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#1
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I just read that people think item loss is worse. Why would that possibly be worse? Everyone has 2 sets of gear.. very strict rules on what you can loot. None of you ever tried rallos rules? You can't loot anything NO-DROP, in a container, a container itself, ANY weapon slots (including range/ammo) ...
Everyone just has 2 sets of gear -- their "just-to-be-safe/pvp gear", which is fun to collect over time (even the junk ones are fun just because it's no drop and fills a slot), and their "i'm a cocky bastard and i'm going to wear my shit" gear that you wear when hunting with guildies/friends etc Old fish has it dead-on in his entire post. The part i'm picking is this: Quote:
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#2
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i am amazed at the amount of whining and retardation over the xp loss, you lose approximately 1 blue bubble for a pvp death. that is not "countless hours" it is about 15 minutes.
unless you plan to die a half dozen times a day i dont see the issue. | ||
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#3
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Quote:
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#4
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Quote:
Do we want people having fun pvping or not? Or do we cater to the niche crowd of people whose main fun and purpose in PVPing is griefing and not pvping in itself? | |||
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Last edited by oldfish; 11-22-2011 at 08:57 AM..
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#5
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pretty sure the majority of the server likes things how they are, it is the same 5 or so crybabies always trying to shit the server up with retarded changes.
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#6
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What happened to that debuff that prevented repeat xp loss? That's the only problem I can see. If you're dying a lot and you're alone, it's time to look for a guild so you can roll deep. It shouldn't be possible to bind-camp someone and have them lose xp again and again, or grief people on CR (you should be able to kill them but they shouldn't lose xp from it). Anything else is fair game and a risk that keeps people on their toes. If people quit because they lose 5% when dying in a legitimate fight, they probably weren't going to stick around on a PvP server anyway.
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#7
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Im hoping the devs see the light and get that people play a pvp server to pvp and that it would be way more fun and action oriented to remove xp loss while still letting people control camps.
But not gonna go swim upcurrent all day long on this, im just sure its a downward spiral to low pop if things stay like they are. | ||
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#8
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Personally I'd love Rallos rules. There were some naked gankers, but since I was a pk'er it never affected me. I wore gear so usually that meant I had an easier time killing them.
That being said, this is the way it was chosen, and to copy Darwoth it's not like there are 200 people in here crying the same thing. It's the same 5 people. Do the math. | ||
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#9
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Quote:
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#10
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So far the pvp exp loss hasn't even felt like a loss at all. I'm hoping it does in the higher levels.. or maybe the amount lost should be increased :/
__________________
“Smile, breathe, and go slowly.”
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