Quote:
Originally Posted by DrKvothe
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Atmas, there's a level range where it's really an issue of choosing amongst buffs when there's just not enough mana for everything. At 29, your healer won't have cheal, so you should regen the tank, puller, and yourself (300 mana every ~10 min). All melee, let's say you've got 3 of them, are going to want quickness if you don't have an enchanter (240 mana ever ~10 min).
You'll be meditating ~12 mana per tick if you don't miss a tick, and you'll be regen'ing 8 hp per tick if you're barb/ogre, 11 if you're iksar/troll. Assuming you take no hits and never cap out on hp, you're getting 20 mana for every 50 hp you regen.
So for a barb/ogre, that's 15.2 mana per tick and for iksar/troll it's 16.4 mana per tick. You tick ~100 times between rebuffs. So for an untwinked shm doing everything he can to max his mana regen, barb/ogre's mana regen is 1520 mana and iksar/troll's is 1640 mana between necessary buffs.
So just minimal regen/haste at lvl 29 is going to take up 32.9 to 35.5% of maximum mana regen (assuming no external heals). No lvl 29 shaman is going to actually hit that 1520 or 1640 mana per 10 min mark, however, and the real number is likely going to be ~50% of mana regen just for those 2 buffs.
People will expect emergency roots and backup heals at least. That's easily most of the remaining mana. Sometimes additional buffs just don't fit the mana budget.
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It depends on what you consider extra. It's hard for me to call strength ever extra. It's 60 mana for 45 minutes (if the wiki numbers are right, I admit they often aren't). Or for the case of 3 melees about 40 mana every 10 minutes, pretty small.
Of course the real significance of any measureable buff is value/cost. At this point I really would just be making up numbers but the last toon I played in this range is my 36 rogue. Let say I'm in a group that pulls one mob a minute (I think its usually faster). He has some decent gear so that 26 str would actually take him to cap, I think other characters benefit more than he does. Here is the real out of the air number, lets say he does just an extra 20 hpts of damage per mob or per minute. If that is true its 900 more damage over 45 minutes. Which equates to a 1 mana per 15 damage ratio, which is pretty awesome and far and away better than any casted DoT or Nuke.