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Old 07-15-2013, 06:44 PM
Splorf22 Splorf22 is offline
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Before I add Shinko, I'm pondering what to do about this most recent patch. The big change is the elimination of invis pulls, but in addition I was wandering around Sol B and as far as I can tell the FGs are once again unrootable. So Tranix, for example, has gone from trivial to actually pretty challenging.

Looking over the list, the ones that seem to be the most affected are:
  • Tranix, Skarlon, Rokyll are much harder.
  • East is now considerably harder; I got a number of my kills either by facepulling (when guards were mostly invis) or by dragging mobs out of the east nook
  • Drusella is basically Enchanter-only now (or maybe a really, really badass necromancer)
  • A number of the god mode mobs are simply impossible now including Tolapumj and the Spore King. Arguably the protector is impossible as well because its not easy to get a pet down there.

So basically we can either a) revoke everyone's kills using invis pulls or b) grandfather them. I'm actually kind of leaning towards A, but I'm also kind of lazy.
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  #2  
Old 07-15-2013, 08:50 PM
Shinko Shinko is offline
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when i was messing around with


war cleric on General V'ghera

i guess i could farm soul fires till evasive is back...
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  #3  
Old 07-15-2013, 10:58 PM
Triangle Triangle is offline
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Obviously I am biased. Despite this revoking kills is not a good idea: it wasn't like prot/jumpy etc were trivial, they were far far from that. They should of course be relpaced on this list because I agree that at least jumpy is impossible now.

A second idea is to allow help with pulls. IE: you get help bringing pets down to fight him with and or help pulling jumpy so long as the actual fight is down solo. It would be similar to rak ashiir, as rak was similarly impossible prior to the invis changes yet was still on the list because help was allowed for the pulls.
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Old 07-15-2013, 11:14 PM
xCry0x xCry0x is offline
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Quote:
Originally Posted by Triangle [You must be logged in to view images. Log in or Register.]
Obviously I am biased. Despite this revoking kills is not a good idea: it wasn't like prot/jumpy etc were trivial, they were far far from that. They should of course be relpaced on this list because I agree that at least jumpy is impossible now.

A second idea is to allow help with pulls. IE: you get help bringing pets down to fight him with and or help pulling jumpy so long as the actual fight is down solo. It would be similar to rak ashiir, as rak was similarly impossible prior to the invis changes yet was still on the list because help was allowed for the pulls.
You already have S- and what not for people using strong clickies, just add an (i) for invis pulling or something along those lines.. essentially like the asterisk argument for baseball & steroids =P

In addition to invis pulling a lot of these are more dangerous now due to CR issues with rogue sneak being nerfed.. have fun cr'ing yourself naked if you die in disco 2 or chef =P The risk/reward on that makes me not want to bother. Of course I am very non-accomplished on enchanter so it seems like a more daunting task to me than it might be in reality.
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Old 08-19-2013, 04:30 AM
pasi pasi is offline
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Solo God Mode/Duo Grandmaster: any 5
[ ] Neh'Ashiir [54 Enchanter, City of Mist (help with the golems/pull is OK)]
[ ] Lord Rak'Ashiir [54 Wizard, City of Mist (help with the golems/pull is OK)]
[S] Myconid Spore King [56 Paladin, Sebilis Catacombs]
[ ] Fear/Dread/Terror [55 Warrior, Plane of Fear. Includes break.]
[S-] Emperor Chottal [60 Necromancer, Sebilis Crypt]
[ ] sebilite protector [60 Warrior, Sebilis Catacombs]
[ ] Tolapumj [60 Enchanter, Sebilis Catacombs]
[ ] Phinigel Autropos [53 Wizard, Kedge]
[ ] Korocust [61 Warrior, Chardok]
[ ] Protector of Sky [55 Rogue, Plane of Sky]

No strings or wand clicks, but did need to blow my reaper. Klubba was in group since I got him summoned down to Crypt, but he was at Hiero and Arch Duke. No debuffs/buffs from him. I'm sure he can confirm. Fab/Spitty also watched through walls down at Juggs.

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I'm glad to get this one done. Emp is a huge headache. First off, he's behind 2 locked doors so you'll have to either probe or get summoned past them. Then, you need to have everything nearby dead for the duration of the fight so when he runs the pet will actually finish him. You also want to engage with full mana and both runes on pet. You'll need to have the top 2 slots clean for pet and top slot clean for yourself so that you can cancel magic Pyro. After that, you'll need to land paci on 4 50-52 mobs without a critical resist. Then, the fight has to go pretty close to perfect for an enchanter.
Last edited by pasi; 08-19-2013 at 06:06 AM..
  #6  
Old 07-15-2013, 11:14 PM
Tecmos Deception Tecmos Deception is offline
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I like grandfathering things in. It's partly because I'm not to keen on going back to my sheet/writeups and figuring out which ones I actually facepulled so that I could then go back and kill them normally.

But it's also because 1) the kills before invis pulls were nerfed generally weren't easy even with that extra mechanic working in favor of the solo artist, 2) most everyone who reads this stuff knows the difference between a solo kill of DS or whatever today compared to the same kill a month ago, and 3) doing a revoke now could set up calls for more of them every time there's a change that affects soloers. /shrug


Solo CRs definitely are riskier now though. No more runing up and training a couple of SI mobs to your corpse then stunning/mezzing while you loot and scoot. But it's just as easy to have a necro summon you out now as it was to have a rogue drag you out before really.


The [Si] idea is nice though.
Last edited by Tecmos Deception; 07-15-2013 at 11:18 PM..
  #7  
Old 07-16-2013, 01:22 AM
xCry0x xCry0x is offline
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Quote:
Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]


Solo CRs definitely are riskier now though. No more runing up and training a couple of SI mobs to your corpse then stunning/mezzing while you loot and scoot. But it's just as easy to have a necro summon you out now as it was to have a rogue drag you out before really.


The [Si] idea is nice though.
Mechanically yea but in practice...

Find a rogue in seb, np.

Find a necro in seb, problem =P
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  #8  
Old 07-17-2013, 03:58 AM
lecompte lecompte is offline
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Time to group more in HS ;p


Adding to this post. I've started working on the solo challenge for Bowlofruit. I've done the frenzied scarab and Overthere golem so far. Going to spend time in hs east in the not too distant future. Pictures and ranking list to follow.
Last edited by lecompte; 07-17-2013 at 01:48 PM..
  #9  
Old 07-18-2013, 11:55 PM
Splorf22 Splorf22 is offline
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Fine, due to substantial whining by everyone on the list (and a certain belligerent laziness on my part) kills and ranks will be grandfathered.

Imba added as a duo grandmaster, although I'm curious to know exactly how you duoed the protector of sky.
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Last edited by Splorf22; 07-25-2013 at 11:09 AM..
  #10  
Old 08-18-2013, 11:59 PM
Motec Motec is offline
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Only just saw this thread. Most of these kills done quite early in 2012 or late 2011.

Solo is me, with shissar apothic staff/donals BP/DI/usually DS pot.
Duo with 60 monk or 60 epic mage or 60 chanter, or me on shaman and mage partner.

Solo strats usually revolve around DS/self click staff in a corner and let pet beat shit from behind. Never bothered much trying with puppet strings as I didnt have my own set, but I'm sure I could of done a lot of HS solo if I had a set, same for efreeti.

Would definitely like to try estrella solo as cleric, and phinny duo should be fairly easy if I ever bothered with mage.

Warmup:
[S-] the froglok king [48 paladin, Ruins of Old Guk]
[D-] Frenzied Pox Scarab [50 Warrior, Sebilis Disco]
[ ] Froglok Ostiary [50 Warrior, Sebilis Disco]
[D-] The Golem Master [50 Warrior, HS North]
[D-] Sentient Bile [50 Warrior, HS North]
[D-] Crypt Wurm [50 Warrior, HS North]
[D-] The Spectre Sepulcher [50 Monk, HS North]
[S-] Most of Lguk dead side, not lord or AM/frenzy though.

Solo Disciple: any 7
[D-] Gangrenous Scarab [51 Warrior, Sebilis]
[D-] Knight of Sathir [51 Warrior, Karnors]
[D-] Construct of Sathir [52 Shadowknight, Karnors]
[D-] A Drolvarg warlord [53 Warrior, Karnors]
[D-] a necrosis scarab [53 Warrior, Sebilis]
[D-] Crypt Caretaker [53 Warrior, Sebilis Crypt]
[ ] Estrella of Gloomwater [51 Druid, Kedge]
[D-] The Crypt Keeper [50 Necromancer, HS North]
[ ] Froglok Pickler [52 Warrior, Sebilis Disco]
[ ] Froggy [52 Warrior, Sebilis Chef/Bar]
[ ] Froglok Armorer [52 Warrior, Sebilis Chef/Bar]
[ ] Froglok Armsman [52 Warrior, Sebilis Chef/Bar]
[ ] Froglok Chef [52 Warrior, Sebilis Chef/Bar]
[ ] Froglok Repairer [52 Warrior, Sebilis Chef/Bar]
[ ] Gruplinort [53 Wizard, Sebilis Disco]

Solo Master/Duo Disciple: any 8 including at least one each from HS South and Sebilis Crypt
[ ] Froglok Commander [55 Warrior, Sebilis Disco]
[ ] Brogg [55 Warrior, Sebilis Disco]
[D-] Baron Yosig [55 Warrior, Sebilis Crypt]
[D-] Arch Duke Iatol [55 Shadowknight, Sebilis Crypt]
[ ] blood of chottal [55 Monk, Sebilis Crypt]
[D-] Harbinger Freglor [55 Necromancer, Sebilis Crypt]
[D-] Hierophant Prime Grekal [55 Shaman, Sebilis Crypt]
[D-] the Skeleton Sepulcher [50 Warrior, HS South]
[D-] a Crypt Spectre [50 Shadowknight, HS South]
[D-] Efreeti Lord Djarn [50 Wizard, Nagafen's Lair]
[ ] Slizik the Mighty [54 Warrior, The Hole]
[D-] Skeletal Procurator [52 Shadowknight, HS West]
[D-] The Crypt Feaster [52 Warrior, HS South]
[D-] Embalming Fluid [52 Warrior, HS South]
[D-] The Spectre Spiritualist [53 Monk, HS South]

Solo Grandmaster/Duo Master: any 6 including one L56+ and one from HS East
[D-] King Tranix [52 Shadowknight, Nagafen's Lair]
[ ] Magi Rokyll [52 Wizard, Nagafen's Lair]
[D-] Warlord Skarlon [53 Warrior, Nagafen's Lair]
[D-] A Black Reaver [51 Warrior, City of Mist] - 6 in a row.
[ ] A cliff golem [58 Warrior, The Overthere]
[D-] The Crypt Excavator [54 Warrior, HS East]
[ ] Reanimated Plaguebone [54 Warrior, HS East]
[ ] Mortiferous Protector [54 Warrior, HS East]
[D-] a Howling Spectre [54 Monk, HS East]
[D-] Drusella Sathir [55 Necromancer, HS East]
[ ] The Undertaker Lord [56 Shadowknight, HS East]
[ ] Dartain the Lost [55 Necromancer, The Hole]

Solo God Mode/Duo Grandmaster: any 5
[ ] Neh'Ashiir [54 Enchanter, City of Mist (help with the golems/pull is OK)]
[ ] Lord Rak'Ashiir [54 Wizard, City of Mist (help with the golems/pull is OK)]
[D-] Myconid Spore King [56 Paladin, Sebilis Catacombs]
[ ] Fear/Dread/Terror [55 Warrior, Plane of Fear. Includes break.]
[ ] Emperor Chottal [60 Necromancer, Sebilis Crypt]
[D-] sebilite protector [60 Warrior, Sebilis Catacombs]
[D-] Tolapumj [60 Enchanter, Sebilis Catacombs]
[ ] Phinigel Autropos [53 Wizard, Kedge]
[ ] Korocust [61 Warrior, Chardok]
[ ] Protector of Sky [55 Rogue, Plane of Sky]

Duo God Mode: any 5
[ ] Zordakalicus Ragefire [54 Warrior, Nagafen's Lair]
[ ] a dracoliche [53 Warrior, Plane of Fear]
[T-] Maestro of Rancor [53 Warrior, Plane of Hate] Enc/Dru/Cle
[D-] Ixiblat Fer [61 Warrior, Burning Woods] Server First duo, but with shaman buffs and pre tash and /q to cleric. Mag/Cle. Possibly trio with shaman as I think we maybe wiped at 5% or something and ran out of patience
[ ] Gorgalosk [60 Warrior, Plane of Sky]
[ ] General V'ghera [65 Shadowknight, Kithicor Forest]
[ ] Prince Selrach Di'Zok [61 Warrior, Chardok]
[ ] Overking Bathezid [63 Cleric, Chardok]
[ ] Queen Velazul Di'Zok [62 Shaman, Chardok]
[ ] Noble Dojorn [60 Paladin, Plane of Sky]
[ ] The Spiroc Guardian [60 Shaman, Plane of Sky]

Other notable solo's by cleric including meleeing all sorts of stupid places. Solo CR's of groups deep in seb, hs, etc.
Notable duo's including agonising SK/Cleric deep in the hole for that stupid f*cking SK epic mob.

Anyone who's knocked over some of those I havnt hit, massive plug to you. Stunning work. I know I would of been in the first few (maybe 5thish) people to duo fungi king after daltheb/getsome and daliant/someone else. Did so with mage/cle with ridiculous ease. But shissar staff makes cleric soloing ridiculously easy/efficient if you have a hard corner. Walking sleep clicks if shit got out of hand and needed to get health up a little etc.
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