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  #61  
Old 05-19-2014, 02:32 PM
Kergan Kergan is offline
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Quote:
Originally Posted by Modus [You must be logged in to view images. Log in or Register.]
Checkraise, how many hps do you have when PVPing w/ Nihilum? 4500?

7 second casting time easily interrupted.

11.25 casts needed to kill a warrior, assuming no healing or regen.

That's about 80 seconds of standing still and casting.

Case closed.
Why the fuck would you stand still for 80 seconds and let a warrior attack you?
  #62  
Old 05-19-2014, 02:32 PM
Nirgon Nirgon is offline
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If you think its anything close to classic..

I wore magic resist in every slot possible (tcrown, jac rings etc) here and still got rooted/mezzed without being dispelled.

Considering I had a froglok crown + diamond rings instead on live with absolutely ZERO fear of being rooted or snared... yeah. It's quite a ways off.
  #63  
Old 05-19-2014, 02:32 PM
Colgate Colgate is offline
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ya this guy either does not play here or is out of touch with reality
  #64  
Old 05-19-2014, 02:34 PM
Thrilla Thrilla is offline
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Necro is a survivability class, the lifetaps were more powerful on live because they healed for full damage and not the 66% they heal for here, so you'd get like 300+ a tap as opposed to 200 something here

With a dmg shield pot and the new GCD refresh a well played well geared necro could kill rogues, SK's, and possibly monks

Necro would still beat any caster that can't heal just not as decidedly as on live
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  #65  
Old 05-19-2014, 02:37 PM
Kergan Kergan is offline
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On live we wouldn't bother using anything but lures on a wiz and necros were fucking beasts because they were outright resisting scoraie's and retribution and whatever other 0 mod nukes people used.

You didn't bother trying to root/stun/mez targets until they were debuffed. Not a coincidence debuffs were 1.5x PVE value...it gave enormous importance in pvp to landing them. Cat and mouse game, strategy was the focus.

PVP on R99 with a caster: find a corner people can't see you easily and chain your most mana efficient nukes until the barrel of your nuke cannon melts off.
  #66  
Old 05-19-2014, 02:44 PM
Modus Modus is offline
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Quote:
Originally Posted by Kergan [You must be logged in to view images. Log in or Register.]
The reason Colgate is saying that is we've been destroying their melee trains with caster/cleric focused groups the last few weeks when we finally figured out how to assist and dispel properly.
So, a perfectly coordinated group of casters can effectively nuke someone down!?!? No fucking shit. That's not a flaw in game mechanics or a broken resist system. That is what's supposed to happen.

Quote:
Originally Posted by Kergan [You must be logged in to view images. Log in or Register.]
Why the fuck would you stand still for 80 seconds and let a warrior attack you?
Umm, you have to stand still to cast spells bro. Yeah people typically move around between those casts (why am I responded to such obv trolling?).

Quote:
Originally Posted by Colgate [You must be logged in to view images. Log in or Register.]
ya this guy either does not play here or is out of touch with reality
Refuses to answer any valid question. Continues to think his monk should be immune to all spells at all times with 120 magic resist.

Quote:
Originally Posted by Zalaerian [You must be logged in to view images. Log in or Register.]
Wish my necro was still geared. A necro will annihilate a wiz, even more so now w the partial spell resist patch 3 months ago
Claims necros are powerful, strips and never plays his.
  #67  
Old 05-19-2014, 02:51 PM
Kergan Kergan is offline
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You don't have to stand still for 80 seconds to cast spells. You can, ya know...do shit in between casts.

You're acting like a wizard and a monk start 20 feet from one another, the monk runs up and nobody moves till somebody dies.

Casters have so many advantages over melee (utility spells like yonder, Z axis abuse, ranged damage, etc), if you're choosing not to use them that's because you're bad at the game. If a melee didn't absolutely tear an int caster a new asshole if they got 3-5 seconds of unabated attacks on them why would you ever play a melee?
  #68  
Old 05-19-2014, 02:54 PM
Nirgon Nirgon is offline
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Quote:
Originally Posted by Thrilla [You must be logged in to view images. Log in or Register.]
Necro is a survivability class, the lifetaps were more powerful on live because they healed for full damage and not the 66% they heal for here, so you'd get like 300+ a tap as opposed to 200 something here

With a dmg shield pot and the new GCD refresh a well played well geared necro could kill rogues, SK's, and possibly monks

Necro would still beat any caster that can't heal just not as decidedly as on live
Notice this guy has a Nilly tag and I'm agreeing with him.
  #69  
Old 05-19-2014, 02:55 PM
Kergan Kergan is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
Notice this guy has a Nilly tag and I'm agreeing with him.
Weird.
  #70  
Old 05-19-2014, 02:58 PM
Nirgon Nirgon is offline
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Oh and I think Thrilla would agree a naked necro or one in hp gear (read: not resisting spells) would obviously go down to a wizard spamming draughts on live.

Whereas a wizard trying to spam draughts would barely land anything on the necro and lose very quickly.

A wizard spamming lures would lose out depending on gear (eh lure of ice was real strong but probably still).

You can still win against people here with a necro if you exercise good pet control 1v1 (keep root off of it) and manage your distance / fuck with their buff stack. Then again, buff stacking needs a fix here too.

Necro was VERY nasty in skilled hands on live.
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