Project 1999

Go Back   Project 1999 > General Community > Rants and Flames

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 06-16-2010, 01:14 PM
Reiker Reiker is offline
Banned


Join Date: Oct 2009
Posts: 939
Default

Quote:
Originally Posted by Supreme [You must be logged in to view images. Log in or Register.]
I remember before rotation we had a similar problem where Transcendence would start to camp Naggy/Vox 2 days before the mob would even spawn.

That brought about GM enforced rotation.

Then it was done away with because the idea of a "spawn variance" would solve the idea of camping and promote "mobilization".

The fact was that it did not matter. Now guilds can kill Naggy on Sunday then just stay camped there until he spawns 5-9 days later.
Just wanna say I called it. Although I hated rotation, when Nizzarr was first suggesting spawn variance I had a solid stance that not only would it not solve camping, it would promote longer camping.

Solution is FFA/First aggro.

No hate to Nizzarr though, one of the best people on this server and I commend his passion for trying to improve things.

Edit: I'll agree that simultaneous raid boss spawning or "simulated patch days" would be better than spawn variance though. You'll still retain competition in mobilization, and IB will still be the most efficient guild, getting a majority of the kills, but allows other capable "up and coming" raid guilds to snag some dragon or god loot once a week. Rotation eliminates competition and is completely in opposition of the spirit of the game.
Last edited by Reiker; 06-16-2010 at 01:21 PM..
  #2  
Old 06-16-2010, 01:06 PM
Qaedain Qaedain is offline
Sarnak


Join Date: Jun 2010
Location: Detroit, MI
Posts: 381
Send a message via ICQ to Qaedain Send a message via AIM to Qaedain Send a message via MSN to Qaedain
Default

(Background: Raided in EQ from launch until early OOW, usually 1-2 months behind the curve set by guilds like FOH).

"Patch day" repops.
__________________
Live: [67 Arch Convoker] Qaedain Magi'kot (High Elf)
P'99: [50 Magician] Qaedain (High Elf)
  #3  
Old 06-16-2010, 01:08 PM
Akame Akame is offline
Sarnak

Akame's Avatar

Join Date: May 2010
Location: Atlanta, GA
Posts: 358
Default

I disagree with the notion of guild rotation of any kind at any point.

Any pickup raid or raiding alliance should have just as much right to competition as any set guild, whether they use it or not, they should have the freedom to create themselves and begin attempting raid mobs as they can.

No rotation, no taking turns, no rights to a mob before it spawns. Period.
__________________
The taller you would build the tower, the stronger you must build the foundation." - Chris Thomas

Donate a water filter in Haiti. Click Here
  #4  
Old 06-16-2010, 01:19 PM
Supreme Supreme is offline
Planar Protector

Supreme's Avatar

Join Date: Oct 2009
Location: Rivervale,Texas
Posts: 1,077
Default

Quote:
Originally Posted by Akame [You must be logged in to view images. Log in or Register.]
I disagree with the notion of guild rotation of any kind at any point.

Any pickup raid or raiding alliance should have just as much right to competition as any set guild, whether they use it or not, they should have the freedom to create themselves and begin attempting raid mobs as they can.

No rotation, no taking turns, no rights to a mob before it spawns. Period.
I think you are missing the point we are making.

We play to enjoy the classic EQ content and experience. None of us are still college kids, living single with only ourselves to take care of. We have jobs, families and other responsibilities.

With the current state of affairs it is near impossible to raid and experience classic EQ content unless you spend all your life camping/waiting for this 11 year old content to spawn.

Thus why i suggest creating a second server that has a GM enforced raid rotation to accommodate those players that are like myself. It is not to say that a mob spawns that it is "guaranteed" to go to a guild but a guild will be "guaranteed" a chance to do the content before another guild(s) are allowed.
  #5  
Old 06-16-2010, 02:10 PM
Gwence Gwence is offline
Fire Giant


Join Date: Jan 2010
Posts: 561
Default ...

And posts like these are why FFA would never work either.

The raid rules were brought about with every guild in mind, in fact every guild (except Fish Bait, which is Dark Ascension now) agreed on the raid rules. This means leaders from all the guilds believed the rules would give them a fair chance at killing a raid boss. So for a long time prior to these rules being instituted and a short time after their was no camping going on and I never really heard much complaining... until Dark Ascension came along.

I wont say this guild lacks skill, Im sure they have people that are skilled. What they do lack is organization to an extent I rarely have seen in any high end mmo. In order to compensate for this they complain nonstop about everything that does not make the game easier for them.

The ONLY reason that mobs are being camped right now is because of THEM and their general lack of organization within their ranks. They lack the ability to mobilize to a target and because of this they have utilized a "loop-hole" within the raid rules to an extent that has forced IB to do the same thing. Their is a problem though. IB does it better than they do even though we may not want to.

Now, even with them camping stuff their general lack of cohesive leadership and organization has NOT granted them any kind of advantage on the raiding scene. At best they have split the big 4 with IB 2/2 and that has only happened twice. So now the realization has hit them yet again that they are the far inferior guild. Because of this, new complaints must commence.

It's pathetic and I almost feel sorry for people that hold that guild tag.

FFA would be ok for like a week or two and then the complaints would begin, becasue IB will still get the most. IB is going to be the best no matter what raid system you put in, hopefully others will realize this soon.

If all you want to do is experience raid content then Im sure something can be worked out intelligently. I suggest contacting one of our officers and offering us our choice of your loot from mobs you kill that are sanctioned by us. We've experienced the raids and are simply farming for our members. I think it's a good idea!
  #6  
Old 06-16-2010, 03:02 PM
Thorjorkill Thorjorkill is offline
Aviak


Join Date: Dec 2009
Posts: 64
Default

Quote:
Originally Posted by Akame [You must be logged in to view images. Log in or Register.]
I disagree with the notion of guild rotation of any kind at any point.

Any pickup raid or raiding alliance should have just as much right to competition as any set guild, whether they use it or not, they should have the freedom to create themselves and begin attempting raid mobs as they can.

No rotation, no taking turns, no rights to a mob before it spawns. Period.
I don't think alot of you understand the current problem. Unless you level up and join what will become at least one of eight uberguilds here your never going to see ANY raid content nomatter how skilled you are, it will all be on permalockdown like it is currently...

The current raid rules are being outgrown and abused outside the spirit of the guidelines. Period.

Also, I'll use an ol finawin here... Adding another server is RETARDED for too many reasons to list.
  #7  
Old 06-16-2010, 03:23 PM
Supreme Supreme is offline
Planar Protector

Supreme's Avatar

Join Date: Oct 2009
Location: Rivervale,Texas
Posts: 1,077
Default

Quote:
Originally Posted by Thorjorkill [You must be logged in to view images. Log in or Register.]
I don't think alot of you understand the current problem. Unless you level up and join what will become at least one of eight uberguilds here your never going to see ANY raid content nomatter how skilled you are, it will all be on permalockdown like it is currently...

The current raid rules are being outgrown and abused outside the spirit of the guidelines. Period.

Also, I'll use an ol finawin here... Adding another server is RETARDED for too many reasons to list.
Retarded to add another server because?

I would like to see "too many reasons to list".
  #8  
Old 06-16-2010, 01:11 PM
Alawen Everywhere Alawen Everywhere is offline
Banned


Join Date: Feb 2010
Posts: 414
Default

Here's my counter proposal: stop camping. Teach your guild how to mobilize and let's race. I love to race. It was dull when we got all the bosses. I'd rather lose a close race to Divinity or Dark Ascension than get every spawn uncontested. It's exciting. It makes the kills much more fun. It builds respect between the guilds. Competition helps develop everyone's skills and elevates all to a higher level of play.

On the other hand, I can't imagine anything in the world less exciting than the endless rules and boss lottery you have proposed. Your outline is a full page, which means the completed rules will be ten or twenty pages. That sure sounds fun.
  #9  
Old 06-16-2010, 01:24 PM
Supreme Supreme is offline
Planar Protector

Supreme's Avatar

Join Date: Oct 2009
Location: Rivervale,Texas
Posts: 1,077
Default

I would like to add...

I think it would be UNFAIR to those the desire to "mobilize" or FFA raid mobs to be forced to accept a rotation. Just like i feel it is unfair to those that desire rotation be forced to accept a FFA.

The solution is a second server.
  #10  
Old 06-16-2010, 01:41 PM
Uaellaen Uaellaen is offline
Planar Protector

Uaellaen's Avatar

Join Date: Jan 2010
Location: Munich, Germany
Posts: 1,161
Default

We are not camping a single one of those mobs ...
__________________
[60 High Priest] Uuaellaen (Dark Elf)
[55 Conjurer] Uaellaen (Dark Elf)
[24 Rogue] Uaellaenn (Dark Elf) *retired*
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 04:18 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.