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  #61  
Old 01-20-2014, 07:31 PM
Daldaen Daldaen is offline
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That is a silly map.

West Wall is a common break-in area. Telling guilds not to setup there when CT is up is stupid IMO.

Clearing is FAR more classic than kiting shit.
  #62  
Old 01-20-2014, 07:32 PM
Tiax Tiax is offline
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I want to know Eccezan and Alarti's opinion on this, or have TMO decided they can't post here anymore?
  #63  
Old 01-20-2014, 07:36 PM
Heebee Heebee is offline
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Quote:
Originally Posted by Derubael [You must be logged in to view images. Log in or Register.]
Kiting fear to kill CT is classic, and should be a valid tactic. The kite is going to be centered around the fear portal by necessity due to its distance from CT's spawn point. You have to fight CT where he spawns because if you move him, you will waste too much time while he jogs his big ass towards your raid, and the adds will wipe you.

Since you have to fight him where he spawns, that corner with the portal provides the most distance between you and the adds. You can literally set up your fear clear raid anywhere but that corner and be 100% safe from the kite. The portal is a dangerous place to set up even when CT isn't around. You definitely shouldn't be standing there when he's up.

I drew you guys a map to illustrate this point:

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A west wall fear break and starting point to clear PoF is also as classic as it gets. By suggesting that no one should be near the portal because some jerks are kiting the entire zone around the portal also prevents/blocks people/other guilds from entering the zone.
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  #64  
Old 01-20-2014, 07:37 PM
Kagatob Kagatob is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
That is a silly map.

West Wall is a common break-in area. Telling guilds not to setup there when CT is up is stupid IMO.

Clearing is FAR more classic than kiting shit.
  #65  
Old 01-20-2014, 07:38 PM
Derubael Derubael is offline
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I've uploaded another map for Daldean, highlighting the westwall in blue (for safety), and where you shouldn't be in yellow (caution!), the SW corner:

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Edit: Getting trained in the SW corner is a lot like getting trained on the right side zone out in KC.
  #66  
Old 01-20-2014, 07:41 PM
CodyF86 CodyF86 is offline
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Try setting up in any corner other than SW / W wall when the entire zone is popped without training mobs around, see how it works out for you.

Also SE corner is just as far away as the zone in portal, if not farther.
  #67  
Old 01-20-2014, 07:43 PM
CodyF86 CodyF86 is offline
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Also the blue circle you drew esp the south part if it is def still in aggro range lol.

Stop being silly.

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  #68  
Old 01-20-2014, 07:47 PM
Derubael Derubael is offline
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Quote:
Originally Posted by CodyF86 [You must be logged in to view images. Log in or Register.]
Try setting up in any corner other than SW / W wall when the entire zone is popped without training mobs around, see how it works out for you.

Also SE corner is just as far away as the zone in portal, if not farther.
West wall is in the safe zone (blue)

I've drawn another map to illustrate that the shortest distance between two points is a straight line because I love maps and MS paint. This is why everyone gets mad at tmo/fe/ib when they cross the road diagonally and everyone has to wait for them IRL.

[You must be logged in to view images. Log in or Register.]
  #69  
Old 01-20-2014, 07:49 PM
Derubael Derubael is offline
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Quote:
Originally Posted by Autotune [You must be logged in to view images. Log in or Register.]
Eh not really. If a guild is circling the portal with their kite they are being lame as hell.
I agree, but I'm using ms paint here, my circles can't be 100% accurate. The kite should be happening a little south of the portal. Whole point is SW corner is dangerous as fuck.
  #70  
Old 01-20-2014, 07:51 PM
CodyF86 CodyF86 is offline
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You do realize a diagonal line is still a straight line right? Your line to the right isn't even close to the southeast corner.

But I guess kiting the zone to kill CT is way more classic than actually clearing the zone my bad.

Aaradin
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