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#61
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Then when nihilum is rolling with 70+ active members the competition will have ZERO chance. In variance no one wins. | |||
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#62
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Elderan is about efficiency - which is why transferring from blue to raid on red with back to back raid mobs one day a week sounds very attractive.
He has no concerns over a healthy population/fun/growing server - he will argue EQ PvP has no appeal to most gamers and is just a small niche group and many other pointless arguments that I won't get into - just wanted people to realise where he comes from, and why he says the things he does. These are all lies and there are ways to make it attract new players, and you will notice a trend among the Nihilum no lifers that all claim the same thing that everything is great. The population, and entire existence of red99 has shown otherwise. | ||
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#63
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The server failed because xp loss in pvp was removed far too late in the servers life. Theres no way in hell a bunch of PVEers would have been allowed to farm these zones, build up this huge gear discrepancy if people would have been able to guerilla challenge them. | |||
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#64
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Server is awful but variance only helps nihilum. I've pointed this out 100x and I've yet to see a well argued counter to my points. If you think variance helps the little guys check out blue where TMO, the nihilum of blue except even larger, gets almost every target every week. You have a competition of 15-20 people on red, if that, who take hours to mobilize to anything. But yet stasis would have you believe they would somehow manage to create ranger and monk alts (all other tracking sucks now) and plant them at all raid spawns and check them 24:7 then bat phone 20 people and be able to mobilize to the target before nihilum. These are the same people who can't mobilize to targets that they know the spawn time of. Ragefire, a variance mob, was killed by nihilum at a 100% rate for two months. It didn't matter if it spawned at 1am or 1pm we got it and had a solid 20 people show up to the bonus dkp event every time without fail.
Stasis claims nihilum has low numbers during the week. That's an effect of no variance it's not a cause. If there were to be variance nihilum would show up, there would be no pvp because guess what they would log on within five minutes of the bat phone and be at OT ready for port. Actually ill take it a step further. The vast majority of neck beards in my guild will have level 60 alts for each mob parked at the pull spot. This will probably even be incentivized by nizzar with bonus velious dkp. All that will have to be done is one of the big time no lifers like my pal tune or rallyd will see something like VS up and ill log my vs alt on for 15 minutes boom bonus dkp log off for another day. The only mobs the opposition have ever gotten on red have been because of no variance. Kringe crew was able to get to Trakanon hours before the spawn and set up, and believe me hours to set up is what they needed with that crew. With variance, they aren't getting even five people to TT before trak is killed by our trak alts who will all be perma camped on poop mountain. I await eagerly the counter that shows how in fact variance will somehow be radically different than as I described and as it has played out on blue. Nihilum will recruit every single person that apps and no longer will I be able to derail app threads by saying we don't need more people, because with variance we will take everyone. Variance will result in less competition if that even seems possible, even less pvp, and a whole lot of threads accusing us of MQ for knowing when mob x spawns (when in reality it will be the fact that tune was there for 22 hours). If anything variance is great for me since I work from home. I can easily log on my different raid alts for five to ten minutes depending on the mob and get triple dkp or whatever nizzar will throw at me as opposed as having to sit through a three hour repop day in one sitting. P.s variance will make overlapping mobs few and hard to come by which will make velious, an expac that the opposition could flourish in, an absolute disaster. Be careful what you wish for. | ||
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Last edited by heartbrand; 08-24-2013 at 05:17 PM..
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#65
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#66
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I didnt wanna start drama within the guild thats basically the only serious challengers to the main zerg guild here. To be honest if there wasnt people like Jezibell in Azrael i would have left a long time ago, ill leave it at that. Anyway kind of offtopic here so ill stop being a thread terrorist | |||
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Last edited by Tradesonred; 08-24-2013 at 07:17 PM..
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#67
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It's not really off topic at all. Everyone here is brain storming ways to kill nihilum because they think that's how they will improve the server. Be it teams or variance or other changes (which I argue would all be neutral or actually help nihilum). But what these people don't seem to get is that its the players who enable nihilum by being fags like you describe. Everyone hates on the pve pixel whores of nihilum but yet the biggest loot whores all seem to be in the competition. I've never seen people in nihilum roll on fungis vs mains who don't have them. People are always tremendously helpful to port you / help pl for free / help you farm stuff. The attitude is completely different on the other side, I know I've been on both. That's the reason nihilum thrives.
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#68
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Anyone thinking variance will help other guilds compete should be forced to read the current "is the raid scene really that bad" thread on blue and every other variance thread on the blue boards.
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#70
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I remember when that meme was funny when chuck did it 6 months ago.
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