#62
|
||||
|
Quote:
lag is slowly creeping into the Green experience so its right around corner.
__________________
Eratani / Cleratani / Eratou / Stabatani / Flopatani / Eratii
| |||
|
#63
|
|||
|
I blame PGE
| ||
|
#64
|
|||
|
On a computer I used to run P99 at a sustained 99+ FPS forever, I barely reach 15 now.
It's a huge pain and pretty much restricts me to solo or duo. Grouping at popular spots lags too much for comfort. I don't understand why this is being forced on us. Dark is good but not if it breaks the damn game. | ||
|
#65
|
|||
|
It's being forced because without the dynamic lighting you'd have no light sources and hence couldn't see. Some zones would be pitch black. You could certainly argue with the notion of forcing a feature that's not fully fleshed-out and perhaps not completely ready for primetime in which case I might be inclined to agree. I like the classic darkness as much as anyone else, but I have my doubts that it's worth severe performance hits on a 2005-era client that by rights should run on basically any working PC out there. As soon as a player obtains decent light sources and/or vision buffs the fancy darkness/etc becomes largely moot, but the performance problems remain. That's a questionable trade.
Danth | ||
|
#66
|
|||
|
buy less shitty of computers maybe?
my brother plays on a 80$ pawnshop laptop has no issues | ||
|
#67
|
||||
|
Quote:
Danth | |||
|
#68
|
|||
|
Maybe dyn lights should be enforced only untiml a certain player level, like 35. A bit like the med book.
At 35 they can turn it off if they want(ie: acquired a vision item) | ||
|
#69
|
||||
|
Quote:
I mean its very cool effect, at night u can see a players light source far away and run to it. ....but soon as 20+ players gather w light sources gameplay becomes stop motion.
__________________
Eratani / Cleratani / Eratou / Stabatani / Flopatani / Eratii
| |||
|
#70
|
|||
|
please get rid of this rancid dumpster fire and let us toggle this off
| ||
|
|
|