special items from vendors.

Devs are we keeping you busy enough? [You must be logged in to view images. Log in or Register.]
Same thing I was thinking. Basic Stats, maybe tradeskills, run speed... Just that same across the board for everyone. Normal 'level' of experience worth. That kinda makes them truly an 'extra' and not something people would give up normal XP for.

Once Velious runs it's course, it would be neat to see something like that added. Maybe a revamped 'luclin' in tune with original EQ, of course with any luck - that's a few years off... [You must be logged in to view images. Log in or Register.]

I'd like to see LDoN in eventually too - with better 'tuned' gear to keep with the world. That one was the closest I seen to the 'original vision' - except for the mass inflated gear, but at the time it was only 'catching casuals' up to raiders.
  #6  
Old 07-08-2010, 08:13 PM
Malrubius Malrubius is offline
Fire Giant

Malrubius's Avatar

Join Date: Nov 2009
Posts: 901
Default

Quote:
Originally Posted by Ethanblack [You must be logged in to view images. Log in or Register.]
Now, apologies for playing another dumbass card so soon, but I was wondering about AAs.
I'm pretty sure that AAs didn't appear till Luclin or PoP, but I'm wondering what the community stance is on them.

I like to think that AA's can be very useful for helping to define a character's role (They help an SK make a more defined choice between tanking or DPS, for example).

On the flip-side, they can do a lot of damage to classes and really imbalance things (see the state of AAs on EQ live).

What do you think about AAs, and woudl you like to see some basic ones appear?

And, to any Devs that pass by; Would you ever consider adding some AAs?
If no, why not? (other than 'It's not in Classic/Kunark/Vellious' ;P)
Fun to talk about, but this is exactly the wrong server. Every other server has AAs. This one won't, no matter how many different ways it's asked. [You must be logged in to view images. Log in or Register.]
  #7  
Old 07-09-2010, 03:21 AM
Lill-Leif Lill-Leif is offline
Kobold


Join Date: Jan 2010
Posts: 132
Default

Quote:
On Live now it is either your first 700 or 1000 AA are on a curve with an XP multiplier.

Where at first they come super fast and by the time you hit 700 or 1000 (whatever it is), the modifier scales down to 1.0
Another kick in the nuts for those devoted players who did those first AAs without any xp multiplier. I never did more than 200 or so but felt ashamed to be given an advantage without any hard work to it. Another reason why I stopped playing live.
  #8  
Old 07-09-2010, 10:36 AM
Alcandre Alcandre is offline
Orc


Join Date: Jun 2010
Posts: 45
Default

i enjoyed the AA's that came with luclin, after that it got pretty retarded. I really dont understand how anyone could think they were a bad thing
  #9  
Old 07-09-2010, 12:10 PM
Malrubius Malrubius is offline
Fire Giant

Malrubius's Avatar

Join Date: Nov 2009
Posts: 901
Default

Quote:
Originally Posted by Alcandre [You must be logged in to view images. Log in or Register.]
i enjoyed the AA's that came with luclin, after that it got pretty retarded. I really dont understand how anyone could think they were a bad thing
Sure, they were great. So is pizza. But neither will be on this server so it's kind of irrelevant. [You must be logged in to view images. Log in or Register.]
  #10  
Old 07-09-2010, 01:47 PM
odizzido odizzido is offline
Kobold


Join Date: Nov 2009
Posts: 152
Default

What I like about AAs is that, for me at least, I can level forever with them.

I like leveling my necro, but right now he is capped in 50 and so unless I raid there is nothing I can really do on him even though I want to play him. And raiding isn't really the same thing as xping for me.

The main reason I am looking forward to kunark so much is because it will allow me to level my necro again.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 03:56 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.