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#1
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I’m really glad you guys are having this discussion as I’ve been trying to relearn basic statistics recently and it has been very helpful to have so many examples using eq to help get my head around how things do / do not work.
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#2
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#3
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So it can end now?
With one person who thinks he won because everyone else gave up? That is the adult way to determine a winner. Like scissors, rock, paper, lizard spock. My only regret is that we didnt hit 100. | ||
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#4
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This confusion is why he thought he could change the proc DPS from a Normal Distribution to a Binomial Distribution, while leaving the other DPS values as Normal Distributions. I've been telling him this for 20+ pages now.
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#6
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As you can see, Bcbrown cannot rebut my argument.
For people looking to understand the Normal Distribution of DPS on DoT Weapon Procs: https://www.project1999.com/forums/s...&postcount=721 - Weapons cannot proc more than 2 times per minute, assuming 255 DEX. The first proc is using the DoT Damage converted into sides of a dice described in the linked post, and subsequent procs use the Direct Damage component of the proc as long as the DoT is active. For people looking to understand why JBB is better than root/rotting for leveling from 45-60 on a Shaman without Epic: https://www.project1999.com/forums/s...&postcount=523 For people looking to understand why FSI is the MinMax option on Shamans: https://www.project1999.com/forums/s...&postcount=311
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Last edited by DeathsSilkyMist; 01-31-2024 at 09:32 PM..
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#7
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Ogres don't get the stupid bear hat or dumb blue face paint. Fashion is the true min max option
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#8
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Most threads on this board that open with a reasonable question get an answer from Toxigen or DSM that most people silently affirm as pretty much on point and that adding more would be diminishing returns. That was page 1.
It then proceeds that pages 2-75 are Toxigen and DSM defending their obviously right answer against an avalanche of hubris. It's incredible. I do have one question, though. Earlier, you said that a 66% slow would reduce DPS from 25 to roughly 8, using a calculation like: Code:
slowed_dps = unslowed_dps * (1 - slow_percent) However, I was once told (by a guild leader) that the slow percentages shown in the wiki are actually applied as a percentage increase in delay, so for example a 100% slow would halve the mob's attack speed, effectively halving its dps instead of reducing it to zero. That is, it would be something like this: Code:
slowed_dps = unslowed_dps / (1 + slow_percent) | ||
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Last edited by Ruien; 01-31-2024 at 09:32 PM..
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#9
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In the JBB example, we were using a level 58 Shaman, and the slow we were using was https://wiki.project1999.com/Togor%27s_Insects . The important part is this line: Quote:
I multiply the DPS number by the inverse of of the percentage. 100% - 68% = 32 x 0.01 = 0.32 x 25 DPS = 8 DPS. I was too lazy to calculate the exact slow percentage based on level when I made that post, so I quickly guesstimated the percent at 67. When reversing the slow you would multiply the number by how many times the inverse of the percentage goes into 100%. For example, 25% goes into 100% four times. 100% / 25% = 4.0. Actual logged damage from a single Ionat fight = 23088 damage / 1248 seconds = 18.5 DPS (Slowed by 75%) x 4.0 = 74 DPS. We know this 74 DPS value is correct based on the average damage from the damage table: [44, 54, 64, 74, 84, 94, 104, 115, 125, 135, 145, 155, 165, 176, 186, 196, 206, 216, 226, 237] = 2801 damage / 20 damage values = 140.05 damage x 0.5 Hit Rate = 70.5 DPS average The 23088 damage value was hits from the Weapon Damage Table only. It was not including Kick/Bash DPS. Ionat simply did a bit more damage to me in this particular fight than the expected average. The game also adds some weight to the dice when rolling on the Weapon Damage Table based on a mitigation formula. In this fight I got 2 rolls that use the first 10 values in the Weapon Damage Table for every 1 roll that uses the last 10 values in the Weapon Damage Table.
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Last edited by DeathsSilkyMist; 01-31-2024 at 10:10 PM..
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#10
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Because I do. | |||
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