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| View Poll Results: Is variance still needed? | |||
| Yes, it promotes "competition" |
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75 | 29.18% |
| No, its an unneccesary non-classic time sink |
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182 | 70.82% |
| Voters: 257. You may not vote on this poll | |||
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#1
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Was the FTE rule the new modifications to the raid scene that Nilbog said would make things better?
How many months does it take to start implementing some ideas? Even if you state that they may only be temporary, anything is better than the current situation for everyone but one guild. Asher | ||
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#2
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burp bump.
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60 DE SK
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#3
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Bump to raise awareness that this shit has gone on far too long.
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#4
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Staff is not paid anyway, they're more here to solve technical issues and could just tell us "Too bad, but I have to go drink beers with friend now, have fun!" (when laughing behind the screen).
But we were speaking of iPhone fans... looks what Apple made to them... [You must be logged in to view images. Log in or Register.] | ||
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Last edited by aldred; 09-21-2012 at 01:34 PM..
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#5
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This is a continuation from the other thread ( http://www.project1999.org/forums/sh...ad.php?t=86005 ).
Here is what nilbog and I are currently planning/designing/brainstorming: We will be cutting the variance in half on the existing raid spawns. We will be implementing an FTE notice of some sort, whether this is an emote or some type of message. We will be implementing a simulated patch day respawn. Here is how it will work. The server will pick one day of each week (Random 1 to 7, Sunday through Saturday). It will then pick a random time. I will not disclose the range of the possible times, but it will only include afternoon and evening hours, so as to give the best chance for the most people to benefit from it. A serverwide message will go off indicating that the simulated patch day respawn has or will be taking effect shortly. All raid mobs will (either immediately, delayed, or spanned, tbd) respawn. These respawns will NOT affect the normal respawn times of the mob. For example. If Talendor was killed on Monday, and on death the server determined he would spawn again on Sunday. A simulated patch day occurs on Thursday, his death on Thursday will not reset his scheduled respawn time on Sunday. Exception: If the mob's spawn time is scheduled to occur within (To be determined, probably either 6 or 12 hours) of the simulated patch day respawn, it will calculate a new spawn time for the mob as it would had he been killed normally, when he dies from the simulated respawn. Discuss, and know that this system is not final, now or even when it goes live. We will evaluate how it plays out.
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#6
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Yay!
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#7
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Sounds good to me.
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The Ancient Ranger
Awake again. | ||
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#8
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This sounds great except that patch day resets will only happen afternoon and evening. There are plenty of people who only get to really play in the mornings, and these people will therefore never get to experience a patch day reset.
Your already cutting down variance, and giving patch day resets, please just let the patch day reset have chances of spawning into the morning or even get rid of the range of times completely. Your giving a lot to cater to everyone as it is. Having patch day resets that have a chance of happening in the morning and not just afternoon and evening would not hurt anyone. Please consider it | ||
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#9
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Awesome.
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Kruall - Troll Shaman
Ferok - Dwarf Warrior | ||
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#10
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I think weekly simulated patches plus regular pops that aren't affected by the patches is too many boss mobs for this low population. Not that I am opposed to giving people more chance at loot, but things are going to get flooded fast.
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Zagum - 60 Shaman
Hakata Ramen - 60 Jedi Warrior Klaritee Dicktaters - 60 Enchanter Serilis - 60 Wizard Decisive - 60 Bard Winsloe - 60 Rogue Zaggasauarus - 27 Necro | ||
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