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#6651
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Monk of Bregan D'Aerth
Wielder of the Celestial Fists Quote:
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#6652
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Basically Live factors in a few things into aggro. Proximity to target and the mobs total HP pool are enormous factors. That's why at low levels, aggro is basically not a thing and proximity is most all that matters (mobs have no HP). Torven did some rather extensive testing on all this shit. If you want to better understand Phinigels aggro his parses should explain it. http://www.eqemulator.org/forums/showthread.php?t=39819 As far as Rampage goes... my understanding is there are two major issues people come upon when it goes outside of what they would expect. The later of the two I'm unsure if it is still a thing on Live code but I think it is: Distance - Basically Rampage will select based on time on hatelist but if you outrange it, it will pick the next entity in range. It however can get fucky and hit you very far out of range if you're the only other person on hatelist. Voids - Basically when the Rampage list is created, it sets an order. However if one of those entities is cleared from the hatelist (death, feign death, fade, zoning, charm, etc.), then a void is left in the list in that position. If for example the Rampage tank dies 30 seconds in and at that point a wizard starts nuking they may fill in that void in the rampage list. This is also why many people claimed that Rampage could not be cleared via death nor zoning in the old 2001 posts about it. People would leave a void on death, get a Rez, and get back on the hatelist and instantly be back in their old position. This assumes no new entity got added to the hatelist from the time the rampage tank dies to the time they are rezzed or the wizard gets on the hatelist. --Unsure if the Void thing is still active, it definitely was during PoP and on Al'Kabor. I bet that's something we could easily test with 3 people though. I'm pretty sure it's still a thing though.
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#6653
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But then the cleric sits and gets face fucked. lul
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hello i'm cucumbers
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#6654
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![]() Yeah the proximity aggro gets my pet killed alot in groups when monks pull with nothing but a throwing dagger, mob comes into camp and hits first target in sight, usually a pet.
If i pull with bst slow they will run right by the pet and attack me. | ||
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#6656
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![]() Yeah I was able to deduce the proximity aspect.. stood closer and tried to make sure shit wasn't in the path of the mob on inc
Everything else was fuckery and black magic though
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hello i'm cucumbers
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#6657
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![]() Once you're level 50-60 it stop being black magic and makes more sense.
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#6658
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Eratani / Cleratani / Eratou / Stabatani / Flopatani / Eratii
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#6659
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Monk of Bregan D'Aerth
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#6660
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@Chest, I assume you're talking Vallon? Tallon doesnt summon in Tactics. The Rallos script one does I guess though.
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