Project 1999

Go Back   Project 1999 > General Community > Rants and Flames

Closed Thread
 
Thread Tools Display Modes
  #6651  
Old 02-08-2017, 11:19 AM
arsenalpow arsenalpow is offline
Planar Protector

arsenalpow's Avatar

Join Date: Jan 2011
Posts: 2,225
Default

Quote:
Originally Posted by khanable [You must be logged in to view images. Log in or Register.]
Daldean why is threat fucking retarded on Phinny?
It's not retarded it's just different. Rampage is truly retarded though, that shit never acts right.
__________________
Monk of Bregan D'Aerth
Wielder of the Celestial Fists
Quote:
Originally Posted by Hollywood Hogan
The first thing you gotta' realize, brother, is this right here is the future of wrestling. You can call this the New World Order of Wrestling.
  #6652  
Old 02-08-2017, 12:01 PM
Daldaen Daldaen is offline
Planar Protector


Join Date: Jun 2010
Location: Kedge Keep
Posts: 9,062
Default

Quote:
Originally Posted by khanable [You must be logged in to view images. Log in or Register.]
Daldean why is threat fucking retarded on Phinny?
Depends on the point in the game.

Basically Live factors in a few things into aggro. Proximity to target and the mobs total HP pool are enormous factors. That's why at low levels, aggro is basically not a thing and proximity is most all that matters (mobs have no HP).

Torven did some rather extensive testing on all this shit. If you want to better understand Phinigels aggro his parses should explain it.

http://www.eqemulator.org/forums/showthread.php?t=39819

As far as Rampage goes... my understanding is there are two major issues people come upon when it goes outside of what they would expect. The later of the two I'm unsure if it is still a thing on Live code but I think it is:

Distance - Basically Rampage will select based on time on hatelist but if you outrange it, it will pick the next entity in range. It however can get fucky and hit you very far out of range if you're the only other person on hatelist.

Voids - Basically when the Rampage list is created, it sets an order. However if one of those entities is cleared from the hatelist (death, feign death, fade, zoning, charm, etc.), then a void is left in the list in that position. If for example the Rampage tank dies 30 seconds in and at that point a wizard starts nuking they may fill in that void in the rampage list. This is also why many people claimed that Rampage could not be cleared via death nor zoning in the old 2001 posts about it. People would leave a void on death, get a Rez, and get back on the hatelist and instantly be back in their old position. This assumes no new entity got added to the hatelist from the time the rampage tank dies to the time they are rezzed or the wizard gets on the hatelist.

--Unsure if the Void thing is still active, it definitely was during PoP and on Al'Kabor. I bet that's something we could easily test with 3 people though. I'm pretty sure it's still a thing though.
  #6653  
Old 02-08-2017, 12:05 PM
khanable khanable is offline
Planar Protector

khanable's Avatar

Join Date: Apr 2010
Location: The Plane of Rustles
Posts: 2,711
Default

Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Depends on the point in the game.

Basically Live factors in a few things into aggro. Proximity to target and the mobs total HP pool are enormous factors. That's why at low levels, aggro is basically not a thing and proximity is most all that matters (mobs have no HP).

Torven did some rather extensive testing on all this shit. If you want to better understand Phinigels aggro his parses should explain it.

http://www.eqemulator.org/forums/showthread.php?t=39819

As far as Rampage goes... my understanding is there are two major issues people come upon when it goes outside of what they would expect. The later of the two I'm unsure if it is still a thing on Live code but I think it is:

Distance - Basically Rampage will select based on time on hatelist but if you outrange it, it will pick the next entity in range. It however can get fucky and hit you very far out of range if you're the only other person on hatelist.

Voids - Basically when the Rampage list is created, it sets an order. However if one of those entities is cleared from the hatelist (death, feign death, fade, zoning, charm, etc.), then a void is left in the list in that position. If for example the Rampage tank dies 30 seconds in and at that point a wizard starts nuking they may fill in that void in the rampage list. This is also why many people claimed that Rampage could not be cleared via death nor zoning in the old 2001 posts about it. People would leave a void on death, get a Rez, and get back on the hatelist and instantly be back in their old position. This assumes no new entity got added to the hatelist from the time the rampage tank dies to the time they are rezzed or the wizard gets on the hatelist.

--Unsure if the Void thing is still active, it definitely was during PoP and on Al'Kabor. I bet that's something we could easily test with 3 people though. I'm pretty sure it's still a thing though.
Thanks. I'll read up on that. And yes - that explains exactly what I was seeing. I can have 6 mobs on me at level 25 with nothing but social aggro in 5 of them and some dildo could ae the whole pack without issue.

But then the cleric sits and gets face fucked.

lul
__________________
hello i'm cucumbers
  #6654  
Old 02-08-2017, 12:15 PM
Fifield Fifield is offline
Fire Giant

Fifield's Avatar

Join Date: Dec 2013
Posts: 668
Default

Yeah the proximity aggro gets my pet killed alot in groups when monks pull with nothing but a throwing dagger, mob comes into camp and hits first target in sight, usually a pet.

If i pull with bst slow they will run right by the pet and attack me.
  #6655  
Old 02-08-2017, 12:18 PM
Daldaen Daldaen is offline
Planar Protector


Join Date: Jun 2010
Location: Kedge Keep
Posts: 9,062
Default

Quote:
Originally Posted by Uuruk [You must be logged in to view images. Log in or Register.]
65 wizard aggro is FUCKING AIDS.
Sucks to sucks. I still think you have SCS disabled or some shit.
  #6656  
Old 02-08-2017, 12:18 PM
khanable khanable is offline
Planar Protector

khanable's Avatar

Join Date: Apr 2010
Location: The Plane of Rustles
Posts: 2,711
Default

Yeah I was able to deduce the proximity aspect.. stood closer and tried to make sure shit wasn't in the path of the mob on inc

Everything else was fuckery and black magic though
__________________
hello i'm cucumbers
  #6657  
Old 02-08-2017, 12:30 PM
Daldaen Daldaen is offline
Planar Protector


Join Date: Jun 2010
Location: Kedge Keep
Posts: 9,062
Default

Once you're level 50-60 it stop being black magic and makes more sense.
  #6658  
Old 02-08-2017, 12:38 PM
Erati Erati is offline
Planar Protector

Erati's Avatar

Join Date: Dec 2009
Posts: 4,561
Default

Quote:
Originally Posted by khanable [You must be logged in to view images. Log in or Register.]
Yeah I was able to deduce the proximity aspect.. stood closer and tried to make sure shit wasn't in the path of the mob on inc

Everything else was fuckery and black magic though
Tanks will never stop complaining about aggro issues, every group they are in someone is pulling 'their' aggro hehe.
__________________
Eratani / Cleratani / Eratou / Stabatani / Flopatani / Eratii
  #6659  
Old 02-08-2017, 12:42 PM
arsenalpow arsenalpow is offline
Planar Protector

arsenalpow's Avatar

Join Date: Jan 2011
Posts: 2,225
Default

Quote:
Originally Posted by Uuruk [You must be logged in to view images. Log in or Register.]
65 wizard aggro is FUCKING AIDS.
So we did Tallon for the first time last night. Had an SK tanking dumping tons of aggro in. Wizards start DPS at like 75%, one wizard nuke, dead wizards lol. So dumb.
__________________
Monk of Bregan D'Aerth
Wielder of the Celestial Fists
Quote:
Originally Posted by Hollywood Hogan
The first thing you gotta' realize, brother, is this right here is the future of wrestling. You can call this the New World Order of Wrestling.
  #6660  
Old 02-08-2017, 12:47 PM
Daldaen Daldaen is offline
Planar Protector


Join Date: Jun 2010
Location: Kedge Keep
Posts: 9,062
Default

Quote:
Originally Posted by Uuruk [You must be logged in to view images. Log in or Register.]
Shh. Much better being a ranger and accidentally auto firing across a zone and pulling a train.
Then proceeding to make the mobs I root Summon because you don't turn off your autofire.

@Chest, I assume you're talking Vallon? Tallon doesnt summon in Tactics. The Rallos script one does I guess though.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 09:33 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.