![]() |
|
#61
|
|||
|
North dragons do not have THAT many HPS. 100k-200k range. But most of them have pretty tame Ae's Except for Vyemm , aary, and a couple of the trio (one gflux, one disease). The rest are pretty standard AE cold /fire resists. In ST, everything besides 2 of the warders are pretty easy to deal with. If you can take Tormax, you can take the majority of ST. Sont is going to be a pain due to outdoors. I always remember outside fearing dragons wrecking raids much more than anything in NTOV.
Take paludal out and luclin was amazing. It really was not worth it to exp in any zone due to the mobs being so much harder/much more hitpoints, it was all gear farming. Paludal wrecked the newbie/first tier zones for exping. Luclin put hair on my balls and made my body ready for the planes of power.
__________________
![]() Tanrin,Rinat,Sprucewaynee | ||
|
|
|||
|
#62
|
|||
|
Lol at that signature. Haven't seen that movie in a long time.
__________________
Halius Manashaper <Ex Astra>
55 Conjurer | ||
|
|
|||
|
#63
|
|||
|
Sine yo pitty on the runny kine.
__________________
![]() Tanrin,Rinat,Sprucewaynee | ||
|
|
|||
|
#64
|
|||
|
I liked that Velious added some crucial new spells, some great raid content (I never even saw NToV..), and great quests like the prayer shawl and the ring.
I remember grinding my way up to the 7th shawl and just how brutal that tradeskill grind was - mostly the tailoring and blacksmithing portions - and then my asshole puckering as I did that combine that can fail. (and I did have it fail once). Actually got my 8th shawl later on too. As another poster said, Luclin sucked thematically more than anything else. I can forgive the shitty models that I can turn off, I can forgive mooncats, but the setting was atrocious and only further shat on by the awful Gates of Discord BDSM theme. The raids were also super long and shitty - VT made me quit the game because after spending 8 hours in a VT raid I decided I didn't want to play EverQuest anymore. That said, I actually liked the bazaar. Having to leave your character in game as a vendor was an interesting mechanic, and I think AA's were an absolute godsend for keeping people into the game. It really gave you something to do once you hit max level, and you were always gaining something even if it was just a tiny bit of AA xp. I couldn't care less about the arguments that it just raised the cap from "max level character" to "max level character + X number of AAs". Getting Run 3, innate mana regen, stats, abilities, that was all super fun to me. Luclin also had a ton of shitty zones that nobody ever did because the mobs were hard and the XP sucked. Scarlet Desert? The Grey? Katta Castellum? Twilight? GTFO. I can't even think of an actual high level Luclin dungeon people did like OS or Velks Lab - can anyone tell me if there was one? Nobody touched Akheva Ruins/Griegs End/Ssra (except for key stuff and raiding)/etc on my server. FG only for AoE groups... | ||
|
|
|||
|
#65
|
||||
|
Quote:
If you didn't like raiding for 8 hours, you must never have been on a bad planes wipe in the classic days, and spent the next 18 hours solid attempting cr's | |||
|
|
||||
|
#66
|
|||
|
I liked the implementation of AAs as well, if they had been thought out a little better so they didn't break classes. It gave people something to do (as stated above) after obtaining the max level, other than raiding constantly. If it were me, I would have done Luclin, and PoP (which I actually somewhat liked) without all the teleportation and knowledge books and instead add portal spells to wizards and druids further making them useful in the travel department. They completely destroyed a druid/wizards usefulness when they implemented the books and scions. Also they bazaar would have to go, EC tunnel trading is so much more fun that running up to a PC character that isn't even there and clicking on them to browse their wares.
Edit: They also undermined the granduer of the world by implementing scions and books by making everything so easy to get to. Part of the epicness of EQ was traversing a massive world to get from point A to point B.
__________________
Halius Manashaper <Ex Astra>
55 Conjurer | ||
|
Last edited by Halius; 06-25-2013 at 12:14 PM..
|
|
||
|
#67
|
||||
|
Quote:
| |||
|
|
||||
|
#68
|
||||
|
Quote:
But for some reason those didn't bore me the way VT did. Maybe it's because Fear/Hate were cooler, maybe it's because the monsters were more interesting than some absurdly named Xi Fh Van Blu Diabo Zu trash mob that took an hour to kill - I don't know. | |||
|
|
||||
|
#69
|
||||
|
Quote:
__________________
Halius Manashaper <Ex Astra>
55 Conjurer | |||
|
|
||||
|
#70
|
|||
|
By far my favorite expansion. If you like adventuring, there are a lot of great zones for it. A lot of it is pretty dangerous too so it makes it even more fun. Velk's (post nerf), Thurgadin, CC, Royal Velium, Crusty Shell Armor, Velium!!!!! Whats not to love.
__________________
Pyglet 60 Wizard
Sloppay 60 Monk Jopp 60 Rogue Kodiakk Wintergreen 60 Druid Founder of Dial A Port Joppay 60 Paladin Twitchay 60 Necro | ||
|
|
|||
![]() |
|
|