#591
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All I can point to is my personal experiences, as well as players from the time, and the many incorrect decisions Smedley and company made that removed them from the discussion altogether. A lot of players were complaining, just like here in p99, about "toxic! raiders! We don't want competition!". Sometimes, you have to tell your children no. EQ should have told those players asking for instancing and rotations "No" because that decision and the Atari mindset of "quantity over quality" were the two main reasons Live died. The divergence of the playstyles, casual with friends vs. end game raiding, was natural yet it wasn't necessary to choose one over the other. EQ should have kept both the way it was and is here on p99. This is what made the best Everquest and MMO ever. Players that enjoy the game on instanced and rotated servers aren't experiencing the most that a true MMO has to offer, just a shadow copy of the real thing, and that's a shame. | |||
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#592
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#593
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__________________
Judeauu - 60 rogue
Grriffith - 60 warrior Ahealer - 60 cleric Ielwenu - 56 magician Deeloofie - 49 monk | |||
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#594
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A VERY small niche minority crowd of people enjoys "competitive" PvE Everquest. If a MMO launched today with 10x the playerbase of P99 it would end up being shut down and written off as a failure. There's a gigantic deck of facts stacked against you if you try to claim otherwise. We can argue back and forth all you want but the numbers and facts and history don't lie.
__________________
1: Mage is a better group DPS class than Shaman
2: Enchanters solo better than Warriors These statements are not up for debate amongst sane human beings Why does <Vanquish> allow DSM to be a member? | |||
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#595
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Don't forget
I think many of you are forgetting that P99 is all that some of these hard-core raiders have. Their social interactions and what little fulfillment they experience in life is solely contained in P99, and when they get that exclusive loot, by competing to keep others away, it helps them feel elite, like they're better than others because the moment they step away from the computer, the reality of their hollow lives cuts deep. They wouldn't ever give that up because they have nothing else.
__________________
"Yeah, I lost something. I lost peace and quiet. What do you need?! What do you want?! Can I not just live here, without having to occasionally deal with you animals?!"
-Carl | ||
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#596
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EQ live had many issues, but after Planes of Powers, they had 3 expansions that were considered failures. LoY, LDoN, and Gates of Discord. GoD was a mess and by the time OoW came out to try and fix the issues from GoD, players had enough - Live lost a massive chunk of their player base (server mergers) and most never came back. WoW had a big following from their previous games, much easier to level and gear... overall it appealed to the masses. | |||
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#597
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#599
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I think they added instancing for Plane of Time too. I don’t mind too much the raid system in p1999 - it is pretty cool to get an email inviting you to kill a boss at that moment. Someone said people that won’t try non-instance are missing out, but many of these players don’t play the game as a sport but as a narrative and they want to be able to play the story of going to the dragons lair with no one but their choice friend and saving the world from this terror.
__________________
Gorgen (Blue) - Agnostic Troll Warrior of the XXXI Dung | |||
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#600
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A big reason GoD failed was SOE, for whatever reason, did not add the 5 levels that the expansion was supposed to have - making the content extremely difficult. Only a small number of guilds beat GoD without the level cap, I would be surprised if more than 5 guilds beat it before OoW. There were other issues as well (graphics issues, unfinished quests and zones), and it was considered a waste of money by most of the players and pissed everyone off. I raided heavily back then and PoTime was on a guild rotation for most servers. It wasn't until after the server mergers, which was OoW era, that SOE went back and made Time instanced. Most guilds were bottlenecked in Time and still struggled in GoD (Uqua) due to the rotations / not having quality geared raiders. -------- And once instances became common on Live, high-end (at least on my server) competition switched to your gear and where you guild stood, server wide and on your individual server. It was tracked on 2 websites: EQrankings.com, which was a server wide guild tracking and rankings website, and the class rankings on Magelo. Neither of those can apply on P99 due to the time-lock, maybe the gear ranking for a short time would have worked a few years ago, eventually BiS characters will tie one another and it will become pointless. Different eras of the game... | |||
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