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View Poll Results: Is variance still needed?
Yes, it promotes "competition" 75 29.18%
No, its an unneccesary non-classic time sink 182 70.82%
Voters: 257. You may not vote on this poll

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  #1  
Old 09-20-2012, 02:48 PM
Briscoe Briscoe is offline
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First in before RNF.
  #2  
Old 09-20-2012, 03:07 PM
Sweetbaby Jesus Sweetbaby Jesus is offline
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I'm gonna agree with Lostprophets there. It's not really TMOs fault they are thriving in the envirment we all got placed in with variance. They do help out alot of other guilds too, like Lostprophets said, They have given Child's tears to every shaman in my guild for that matter. They have nothing to gain but alot to lose from giving spawns to the rest of the server or going into a rotation so I can see why they refuse. However the fact remains that things need to change. They are only as dominant as they are because of the way raiding is set up on p99. Eliminate variance and have weekly/bi weekly resets and things will change.
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  #3  
Old 09-20-2012, 03:09 PM
Ferok Ferok is offline
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Quote:
Originally Posted by Sweetbaby Jesus [You must be logged in to view images. Log in or Register.]
Eliminate variance and have weekly/bi weekly resets and things will change.
It really is very easy.
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  #4  
Old 09-20-2012, 03:15 PM
falkun falkun is offline
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Hailto, training is perfectly legal in the confines of VP. Any other training accusations are not legal and, if proven, are grounds for raid suspensions. TMO has been raid suspended more than any other guild currently active on this server.

However, I generally agree with Rustytaco. TMO is very friendly as long as you are not direct competition. They thrive in the raid environment that exists and their guild was set up to capitalize on the current raid environment.
  #5  
Old 09-20-2012, 03:19 PM
falkun falkun is offline
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Kope, the simultaneous respawn method would decrease GM time for raid disputes, because all disputes for the week would occur within a 2 hour time frame, instead of spread out randomly throughout the week.

Also, if the raid scene degenerated into a completely "exp = lewts" without variance, then you'd see KS groups forming, people wouldn't have to spend 96hrs tracking, and if the same people lost all the time, they'd probably just quit (which is similar to what happens now with FTE disputes). Either way, its not classic, it benefits a certain guild style, and its creating drama. The server staff would like less drama and more classic, two things variance is counter-productive to.
  #6  
Old 09-20-2012, 03:24 PM
Sweetbaby Jesus Sweetbaby Jesus is offline
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With all due respect if BDA has the potential to stop TMO from getting loot then you guys need to get to work. If your guild is split in half with people that are willing to track all hours of the day, log on and raid all hours of the day, and employ dirty tactics to get FTEs and then people who don't want any part of it then you don't exactly have the potential to stop them.
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  #7  
Old 09-20-2012, 03:28 PM
arsenalpow arsenalpow is offline
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We've killed every target in the game multiple times. Recently we butted heads with TMO at VS. we got 3 in a row or something. Each time it was 60 people sitting in his room, he'd spawn and die instantly. Whoever got exp would loot, then later a GM would show up and say who was first on the aggro list, not even first to hit, just the first person VS happened to sway towards.

Same thing for Fay, he had an hour or so left in window and it was the same thing. 20 pullers waiting to tag, same thing for Dojo, 100 people on dojo island. I could keep going...
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  #8  
Old 09-20-2012, 03:34 PM
Sweetbaby Jesus Sweetbaby Jesus is offline
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Yeah you're on the right track then. If BDA continues contesting mobs like that for quite a while you guys might have something to talk to TMO about then. The problem is keeping the raid force in for thr duration. People will get burnt out from the contested mobs and stop showing up. Then TMO wins again. I went through the same thing with VD. We even did the ol' memblurring thing in VP for a while to try and force our way in there. That was a pretty horrible idea as it backfired and jsut pissed them off way worse lol.
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  #9  
Old 09-20-2012, 03:40 PM
arsenalpow arsenalpow is offline
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Quote:
Originally Posted by Sweetbaby Jesus [You must be logged in to view images. Log in or Register.]
Yeah you're on the right track then. If BDA continues contesting mobs like that for quite a while you guys might have something to talk to TMO about then. The problem is keeping the raid force in for thr duration. People will get burnt out from the contested mobs and stop showing up. Then TMO wins again. I went through the same thing with VD. We even did the ol' memblurring thing in VP for a while to try and force our way in there. That was a pretty horrible idea as it backfired and jsut pissed them off way worse lol.
Right, and it shouldn't be like this. What does Asgard, Acyrid, FC, FV etc have to look forward to? This shit isn't fun, there's no skill involved seeing which way VS or Trak sways to determine who deserves the kill, it's stupid that the status quo is training in VP.

The GMs have taken a hands off approach, and I don't blame them, the situation is entirely stupid. This is why I propose a boycott of TMO, they are the guild refusing to play ball.
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  #10  
Old 09-20-2012, 03:43 PM
Sweetbaby Jesus Sweetbaby Jesus is offline
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Quote:
Originally Posted by arsenalpow [You must be logged in to view images. Log in or Register.]
Right, and it shouldn't be like this. What does Asgard, Acyrid, FC, FV etc have to look forward to? This shit isn't fun, there's no skill involved seeing which way VS or Trak sways to determine who deserves the kill, it's stupid that the status quo is training in VP.
And I completely agree with you which is why I stopped playing Rustytaco and started leveling a new cleric, helped make this guild, and I'm fighting in this thread for change.
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