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  #61  
Old 07-27-2010, 03:46 PM
guineapig guineapig is offline
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Quote:
Originally Posted by bluejam [You must be logged in to view images. Log in or Register.]
Been looking through that thread. It starts out with a few rumors then ends up just being page after page of exploits.
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  #62  
Old 07-27-2010, 03:56 PM
frefaln frefaln is offline
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Here's the first P99 urban legend: that the P99 devs/GMs don't give an inside edge to their inner circle of buddies. A thread was just created minutes ago which pretty much proved most of Wrathful Inquisition used exploits in SoD, and sure enough that thread disappeared. It wasn't locked, wasn't moved, just plain deleted.

In short: P99 is no better than SoD. It's a bunch of kids trying to act like professionals ("non-disclosure"? LOL!) while completely guilty of rigging the game.

Oh, and Rogean? Hope you're reading this, because I still have the phone # of the guy from TX who called me with threats after GM-Secrets gave him my personal info. You and others involved in P99 can still be held legally liable.
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  #63  
Old 07-31-2010, 09:49 AM
mmiles8 mmiles8 is offline
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Quote:
Originally Posted by Bubbles [You must be logged in to view images. Log in or Register.]
People still argue all the time as to whether skills like smithing go up based on your STR or INT or WIS or whatever.

From my extensive use of tradeskills on live and other emus, I've come to the (albeit uninformed) conclusion that having a high WIS will give you more successful attempts on average, but raising of skill seems entirely random from what I've seen.

I've almost always trade skilled on a High Elf of one form or another, and I've noticed a far better success % in crafting with them (high wis/int) than I do with elves and dorfs and the like with whom I'd fletch or smith with. I still swear Bubbles is the best smith I've ever had, and her base STR is like 75 or so.

so /shrug. Maybe we'll never fully know, unless the devs wanna slap some code and debugs on us. [You must be logged in to view images. Log in or Register.]

But ppl would surely argue about that in the EC tunnel for hours.


All tradeskills will pick the higher of your int/wis, unless that tradeskill has a secondary stat, and that stat is higher that your int/wis.

SOME tradeskills have a secondary stat.
Blacksmithing is STR
Fletching is DEX
Poison Making is DEX

That's all.

The only benefit you get from the higher of your Int, Wis, or [secondary stat] is a chance to skill up on a failure. The higher the stat, the higher your chance to skill up when you fail. Someone who is naked and has a hypothetical 100 in every stat has twice as much of a chance to skill up on a success as they do on a failure, as a point of reference.

The only thing that affects your success rate is your skill level and the trivial of the item you're attempting to combine.

http://www.project1999.org/forums/sh...9&postcount=13
http://www.project1999.org/forums/sh...6&postcount=14
  #64  
Old 09-07-2010, 06:45 PM
Marsinger Marsinger is offline
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Quote:
Originally Posted by mmiles8 [You must be logged in to view images. Log in or Register.]
All tradeskills will pick the higher of your int/wis, unless that tradeskill has a secondary stat, and that stat is higher that your int/wis.

SOME tradeskills have a secondary stat.
Blacksmithing is STR
Fletching is DEX
Poison Making is DEX

That's all.

The only benefit you get from the higher of your Int, Wis, or [secondary stat] is a chance to skill up on a failure. The higher the stat, the higher your chance to skill up when you fail. Someone who is naked and has a hypothetical 100 in every stat has twice as much of a chance to skill up on a success as they do on a failure, as a point of reference.

The only thing that affects your success rate is your skill level and the trivial of the item you're attempting to combine.

http://www.project1999.org/forums/sh...9&postcount=13
http://www.project1999.org/forums/sh...6&postcount=14
true

there's also a EQ Dev post over at eqtraders.com confirming this
  #65  
Old 09-07-2010, 07:02 PM
Heavydrop Heavydrop is offline
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That killing Bixies in the commonlands would cause Griffins to spawn. There may be some truth to this if they're all on the same spawn table (or whatever its called)
I remember when I first started playing in Freeport in '99 that people would be shouting
"DON'T KILL THE BIXIES! IT WILL MAKE GRIFFINS SPAWN!"
Personally I don't think it is true
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