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#62
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In fact this whole post is just speculation haha. | |||
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#63
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![]() Wasn't really the point I was trying to make.... : /
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Kraddok - 49 Barbarian Shaman "almost max level"
Everquest Mysteries http://www.project1999.com/forums/sh...d.php?t=231587 | ||
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#64
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![]() Sorry, was more talking to myself outloud... I should stop that...
yes, race penalties would get factored in along with class penalties | ||
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#65
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I spent a better part of my day at work tonight trying to find the epic post I read back in the day where a GM slipped out that the penalty was shared in group, but to no avail. I mean, if you're going to make it "classic" then make it classic: -I want my sword of runes to proc while in the hands of an NPC. -I want my pet to be able to tank a mob with a rogue in melee range and not getting hit. (this was an easy-out fix for verant in SoV when pets were dying a lot due to getting a lot of aggro; they made it where if a PC was in melee range it would attack the PC with no exception). -Mobs/pets that don't disappear into the wall/drop through the floor and aggro the entire zone. I mean, there is a reason you kept the Vellious UI and didn't revert to the old one: it was an improvement to the game and made it more enjoyable. . | |||
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#66
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![]() Well in that case Mimi, I want pets to take 50% exp if they do 50% damage to the NPCs.
On the note of exp being shared/ruined in groups, guess I won't be grouping with any SKs, Pallies, Bards or Rangers anymore.
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#67
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![]() To Mimi...
I'm not sure if this affects some of the things you've said, but there are many issues that just can't be changed (without spending incredible amounts of time) that are due to the client they are running. They are using a version of EQ Emu but modded it but some things just can't be changed unless they want to spend LOTS of time which could be better spent other places. | ||
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#68
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#69
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![]() Hmm, i swear, any more posts and this thing could be thrown into the "Rants/Flames" section XD
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#70
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