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View Poll Results: Is variance still needed?
Yes, it promotes "competition" 75 29.18%
No, its an unneccesary non-classic time sink 182 70.82%
Voters: 257. You may not vote on this poll

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  #631  
Old 09-11-2012, 06:05 PM
Tarathiel Tarathiel is offline
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  #632  
Old 09-11-2012, 08:22 PM
mwatt mwatt is offline
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I think these special mobs should just be made to spawn more frequently, i.e. reduce the window size, but make the spawn time variable within the windows.
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  #633  
Old 09-11-2012, 08:37 PM
Tecmos Deception Tecmos Deception is offline
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Quote:
Originally Posted by mwatt [You must be logged in to view images. Log in or Register.]
I think these special mobs should just be made to spawn more frequently, i.e. reduce the window size, but make the spawn time variable within the windows.
Reducing window size does not make mobs spawn more frequently.
  #634  
Old 09-11-2012, 08:46 PM
Yajirobe Yajipants Yajirobe Yajipants is offline
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Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]
Reducing window size does not make mobs spawn more frequently.
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  #635  
Old 09-11-2012, 08:57 PM
Autotune Autotune is offline
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Quote:
Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]
Reducing window size does not make mobs spawn more frequently.
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Originally Posted by Yajirobe Yajipants [You must be logged in to view images. Log in or Register.]
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You do know he is (basically) right, yeah? Mobs won't be able to spawn any later in their windows, but they won't be able to spawn any sooner as well. The mobs will spawn at the same average rate that they have been (pretty much)
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  #636  
Old 09-11-2012, 09:41 PM
Vandy Vandy is offline
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I like the system the sleeper server has. Each guild with capable force has the ability to spawn 2 raid mobs per week. Everything else spawns according to timers and is FTE. That server is in SoV so maybe in Kunark 1 raid mob spawn per week. But then that brings up the issue with people forming guilds with the 300 alts they have purchased to get more triggered spawns. Pros and Cons to every system I guess.
  #637  
Old 09-11-2012, 10:12 PM
Tecmos Deception Tecmos Deception is offline
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Originally Posted by Vandy [You must be logged in to view images. Log in or Register.]
I like the system the sleeper server has. Each guild with capable force has the ability to spawn 2 raid mobs per week. Everything else spawns according to timers and is FTE. That server is in SoV so maybe in Kunark 1 raid mob spawn per week. But then that brings up the issue with people forming guilds with the 300 alts they have purchased to get more triggered spawns. Pros and Cons to every system I guess.
That doesn't seem bad.

I wonder how guilds would pick their 1-2 spawned bosses every week, though. Maybe you'd try for an inny/ct/fay epic piece here or there or something... but wouldn't the vast, vast majority of guilds just kill trak or maybe vs every week?
  #638  
Old 09-11-2012, 10:57 PM
Lazortag Lazortag is offline
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Quote:
Originally Posted by Vandy [You must be logged in to view images. Log in or Register.]
I like the system the sleeper server has. Each guild with capable force has the ability to spawn 2 raid mobs per week. Everything else spawns according to timers and is FTE. That server is in SoV so maybe in Kunark 1 raid mob spawn per week. But then that brings up the issue with people forming guilds with the 300 alts they have purchased to get more triggered spawns. Pros and Cons to every system I guess.
Let's stick to the simple, classic solutions before we look at the complicated non-classic ones.
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  #639  
Old 09-11-2012, 11:22 PM
happyhappy happyhappy is offline
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Simultaneous repop on a weeklyish simulated patch day with a complete server shut down and removal of variance is pretty much as classic as it can get.
  #640  
Old 09-11-2012, 11:40 PM
Nirgon Nirgon is offline
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Would be an insane number of cloak of flames and shit
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