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  #61  
Old 07-12-2013, 10:45 AM
Ruenaros Ruenaros is offline
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Variance created this 8 minute scramble->kill environment which promotes the massive guild instant-response system (or as i call it, Everquest: Unemployed Edition). The players may have suggested variance originally (years ago - in a totally different situation) but they weren't the ones who implemented it. To undo that now would require a new implementation.
  #62  
Old 07-12-2013, 11:04 AM
Ruenaros Ruenaros is offline
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Also anyone suggesting that a multi-guild effort could compete in a race vs these single-entity supermassive guilds clearly has not tried to do so before. The single guild has way too many advantages in terms of communication and coordination.... that would be why they are guilded [You must be logged in to view images. Log in or Register.]

Did you think they all just love each other that much?
  #63  
Old 07-12-2013, 11:25 AM
sanforce sanforce is offline
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Quote:
Originally Posted by Ruenaros [You must be logged in to view images. Log in or Register.]
Also anyone suggesting that a multi-guild effort could compete in a race vs these single-entity supermassive guilds clearly has not tried to do so before. The single guild has way too many advantages in terms of communication and coordination.... that would be why they are guilded [You must be logged in to view images. Log in or Register.]

Did you think they all just love each other that much?
No, I don't think the smaller guilds have tons of love for each other. But if smaller guilds are ineffective at tracking and pursuing raid targets, they either need to change their ways to compete or stop complaining about their inabilities. If BDA and Taken were to have a raid alliance, a joint batphone system for those who want to sign up, and some sort of loot arrangement (tracking guild gets first choice at loot item, /random for first choice at loot item, etc), they might have more success. As it stands, I see a lot of the "we aren't capable, plz hand us raid targets on a silver platter" attitude.
  #64  
Old 07-12-2013, 11:39 AM
feanan feanan is offline
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First, playing a 13 year old game has a limited audience to begin with.

Of that limited audience, there is only a small percentage of people that have no jobs, or no life, or nothing better to do besides hoping the batphone will go off. The majority of those people are all ready in TMO.

If any of the people in these smaller guilds wanted to be on call 24/7 for some 13 year old pixels...they would all ready be in TMO, not trying to form some 4 way guild alliance or some shit.

This is why nobody can "compete" with them. There just aren't enough people left who want to deal with that shit.

The problem here is strictly stagnation. If it was like classic eq, with a new expansion coming out ever 6-9 months, TMO could move along and leave the older stuff to the "casuals", and there would be fewer problems.

I'm curious to see how velious will really work out for the server. Time will tell.
  #65  
Old 07-12-2013, 12:41 PM
sanforce sanforce is offline
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Quote:
Originally Posted by feanan [You must be logged in to view images. Log in or Register.]
If any of the people in these smaller guilds wanted to be on call 24/7 for some 13 year old pixels...
I'm not saying people have to respond to 24/7 batphones. That is extremely unrealistic for a video game, and I'm sure there are plenty of people in TMO that refuse to do that as well. But receiving a text message and/or email is not that intrusive. I'm sure there are multiple guilds that are capable of killing all of the Kunark content that is available. But if a group of people want to "kill" 13 year old dragon pixels on this server, then some level of organization and reaction time are required.
  #66  
Old 07-12-2013, 12:45 PM
Nirgon Nirgon is offline
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Quote:
Originally Posted by Ruenaros [You must be logged in to view images. Log in or Register.]
The single guild has way too many advantages in terms of communication and coordination.... that would be why they are guilded [You must be logged in to view images. Log in or Register.]
Are you trying to say that the most skilled and organized guild with the most available free time gets most of the raid mobs?

HOW CAN THIS BE. WHAT KIND OF WORLD ARE WE LIVING IN.
  #67  
Old 07-12-2013, 12:48 PM
Ruenaros Ruenaros is offline
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Quote:
Originally Posted by sanforce [You must be logged in to view images. Log in or Register.]
No, I don't think the smaller guilds have tons of love for each other. But if smaller guilds are ineffective at tracking and pursuing raid targets, they either need to change their ways to compete or stop complaining about their inabilities. If BDA and Taken were to have a raid alliance, a joint batphone system for those who want to sign up, and some sort of loot arrangement (tracking guild gets first choice at loot item, /random for first choice at loot item, etc), they might have more success. As it stands, I see a lot of the "we aren't capable, plz hand us raid targets on a silver platter" attitude.
The problem is with speed of execution. When you're talking about 7-8 minutes total from spawned to dead, it is of great advantage to be mobilizing one single force, verses a combined one... if you can't see why that would be then I guess I'm wasting my time here. If that weren't the case then TMO would already be split into 2 or 3 smaller, allied guilds themselves.
Last edited by Ruenaros; 07-12-2013 at 12:51 PM..
  #68  
Old 07-12-2013, 12:49 PM
zanderklocke zanderklocke is offline
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Quote:
Originally Posted by sanforce [You must be logged in to view images. Log in or Register.]
I'm not saying people have to respond to 24/7 batphones. That is extremely unrealistic for a video game, and I'm sure there are plenty of people in TMO that refuse to do that as well.
Wrong. TMO members make it to any batphone they can. That is how they get DKP to earn items. You have to have around a 30-40% attendance to raids to maintain membership in TMO. Granted, I guess that means you could miss over half the raids, but you wouldn't be first priority for gear.
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  #69  
Old 07-12-2013, 02:24 PM
Waedawen Waedawen is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
Are you trying to say that the most skilled and organized guild with the most available free time gets most of the raid mobs?

HOW CAN THIS BE. WHAT KIND OF WORLD ARE WE LIVING IN.
"Most skilled and organized.... most available free time"



Someone doesn't know how MMO's work.
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