Quote:
Originally Posted by Derubael
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XP bonus was accidentally turned back on. Was rectified after mistake was realized.
I am hoping to get you guys an official update on changes, and possibly even be able to disclose details, very soon. We'll see what happens this week.
I am sorry you guys felt trolled, was not intended to happen.
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Derubael, I like you bro, but someone needs to realise that Red is so, so, so very much harder to level on than blue.
Players can't afk when waiting on HP and Mana to regen like they can on blue, knowing they wont come back to their bind naked and oom unless someone trains them.
Players can't find groups easily in any exp zone on Red, like they can on blue.
Pair that up with the implementation of classic 'mistakes' (where they openly stated it was a mistake in the patch notes) such as exp penalty for hybrids just because its 'classic', you will never see hybrids getting groups unless people are desperate on Red.
I played my monk, ran him to CoM and got a group and was exping on blue no worries. Don't need a fungi on blue either because of constant groups. But here, good luck getting to 60 without a fungi or playing an OP solo class.
I'm not meaning to sound like a whiner, but this server is so very tough for new players, I was there and almost quit if it weren't for necro OP charm soloing and a few very nice people.
The main problem here is that PLing is so very OP here when the exp bonus is in, so permabanning toxic people just means they get a new character PLed for them. I guess this would require a 'rested' exp bonus like EQ2 and WOW, but that would be too difficult to implement.