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  #61  
Old 12-09-2013, 05:10 PM
Nizzarr Nizzarr is offline
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You guys dont seem to understand that with variance, you actually need more people to compete than the current set up.

You need trackers, you need people ready to log in that are reachable via batphone and youll need people to compete with our forces that will show up. Your current 30 people that can barely make any SCHEDULED raid, youll see maybe 10 of them on a batphone.

How many times will your guys wake up at 3am and show up to be shit-stomped by nihilum?

You wanna see more nihilum on? release velious. We're all bored with the content and its taking its toll on our playing hours. We've killed 150+ trakanons, think were due for some zlandicars NAW MEAN?
  #62  
Old 12-09-2013, 05:18 PM
Bardalicious Bardalicious is offline
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Originally Posted by DrNarcisse [You must be logged in to view images. Log in or Register.]
You're either in Nihilum or incredibly dumb.
I've never been in Nihilum, and based upon your history on these forums, I'd say you're not nearly capable of making judgement calls on the intelligence of others.

The only thing that variance adds is extra timesink into watching spawns. This entire argument is founded around the fact that the rest of the server (see: non-nihilum) cannot compete, even when they know the exact time in which they need to field a counter-force to PvP with Nihilum. Being that Nihilum is a bunch of "bluebie faggots", I'd say this highlights pretty well how much of a failure the "red" players on this server are.

You and the rest of the variance proponents are basing this entire theory that this will be healthy for the server simply because the other guilds might get a lucky spawn at a time in which Nihilum won't be able to field the numbers.

When in fact, you should be putting in the leg work, much like Nihilum did, to build a guild capable of opposing them at those specific spawn times. But instead you have guilds like Azrael whom spend months bashing Nihilum over pixels just to see their guild crumble because of drama over pixels. It's fucking laughable.

But hey, lets vote for variance, because... More luck than skill, amirite?
  #63  
Old 12-09-2013, 05:23 PM
DrNarcisse DrNarcisse is offline
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Hilarious use of the straw man argument multiple times. Lets break it down folks.


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Originally Posted by Nizzarr [You must be logged in to view images. Log in or Register.]
You guys dont seem to understand that with variance, you actually need more people to compete than the current set up.
First, that's blatantly FALSE. The current system has less than 5 Nihilum members on at a given time UNLESS it's raid day (3 hour block of time where they kill every mob). The other 100?+ players are not Nihilum. When Variance gets put in, these players can now mount up and contest a mob when it spawns, at random. All you non-Nihilum folks, always be aware of scumbags like Nizzar who try to use comments like this to attack an argument. It is a strawman.

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You need trackers, you need people ready to log in that are reachable via batphone and youll need people to compete with our forces that will show up. Your current 30 people that can barely make any SCHEDULED raid, youll see maybe 10 of them on a batphone.
No, YOU need trackers. You need to reach people via batphone. You are the incumbent. You are the person with 90% of the level 60 populace. You need those things. When variance gets put in, the players who actually log on and play everquest together, not the assembly line you Nihilum members currently do for 3 hours a week, will have opportunity to mount up and kill X mob when it spawns. YOU and YOUR guild are the pathetic souls that will be forced to batphone or lose your precious pixel factory line.

Quote:
How many times will your guys wake up at 3am and show up to be shit-stomped by nihilum?
Strawman. What does this have to do with putting in variance? You have hosted the majority of high level players since inception, you are the zerg - you are filled with terrible players including yourself. You take pride in the fact that you can block off 3 hours a week and mass recruit players for 2 years to keep the factory lines going, but you're bad at everquest and there is no reason outside of pure numbers (read: zerg) that you have ever shit-stomped anyone. Again, you are bad and this is a strawman.

Quote:
You wanna see more nihilum on? release velious. We're all bored with the content and its taking its toll on our playing hours. We've killed 150+ trakanons, think were due for some zlandicars NAW MEAN?
You're bored after putting in over 250-300 days played in 2 years between your characters on Red99 alone (who knows what else you play). Yeah, it might be time to stretch out those cripple legs and bust out the crutches for a walk instead of parking your wheelchair in front of the computer for another 2 years when Velious gets launched, you french canadian loser.




Non-Nihilum members, this is the leader of Nihilum and he has no argument for why variance should not be put in that is NOT a strawman or directly benefits himself. Ask the other Nihilum members to make one argument against variance when there are hundreds for. Just one reason variance shouldn't be put in. The only thing you'll hear is "You'll mess up our pixel assembly line!! I slaved in it for 1 year gearing up everyone else it's my turn!!! I have DRAGON KILL POINTS!! don't you understand???".

Pathetic.
  #64  
Old 12-09-2013, 05:23 PM
Nizzarr Nizzarr is offline
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Quote:
Originally Posted by Bardalicious [You must be logged in to view images. Log in or Register.]
I've never been in Nihilum, and based upon your history on these forums, I'd say you're not nearly capable of making judgement calls on the intelligence of others.

The only thing that variance adds is extra timesink into watching spawns. This entire argument is founded around the fact that the rest of the server (see: non-nihilum) cannot compete, even when they know the exact time in which they need to field a counter-force to PvP with Nihilum. Being that Nihilum is a bunch of "bluebie faggots", I'd say this highlights pretty well how much of a failure the "red" players on this server are.

You and the rest of the variance proponents are basing this entire theory that this will be healthy for the server simply because the other guilds might get a lucky spawn at a time in which Nihilum won't be able to field the numbers.

When in fact, you should be putting in the leg work, much like Nihilum did, to build a guild capable of opposing them at those specific spawn times. But instead you have guilds like Azrael whom spend months bashing Nihilum over pixels just to see their guild crumble because of drama over pixels. It's fucking laughable.

But hey, lets vote for variance, because... More luck than skill, amirite?
The correct saying is "more lucky than exploit" mmk?
  #65  
Old 12-09-2013, 05:28 PM
Nizzarr Nizzarr is offline
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Originally Posted by DrNarcisse [You must be logged in to view images. Log in or Register.]

Pathetic.
Pathetic is the guy that played some game 24/7 for 3 years straight and couldnt make the team USA for world cyber games for 3 years.

Your arguments are as bad as your age of empires skill.
  #66  
Old 12-09-2013, 05:34 PM
Bardalicious Bardalicious is offline
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Quote:
Originally Posted by DrNarcisse [You must be logged in to view images. Log in or Register.]
First, that's blatantly FALSE. The current system has less than 5 Nihilum members on at a given time UNLESS it's raid day (3 hour block of time where they kill every mob). The other 100?+ players are not Nihilum. When Variance gets put in, these players can now mount up and contest a mob when it spawns, at random. All you non-Nihilum folks, always be aware of scumbags like Nizzar who try to use comments like this to attack an argument. It is a strawman.
You're an idiot. Do you really believe that simply based on the fact you don't see more than 5 Nihilum tags online during off-hours that a good portion aren't simply playing unguilded alts during that time? I mean, what do you expect those level 60's to be doing? And don't say PvP, because your variance argument outlines how much of a fucking pussy you are being towards PvP encounters to contest spawns.


Quote:
Originally Posted by DrNarcisse [You must be logged in to view images. Log in or Register.]
No, YOU need trackers. You need to reach people via batphone. You are the incumbent. You are the person with 90% of the level 60 populace. You need those things. When variance gets put in, the players who actually log on and play everquest together, not the assembly line you Nihilum members currently do for 3 hours a week, will have opportunity to mount up and kill X mob when it spawns. YOU and YOUR guild are the pathetic souls that will be forced to batphone or lose your precious pixel factory line.
Herp derp, strawman strawman strawman. All guilds will require trackers during all hours of the day/night to compete with. Obviously you don't follow blue very well. You're making a "straw man argument" that Nihilum won't be able to conform to the new system just the same as the other guilds will.

You don't even play on this server. What the fuck are you "coaching"? Yeah, big coach cast pushing for less pvp so his friends can get pixels. Pretty laughable.
  #67  
Old 12-09-2013, 05:34 PM
DrNarcisse DrNarcisse is offline
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Quote:
Originally Posted by Bardalicious [You must be logged in to view images. Log in or Register.]
The only thing that variance adds is extra timesink into watching spawns. This entire argument is founded around the fact that the rest of the server (see: non-nihilum) cannot compete, even when they know the exact time in which they need to field a counter-force to PvP with Nihilum. Being that Nihilum is a bunch of "bluebie faggots", I'd say this highlights pretty well how much of a failure the "red" players on this server are.
Man, you're one dumb cunt. You're eating up their straw and spitting out crow. The argument is NOT that the server can't compete when they know the exact spawn time, that's preciously NOT the argument. When you own 90% of the high level raid force, of course you can squash any and all forms of competition when you KNOW everything is going to spawn. That's the opposite of variance you small brained rat. The only timesink is going to be for Nihilum to keep trackers and batphones at the ready or face the possibility of losing raid mobs to agile groups of players that are online. Nihilum doesn't log on unless it's the 3 hours when players get their filling of DKP and pixels.

The thing about Nihilum being terrible bluebie faggots is true. Look at whose in their guild for christ sake. It's like team F Nihilum, they have <Savage Wolves> from VZTZ, players like LittleGyno and Agatha. They're a rag tag zerg of terrible players, always have been. The problem is when they all log on and they're 90% of the level 60 players, there is no possible way to compete with them. Numbers outrank skill. Stop sucking their dicks for a guild invite you dumb shit.

Quote:
You and the rest of the variance proponents are basing this entire theory that this will be healthy for the server simply because the other guilds might get a lucky spawn at a time in which Nihilum won't be able to field the numbers.

When in fact, you should be putting in the leg work, much like Nihilum did, to build a guild capable of opposing them at those specific spawn times. But instead you have guilds like Azrael whom spend months bashing Nihilum over pixels just to see their guild crumble because of drama over pixels. It's fucking laughable.

But hey, lets vote for variance, because... More luck than skill, amirite?
Wow look at you go. Sucking that fat cock getting ready to put in your Nilly app. How about instead of making up crazy arguments about why variance is bad, tell us why NON-VARIANCE is good! What exactly is good about a massive zerg that can log on for 3 hours a week and kill all the raid mobs is enticing? Or could you explain the leg work that goes into inviting everyone on the server into a guild? It's simply a home to the worst players the server has ever seen, but there are a FUCKTON of them (yourself probably included though I don't know who you are), and they LOVE pixels. So unless hitting /guildinvite on any level 40-50-or 55+ (not sure what qualifies someone to join Nihilum these days) and having them all log on at 1pm on Sundays until 4pm on Sundays, then log off the week is hard, shit man non-variance is TOUGH WORK!!
  #68  
Old 12-09-2013, 05:36 PM
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no chance of pvp? lets keep it that way. fuck yeah
  #69  
Old 12-09-2013, 05:38 PM
Bardalicious Bardalicious is offline
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Yeah, clearly everyone that can see through your laughable arguments is sucking Nihilum's cock for apps. [You must be logged in to view images. Log in or Register.]
  #70  
Old 12-09-2013, 05:40 PM
DrNarcisse DrNarcisse is offline
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Quote:
Originally Posted by Bardalicious [You must be logged in to view images. Log in or Register.]
You're an idiot. Do you really believe that simply based on the fact you don't see more than 5 Nihilum tags online during off-hours that a good portion aren't simply playing unguilded alts during that time? I mean, what do you expect those level 60's to be doing? And don't say PvP, because your variance argument outlines how much of a fucking pussy you are being towards PvP encounters to contest spawns.
Look at you go. Hey I don't know man. If there are no Nihilum online, I can either assume that there are no Nihilum online or I could make some wild assumptions about them playing unguilded alts. Which one is more likely? We could just keep making crazy assumptions that fit our story the best, or we could just use like umm everyday evidence over the past 2 years to do it.


Quote:
Herp derp, strawman strawman strawman. All guilds will require trackers during all hours of the day/night to compete with. Obviously you don't follow blue very well. You're making a "straw man argument" that Nihilum won't be able to conform to the new system just the same as the other guilds will.
If Red Dawn is clearing plane of fear or plane of hate like they've been doing, and CT/Draco/Inny spawn, do they need a tracker? No, they'll be in the zone and have a shot at moving on those spawns. How about grouping in KC and VS spawns, or farming some shit in Seb and trak pops? That's the point dude. These spawn times will no longer be like clockwork, where Nihilum members log in to get their DKP ticket punched every week. The people who actually populate the server the other remaining hours of the week, who are in these zones EXPing/grouping/farming items, will have shots at them. They won't need trackers and they likely won't have them. That's the point. That's the point. That's the point. Let that sink into your fat stupid head.
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