#61
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#62
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Simplest solution to any sort of shennaigans is to remove as many variables from player control.
So why not - Spawned mobs = C/R - no FFA Earthquakes = all FFA Bag limits = up for review, I'd say 2-4, altho I probably wouldnt mind none I mean, classic EQ was all about mobilizing fast, not engaging mobs 0.1seconds after they spawn under heavily controlled scenarios with 2000 rules attached to every buff, movement, etc. This system would create 3 tiers of advancement - the protected Class R, the mobilization focused FFA, and the instant-engage Class C.
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First - Monsters & Memories
Argenti | Cobblestone | Animan | ||
Last edited by wycca; 08-27-2014 at 08:52 AM..
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#63
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but I like bag limits for our server, I think they have been a big factor in why sim-repops are so much fun for every raiding guild | |||
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#64
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#65
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This is why these situations always happen.
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#66
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Your screenshot fails to show my members response to you and also fails to show a /loc. This is deceptive and inappropriate. Be professional, please.
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