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#2
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Again, if you want to do the binomial distributions for all of the variables in the fight, go for it! I am using the normal distribution for simplicity's sake in my examples. You do not get to set one variable to binomial while leaving the rest as normal.
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Last edited by DeathsSilkyMist; 01-31-2024 at 07:36 PM..
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#3
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#4
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Literally the only difference between the two is the percentage. Hit/Miss is 50%, Proc rate is 10.4% in our example. I am using a Normal Distribution for damage on all variables. You are trying to change the proc damage to a binomial distribution specifically, while leaving all of the other damages as Normal Distributions.
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#5
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#6
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[44, 54, 64, 74, 84, 94, 104, 115, 125, 135, 145, 155, 165, 176, 186, 196, 206, 216, 226, 237] In the case of Scourge: [40, 64, 88, 112, 136, 160, 184, 208, 232, 256, 280, 304, 328, 352, 376, 400, 424, 448, 472, 496, 520, 544] Both calculations use a percent chance for success, and both calculations use a uniform set of discreet numbers.
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#7
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WTB JBB
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#9
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It is a tale
Told by an idiot, full of sound and fury, Signifying nothing. | ||
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#10
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To summarize: Quote:
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[44, 54, 64, 74, 84, 94, 104, 115, 125, 135, 145, 155, 165, 176, 186, 196, 206, 216, 226, 237] Scourge: [40, 64, 88, 112, 136, 160, 184, 208, 232, 256, 280, 304, 328, 352, 376, 400, 424, 448, 472, 496, 520, 544] Both calculations use a percent chance for success, and both calculations use a uniform set of discreet numbers. Procing once per minute using a DoT is basically equivalent to hitting with your weapon 1 time per minute, and selecting a damage value from the discreet number set. Instead of simply selecting a random value, the number picked from the DoT's discreet number set is based on the time you procced the dot vs. the expected time remaining in the encounter. If the DoT procs again, you simply select the DD value of the DoT instead.
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Last edited by DeathsSilkyMist; 01-31-2024 at 08:09 PM..
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