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  #1  
Old 02-16-2014, 05:35 PM
Buhbuh Buhbuh is offline
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Originally Posted by Derubael [You must be logged in to view images. Log in or Register.]
I will add that some of you have valid points in regards to the community. Raising the population on red is a server-wide effort. There is only so much we as a staff can do to foster a positive environment for new players.
To be fair, yet critical, there has been a lot our guides and GMs could have done to help the server grow.

I'll tell you one thing: the most vocal people here on these forums are typically the most inaccurate, unintelligent, and biased. 90% of the posts are people coming to the defense of their guild with ad hominems directed at whomever they feel merits it.

Very few here write like you did in your OP, and hardly anyone thinks about these situations critically. I'm not sure if you ever got to skim the VZTZ boards, but the few voices that could actually make sense and talk about something like the adults they currently are were a huge minority.

People don't seem to realize when their post starts with "That's fucking stupid" or "You're an idiot," they look like ten year olds. The sad irony is that GMs on VZTZ gave into the demands of people like that, which consistently compromised the server's integrity (aside from the already terrible coding). Voidd (from VZTZ), for some reason or another, actually went into depth on those boards about how the races should be separated as nature always intended it to be, so naturally, my skepticism for the future of that server was always careening between barely alive and absolute disaster.

I recognize that P99 staff isn't immune to reason, but you need to do a better job of listening to reasonable people. Not only that, you need to make it known when those people are being heard by you. Show that you're involved on the boards when discussions like these are going on and people are making valid points. Not once in a blue moon. Always. You need to treat reasonable people like your electorate. Show support for ideas or things people in the player base say and shitty behavior will decline. Regardless of how you see it, people, on some weird level, admire the staff (otherwise they wouldn't be here). You're the role models here.

People who can't voice their concerns like adults don't deserve influence. It's very simple. If they act like ten year olds, you can be certain they'll blow this place up like one.
  #2  
Old 02-16-2014, 05:40 PM
Fame Fame is offline
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Quote:
Originally Posted by Buhbuh [You must be logged in to view images. Log in or Register.]
To be fair, yet critical, there has been a lot our guides and GMs could have done to help the server grow.

I'll tell you one thing: the most vocal people here on these forums are typically the most inaccurate, unintelligent, and biased. 90% of the posts are people coming to the defense of their guild with ad hominems directed at whomever they feel merits it.

Very few here write like you did in your OP, and hardly anyone thinks about these situations critically. I'm not sure if you ever got to skim the VZTZ boards, but the few voices that could actually make sense and talk about something like the adults they currently are were a huge minority.

People don't seem to realize when their post starts with "That's fucking stupid" or "You're an idiot," they look like ten year olds. The sad irony is that GMs on VZTZ gave into the demands of people like that, which consistently compromised the server's integrity (aside from the already terrible coding). Voidd (from VZTZ), for some reason or another, actually went into depth on those boards about how the races should be separated as nature always intended it to be, so naturally, my skepticism for the future of that server was always careening between barely alive and absolute disaster.

I recognize that P99 staff isn't immune to reason, but you need to do a better job of listening to reasonable people. Not only that, you need to make it known when those people are being heard by you. Show that you're involved on the boards when discussions like these are going on and people are making valid points. Not once in a blue moon. Always. You need to treat reasonable people like your electorate. Show support for ideas or things people in the player base say and shitty behavior will decline. Regardless of how you see it, people, on some weird level, admire the staff (otherwise they wouldn't be here). You're the role models here.

People who can't voice their concerns like adults don't deserve influence. It's very simple. If they act like ten year olds, you can be certain they'll blow this place up like one.
TL;DR but we get it bro, you're better than us
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  #3  
Old 02-16-2014, 05:42 PM
Buhbuh Buhbuh is offline
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Originally Posted by Fame [You must be logged in to view images. Log in or Register.]
TL;DR but we get it bro, you're better than us
You read it.
  #4  
Old 02-16-2014, 05:45 PM
Tradesonred Tradesonred is offline
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Originally Posted by Buhbuh [You must be logged in to view images. Log in or Register.]
I'll tell you one thing: the most vocal people here on these forums are typically the most inaccurate, unintelligent, and biased. 90% of the posts are people coming to the defense of their guild with ad hominems directed at whomever they feel merits it.
Thats basically it. Nihilum was cheerleader of xp loss in pvp for the longest time because it allowed them to sit in raid zones uncontested for months, gearing up.
  #5  
Old 02-16-2014, 06:26 PM
BigHurb BigHurb is offline
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ooc is a good sample of what you run into, hardly a minority.. cause the cheaters have gotten to keep their ill gotten gains

wipe server and keep global.... also someone wipe florida
  #6  
Old 02-16-2014, 06:33 PM
runlvlzero runlvlzero is offline
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Originally Posted by BigHurb [You must be logged in to view images. Log in or Register.]
ooc is a good sample of what you run into, hardly a minority.. cause the cheaters have gotten to keep their ill gotten gains

wipe server and keep global.... also someone wipe florida
I'm in Florida, whats wrong with Florida? Don't you love me hurb?

Quote:
Originally Posted by Sigleaf [You must be logged in to view images. Log in or Register.]
Hotzones.... The key to fast exp and pvp. Have 3-4 dispersed for levels 1-50 and change them every month.
also this... change nothing... add those... whole new game for some people who like to level alts in hotzones and explore content that people normally avoid, but is great because of hotzone...

runneyeye hotzone, 50% exp bonus for levels 15-35 would be super good... or xorbb, or an outdoor zone like EK or High Hold Pass. Or Lavastorm (which is already pretty good, but lacks a tiny bit of umph in exp for powergamers)

pick a random zone or two near a city bind point.

most people dont' realize they can bind in guk as a good char (paladin) and run between the guards/strafe to guk, more or less safely etc... shit like hz's and few tips would go a long way. It's only a 20 min run to train in FP from grobb. something to do when you ding 25, and need to train that riposte after getting pk'd

Also Flowers of Happiness would love to take young adventurers under their wing in a hotzone like guk!
Last edited by runlvlzero; 02-16-2014 at 06:40 PM..
  #7  
Old 02-16-2014, 02:29 AM
Derubael Derubael is offline
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The problem with not being able to find groups is exacerbated by the XP modifier (which, as reminder, is currently at 300% + scaling bonus).

Example:

Day 1: Lvl 1 shaman rolls

Day 2: Lvl 1 warrior rolls, shaman is lvl 10

Day 3: lvl 1 wizard rolls, warrior is lvl 10, shaman is lvl 20

These people will never group, unless one of the people who rolled after day 1 puts in a significant amount of play time to catch up. And if there was more than a day between their creations, forget it, because if they all play at a consistent rate, no one will ever catch up.

With a much lower modifier:

Day 1: lvl 1 shaman rolls

Day 2: lvl 1 warrior rolls, shaman is level 4

Day 3: lvl 1 wizard rolls, warrior is level 4, shaman is level 7

Day 4: Wizard is lvl 4, warrior is lvl 6 (he didn't play as much) shaman is level 9

These people are almost guaranteed to be within a grouping level range of each other, if not right off the bat, then very soon, because it gets harder to level.

The insane XP modifier literally prevents grouping, because even if everyone leveled at the same pace, unless they rolled on the same day the chances of them grouping up at any point is next to nothing. Even accounting for variable play times/effort, there will almost always be a disparity between levels because of how easy it is to get XP. And if you're a warrior, you might as well /q and roll a wizard, because you can't play here at all.
  #8  
Old 02-16-2014, 02:35 AM
dreama1 dreama1 is offline
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Quote:
Originally Posted by Derubael [You must be logged in to view images. Log in or Register.]
The problem with not being able to find groups is exacerbated by the XP modifier (which, as reminder, is currently at 300% + scaling bonus).

Example:

Day 1: Lvl 1 shaman rolls

Day 2: Lvl 1 warrior rolls, shaman is lvl 10

Day 3: lvl 1 wizard rolls, warrior is lvl 10, shaman is lvl 20

These people will never group, unless one of the people who rolled after day 1 puts in a significant amount of play time to catch up. And if there was more than a day between their creations, forget it, because if they all play at a consistent rate, no one will ever catch up.

With a much lower modifier:

Day 1: lvl 1 shaman rolls

Day 2: lvl 1 warrior rolls, shaman is level 4

Day 3: lvl 1 wizard rolls, warrior is level 4, shaman is level 7

Day 4: Wizard is lvl 4, warrior is lvl 6 (he didn't play as much) shaman is level 9

These people are almost guaranteed to be within a grouping level range of each other, if not right off the bat, then very soon, because it gets harder to level.

The insane XP modifier literally prevents grouping, because even if everyone leveled at the same pace, unless they rolled on the same day the chances of them grouping up at any point is next to nothing. Even accounting for variable play times/effort, there will almost always be a disparity between levels because of how easy it is to get XP. And if you're a warrior, you might as well /q and roll a wizard, because you can't play here at all.
The problem I have with this is that you are assuming there are the other 2 players.. which I don't think is a fair assumption, based on my experience (and from what i've read from other people on here).
  #9  
Old 02-16-2014, 02:39 AM
Derubael Derubael is offline
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Quote:
Originally Posted by dreama1 [You must be logged in to view images. Log in or Register.]
The problem I have with this is that you are assuming there are the other 2 players.. which I don't think is a fair assumption, based on my experience (and from what i've read from other people on here).
New players roll on red 99 every. single. day!
  #10  
Old 02-16-2014, 05:37 AM
Galacticus Galacticus is offline
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Quote:
Originally Posted by Derubael [You must be logged in to view images. Log in or Register.]
The problem with not being able to find groups is exacerbated by the XP modifier (which, as reminder, is currently at 300% + scaling bonus).

Example:

Day 1: Lvl 1 shaman rolls

Day 2: Lvl 1 warrior rolls, shaman is lvl 10

Day 3: lvl 1 wizard rolls, warrior is lvl 10, shaman is lvl 20

These people will never group, unless one of the people who rolled after day 1 puts in a significant amount of play time to catch up. And if there was more than a day between their creations, forget it, because if they all play at a consistent rate, no one will ever catch up.

With a much lower modifier:

Day 1: lvl 1 shaman rolls

Day 2: lvl 1 warrior rolls, shaman is level 4

Day 3: lvl 1 wizard rolls, warrior is level 4, shaman is level 7

Day 4: Wizard is lvl 4, warrior is lvl 6 (he didn't play as much) shaman is level 9

These people are almost guaranteed to be within a grouping level range of each other, if not right off the bat, then very soon, because it gets harder to level.

The insane XP modifier literally prevents grouping, because even if everyone leveled at the same pace, unless they rolled on the same day the chances of them grouping up at any point is next to nothing. Even accounting for variable play times/effort, there will almost always be a disparity between levels because of how easy it is to get XP. And if you're a warrior, you might as well /q and roll a wizard, because you can't play here at all.

More realistically:

Warrior is stuck at lvl 15 because he can't solo. Quits with no one to group with.

Warrior is 15 shaman is 15 warrior wants to group but shaman wants to pvp and can solo so doesnt care about the warrior grouping with him. Shaman kills warrior, warrior rerolls wizard or quits.

Currently if you roll a character:


Day 1: you are alone
Day 2: you are alone
Day 3: twink harasses you
Day 4: maybe you find someone to group with.
Day 5: you are alone

We don't need 1000 level 1-50 players, we need 1000 50+ players.

If players quit before making it to 50 they don't even have chance to think about any of the high end raiding issues between guilds to cause them to quit.

Getting new players to stay and play from 1-50 is one challenge, and keeping players playing 52+ is another.

That's why getting new players AND keeping them here is important.
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Last edited by Galacticus; 02-16-2014 at 07:06 AM..
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