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#61
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![]() I'd like to see PoP, but with the transport stones disabled except for the absolutely required ones, and no ridiculous paludal zem.
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The Ancient Ranger
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#62
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![]() The PoK books turned the old-world zones into ghost towns.
I too enjoyed the PoP raids, but those books really diminished the scope of the game. The devs seemed to completely neglect the old zones once Luclin/PoP came around and it killed that portion of the game | ||
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#63
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![]() They neglected the old zones before Luclin/PoP too. So...
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Gnawlunzs Phrogphry
Master Angler, Baker, Cadger, Drunk "If you can't eat a frog, then eat two." | ||
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#64
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![]() Neglected until Ldon that is (at least from a storyline pov)
Mistmoore crypts were the best.
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Yumyums Inmahtumtums - 59 Shaman Lemonspoon Icebeaner - 52 Enchanter Yumyums Inmahtumtums - 60 Enchanter | ||
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#65
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EQ had inherited problems even in original content design they never went back to address. For example lets compare: Crushbone - tiny cramped area, with lev 12 mobs roaming next to lev 5 mobs, caused continuous trains. On other hand - lots of good non generic loot. Blackburrow - amazingly designed cavern system, and the only classic zone with truly 3-dimentional layout (not just floors, on top of each other like in RunnyEye, but uniquely interconnected system of tunnels and caves). YET - there is not a single name mob here! Not a single loot drop that can equal to what you can get in Crushbone. Another pair: EverFrost - a very large zone, but with lots of landscape features vs West Karana - dull and empty - no zone geography what so ever, no landscape features. Not even mobs in sight! Nothing. It barely had any players even in classic times, even before Kunark. Now, Kunark comes along and does 2 things: -zones that designed a lot better with features and geography -much better loot drops from same level mobs - this one was HUGE mistake. It immediately made old world zones to devalue, with exception of selected areas/loot camps. They should have given Kunark mobs either similar quality loot, or go back and rework the old zones that were terribly lacking. They never did. Then Velious comes along and drops even better loot on same level range for 40+ level game. And finally Luclin: -Lev 25 mobs drop weapons with ratios of what 45+ named droped in Sol A/Permafrost -Low level zones with insane ZEM -and at the same time, the map of Luclin is poorly designed, with some zones clearly being superior in content and loot, while others super out of the way and worthless right from the start. When people say that after initial EQ release all Brad McQuad did is smocked crack and talked about "Vision" - I am starting to believe: - its like expansions had no general oversight. No senior designer to make sure that things progress smoothly, and actually fit together. One designer was making one zone with one idea with respect to game balance, and another was working with completely different set of ideas. So as you see here - this trend was quickly piling up. By the time of PoP - books or no books, didn't really matter. The game HAD TO BE OVERHAULED, but they didn't care - they wanted to sell another expansion. Yes PoP actualy for the first time ahd interesting raids, but at least half of the zones again were poorly designed. yes, Torment was awesome. Plane of Time- the pinnacle zone of entire expansion - SUCKED - there is literally nothing there. I could go on for another 3 pages comparing in details what could have been done, and what wasn't, but I think you get general ideas. They started good, but then were continuously pressed to get the next expansion out of the door, and ton of things went half done or not done at all. And whats worse, they barely ever admitted to this flaws, and never fixed most of them. Today, EQ lead designer is beating himself in a chest proudly saying "EQ is the largest MMO in the world - we 700 have unique zones!" 700 EMPTY zones, I may add. And then he comes in rerolled forums (http://www.rerolled.org/showthread.p...s-free-to-play) and start asking questions - why people are still playing EMU if EQ is f2p??? Poor sob.
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#66
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PoP raiding and the expansion as a whole I consider the pinnacle of EQ. I say this after playing and raiding in all expansions leading up to VoA (a few years old now). TSS and SoF were great as well. It would be awesome if features from future expansions could be voted upon and implemented after Velious is complete. Such as, most of PoP with the exception of the easy porting (books) everywhere, Luclin without trader mode or set the spire portals to every hour instead of every 15 minutes, Epic 2.0's from OOW, etc
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Mokli - Druid of Karana
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Last edited by moklianne; 05-16-2014 at 11:28 AM..
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#67
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So that is what I think made some zones great and other sort of sucked. More expansions put more pressure on the developers and some were good at it, others not. I agree, WK, SK and NK all sort of sucks mobs wise, and feature wise. The Overthere is not far behind but at least has some mobs in it. Only a Bard can like it lol. If you still play live like I do at times, it is SCARY how many zones there really is now. And they are doing a Lot better job at them than they did in the past. Live is really pretty cool if you just take your time on one toon and think past PoP. Start one up and play it the hard way like we did years ago you could spend 5 years and never find, or be in all of the neat places, there are on live. It is that good. I don't want to hear about PoK stones and Cats on the Moon. You DO NOT have to use them if you don't want to. You are allowed to play a Human Monk and walk 12 zones if that is what you want. Hell it isn't a race to the top just like it should not be here. | |||
Last edited by webrunner5; 05-16-2014 at 11:57 AM..
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#68
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![]() Add the Plane of Tranquility as the only PoK book and you could add all of the content of PoP without the negatives.
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#69
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Sure you could tweak the skills and game mechanics, modify spell/skill values and adding new ones to bring balance, but i'd prefer AAs. It would be yet another long grind but hey, that's what the game is about and in the mean time, i get to have fun with my friends, so why not [You must be logged in to view images. Log in or Register.] | |||||
Last edited by Erydan Ouragan; 05-16-2014 at 01:50 PM..
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#70
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The AA's in Luclin and PoP made a lot of sense, there were very few garbage AA's. If you look at live today, there are thousands of AA's that have minimal value vs their cost.
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Mokli - Druid of Karana
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