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#61
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Quote:
the·o·ry ˈTHēərē,ˈTHi(ə)rē/ noun noun: theory; plural noun: theories 1. a supposition or a system of ideas intended to explain something, esp. one based on general principles independent of the thing to be explained. Quote:
I was just trying to accomplish a better understanding for the game and its mechanics through personal intervention and it worked. Thank you everyone for your input! It is always good to be aware of the idea that someone may be trolling you. I however am not trolling and have come to a better understanding with the aid of this community and am grateful for that even if I took some flak for it. [You must be logged in to view images. Log in or Register.] | ||||
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#64
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The level of stupid in this thread...
Here's a theory for you. If you could create a medicine that cures cancer...not nearly as many people would die from cancer... Here is another one. If you paint your living room wall blue, then you will have a blue wall in your house. If a tire goes flat on your car YOU HAVE A FLAT TIRE!! OMG OMG | ||
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#65
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(A post from Halcyon on eqclassic that explains it well)
Hell levels were just the result of the formula used to calculate how much experience you needed to level. If you look at the formula you can see why those specific levels take that much longer. http://www.webslinky.com/darkomen/xp/eqexp3.html Also, looking at the formula, I would make an educated guess and say that they did not intend for the hell levels to be there, but rather for sets of levels to take longer. i.e.: The experience required to level from 35-39 should increase at a faster rate (or accelerate quicker for people that understand that) than the the experience required to go from 30-34. A side effect from that paradigm is that the first level in the new "block" will take that much longer. As for being built into the client, I 'm guessing it was to save time on calculations or they used it as reference or something like that. Since there is a formula for levels and it differs based on race and class I can't see any other purpose for it to hard coded in the client. I doubt it was in there as "hell level, this should take longer" or anything like that. This easier formula should explain it better. Say the forumla for the experience required to be a level (L) is as follows: expNeeded = L * x From levels 1 - 4, x = 1 and from levels 5 - 9, x = 2. The amount of exp you need to be the level L is then as follows: Code:
Level Total Exp Exp needed to
Required complete level
-----------------------------------------------------------------
1 1 1
2 2 1
3 3 1
4 4 1
5 10 6 <--- Hell Level
6 12 2
7 14 2
8 16 2
9 18 2
Mg
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#66
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__________________
Lyrith - 60th Dwarven Cleric
Nagrith - 54th Dark Elf Necromancer Tuby - 51st Ogre Shaman Tander - 55th Half Elf Bard The Mystical Order || See what I'm Selling/Buying || Nagrith's JBoots MQ Service | |||
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#67
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What was the point of this thread again? On live they definitely existed, their existence was even confirmed by the development team at one point. I believe it was something to the effect of a badly written equation that was supposed to create a gradual increase in XP needed to level but produced those "hell levels" with drastic spikes. They decided to just keep them. Also they are definitely here.
On both classic live and here the changes in xp necessary for leveling are very noticeable when death occurs on the following level. Losing 10% of the xp for the previous level is much more detrimental to your xp bar when you die in a 36, 41, etc..
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#68
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Quote:
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__________________
Mitic - VZTZ - 8 Inches Unbuffed - 2008
Mitic - Blue - Inglorious Basterds/Transatlantic Rampage - 2010 Mitic - Red - Nihilum - 2014 Mitic - Green - Dial a Port (yes, porting is more fun than raid-rotations) - 2020 | |||
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#69
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You guys got to read the entire thread before posting anymore lol is there some way I can like deem this case to be resolved? Because at this point I am either getting flammed and trolled or having the facts reiterated to me.
I do appreciate those who actually seek to enlighten. [You must be logged in to view images. Log in or Register.] | ||
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