Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 11-07-2013, 08:34 PM
Laugher Laugher is offline
Fire Giant

Laugher's Avatar

Join Date: Jul 2013
Location: Chicagoland
Posts: 831
Send a message via AIM to Laugher
Default

Quote:
Originally Posted by SamwiseRed [You must be logged in to view images. Log in or Register.]
soulbinders were a good addition, especially during off peak hours. hell on red it can take days to get a bind for a melee.
Died around Qeynos while bound in Freeport several times on my red nublet toon lol, once while alt+tabbed fell off the path just inside ek from highpass lmao

soulbinders would certainly be welcome on red in my book haha
__________________
Freddi
Farson
  #2  
Old 11-08-2013, 03:11 AM
Gruktar Gruktar is offline
Scrawny Gnoll


Join Date: Aug 2013
Posts: 22
Default

I hope that after years of Velious more people will come around to the idea of having Luclin on the server. I personally enjoyed it and think a tweaked Luclin would be better than totally custom content.

Here are a few of the complaints I have seen and some solutions that I think not only deal with the problems, but would be fairly easy to implement by the dev team:

"The bazaar hurts trading by eliminating the human element (bartering, price gouging, etc)": Disable shops in the bazaar. I started playing live during Luclin and I remember the bazaar being broken a lot during my early days. We could just have that be a permanent feature here.

"Paludal allows people to level too quickly and makes classic zones in that level range much less desirable": Modify the ZEM for that zone to bring it in line with classic zones.

"KEI makes enchanters less desirable in groups": Only allow KEI to be cast on players over level 46.

"The spires hurt porting classes (druid/wizard) and made travel too easy": Disable all but 1-2 of the spires, increase the time between spire ports by 5-10 minutes, or both.

"AAs were imbalanced or too overpowered": Re-balance the AAs as needed. Tweak the values or remove/replace the ones that are too overpowered. Lower the exp gain for AA's if needed. There should be enough info out there from the past to determine what needs to be changed.
  #3  
Old 11-08-2013, 03:30 AM
Jingleson Jingleson is offline
Kobold

Jingleson's Avatar

Join Date: Oct 2013
Posts: 130
Default

Quote:
Originally Posted by Gruktar [You must be logged in to view images. Log in or Register.]
I hope that after years of Velious more people will come around to the idea of having Luclin on the server. I personally enjoyed it and think a tweaked Luclin would be better than totally custom content.

Here are a few of the complaints I have seen and some solutions that I think not only deal with the problems, but would be fairly easy to implement by the dev team:

"The bazaar hurts trading by eliminating the human element (bartering, price gouging, etc)": Disable shops in the bazaar. I started playing live during Luclin and I remember the bazaar being broken a lot during my early days. We could just have that be a permanent feature here.

"Paludal allows people to level too quickly and makes classic zones in that level range much less desirable": Modify the ZEM for that zone to bring it in line with classic zones.

"KEI makes enchanters less desirable in groups": Only allow KEI to be cast on players over level 46.

"The spires hurt porting classes (druid/wizard) and made travel too easy": Disable all but 1-2 of the spires, increase the time between spire ports by 5-10 minutes, or both.

"AAs were imbalanced or too overpowered": Re-balance the AAs as needed. Tweak the values or remove/replace the ones that are too overpowered. Lower the exp gain for AA's if needed. There should be enough info out there from the past to determine what needs to be changed.
I'd love to see AA's eventually, but I don't think Warriors would be too happy seeing everyone else crit.

But a Bard with the Double Attack AA, now that would be sexy.
  #4  
Old 11-08-2013, 04:23 AM
Clark Clark is offline
Planar Protector

Clark's Avatar

Join Date: May 2012
Location: Metropolis
Posts: 5,148
Default

Luclin will come out once Velious is completely expended

It has to
  #5  
Old 11-08-2013, 10:46 AM
Tikker Tikker is offline
Kobold


Join Date: Nov 2010
Posts: 101
Default

the biggest problem with luclin was just that it wasn't finished when it was released


or even before people were knocking at the doors of vex thall



AA's weren't such a huge deal in luclin cause it was still a long grind to get them, it wasn't until pop where you could get 10-15 a night

Luclin was like grinding lvl 59 over and over
  #6  
Old 11-08-2013, 10:52 AM
Vohl Vohl is offline
Sarnak


Join Date: May 2011
Posts: 381
Default

Quote:
Originally Posted by Tikker [You must be logged in to view images. Log in or Register.]
the biggest problem with luclin was just that it wasn't finished when it was released


or even before people were knocking at the doors of vex thall



AA's weren't such a huge deal in luclin cause it was still a long grind to get them, it wasn't until pop where you could get 10-15 a night

Luclin was like grinding lvl 59 over and over
AE pull groups worked just fine for AAs. These exclude half the classes in EQ, but it was certainly possible to hammer Skyfire flat for AAs several times a night.
  #7  
Old 11-08-2013, 12:45 PM
koros koros is offline
Planar Protector


Join Date: Mar 2011
Posts: 1,127
Default

100% agree with Pasi's argument about Luclin.

It fleshed out a lot of aspects of the game that weren't fully realized previously. Class balance was pretty damn good at the end aside from mobs having 3 billion ac. Hybrids/druids became decently powerful and wanted, beastlords were fun, necros could land/stack spells, etc. Cats on the moon? Yes kinda dumb, but cat people/lizard people/trolls - it's all fantasy bs anyway.

It also had a large amount of spots for high end single groups to get near (2nd tier) raid quality gear. Examples include CT, burrower in Acrylia, UP, The Va'Dyn, etc. This opened up the game for non-raiders.

It was a pretty cool expansion overall imho.
  #8  
Old 11-08-2013, 12:45 PM
Atmas Atmas is offline
Planar Protector


Join Date: Jun 2011
Location: In the bushes outside your window
Posts: 1,009
Default

I think it's always funny that PoK books get mentioned with Luclin because they didn't come until PoP and it seems like many people who just have disdain for everything post Velious lump it all together.

I personally hated the PoK books because they trivialized travel and as a wizard they diminished one of the main aspects of my class. One of the great things about classic EQ was the sense of a gigantic world in which travel had consequences and really conferred a sense of embarking on a journey. Due to the scope of the world ports really felt like significant magic. Forgive the pun, but when the books came around some of the magic was lost. I have to mention that other than that I felt PoP was the best expansion of my time playing live.
__________________
60 Wixxor - Atmas
60 Paladin - Opmeter
54 Rogue - Ories
Some other toons
Formerly of TZ
  #9  
Old 11-08-2013, 02:08 PM
rixardion rixardion is offline
Orc

rixardion's Avatar

Join Date: Feb 2012
Posts: 41
Default

Quote:
Originally Posted by Atmas [You must be logged in to view images. Log in or Register.]
I think it's always funny that PoK books get mentioned with Luclin because they didn't come until PoP and it seems like many people who just have disdain for everything post Velious lump it all together.

I personally hated the PoK books because they trivialized travel and as a wizard they diminished one of the main aspects of my class. One of the great things about classic EQ was the sense of a gigantic world in which travel had consequences and really conferred a sense of embarking on a journey. Due to the scope of the world ports really felt like significant magic. Forgive the pun, but when the books came around some of the magic was lost. I have to mention that other than that I felt PoP was the best expansion of my time playing live.
I agree with this completely! I would be 100% for adding PoP with no clickable books in or out except for PoT of course. The only way in to PoK should be a port from a player.

Edit: I would go farther and say put the only book to PoK on the aviak island in oot! Hahaha yes!

The amazing thing about all this is that's a true possibility. When verant/sony would make changes that broke porting classes for instance, there was no going back, you were just stuck with the shit they created. In hindsight, we all feel that the books were a bad idea and something can actually be done about it before it's even released now (if it ever is).
Last edited by rixardion; 11-08-2013 at 02:13 PM..
  #10  
Old 11-08-2013, 02:14 PM
Aerar Aerar is offline
Kobold


Join Date: Oct 2013
Posts: 169
Default

Im pretty confident that 2 things will NEVER happen on P99.

1 - AAs will never exist - GMs have stated as much

2 - Luclin and Beyond will never exist, create far more problems than it solves and the community would never rally behind either one like they do for Velious. Keep in mind that these wouldnt even be discussed for several years after Velious even comes out.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 09:21 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.