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  #61  
Old 06-12-2014, 08:30 AM
Ikonoclastia Ikonoclastia is offline
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Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]
It wasn't 3 per day for 6 years. A lot of people don't click them because it's annoying to get more (and because of reapers and stinging wort potions). They're only an unlimited supply if the server exists for all of eternity.

You honestly think that more than a handful of people on the server are willing to farm xicotl, watch for lucan, run around doing turnins... on a regular or frequent basis? Or pay Jygia to do that for them? Just to MAYBE be able to carry people who fuck something up to a success? No way, man.
They're of unlimited supply. The potential in terms of numbers has already exceeded 300% over what was maximally possible on live. Lets not play games with semantics.

And yes of course I think that and anyone who has ever been in a competitive mmo environment would know that too. When the mechanics offer a method for advancement above what was intended or should be possible leadership will always push and exploit that to the limit.

The odds are there are efforts underway to get as many soulfires as possible onto as many alts and mains for the race to trivialize as much content as fast as possible when Velious is released.

Wait a few days after Velious releases and check RnF for the whine threads about soulfire server firsts that should have taken months of progresssion to get server firsts on.
  #62  
Old 06-12-2014, 08:36 AM
Tecmos Deception Tecmos Deception is offline
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3 per day maximum = unlimited. And I'm arguing semantics for suggesting otherwise. Ok.
  #63  
Old 06-12-2014, 08:39 AM
Ikonoclastia Ikonoclastia is offline
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Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]
3 per day maximum = unlimited. And I'm arguing semantics for suggesting otherwise. Ok.
Yeah 3 per day is unlimited. Unlimited means there is no limit on the number you can obtain. Time to obtain them is a completely different variable.

On live the maximum possible limit was around 2000 soulfires. On P1999 we're already 3x that many with no limit on how many more can be quested and used by non-paladins assuming expansions stop at Velious.
  #64  
Old 06-12-2014, 08:43 AM
Tecmos Deception Tecmos Deception is offline
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Like I said before, the staff will nerf CH clickies if they feel the need to.
Last edited by Tecmos Deception; 06-12-2014 at 08:53 AM..
  #65  
Old 06-12-2014, 09:00 AM
Ikonoclastia Ikonoclastia is offline
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Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]
So your argument of "there's an unlimited supply of soulfires on p99" relies on the server existing for an infinite amount of time. And I'm the one arguing semantics. Ok.


Like I said before, the staff will nerf CH clickies if they feel the need to. And you dumb (and so am I, for clicking "view post" every time I see one of your posts instead of just leaving them ignored).
No that is your argument.

There's this wonderful thing called context that some people get, and apparently others do not.

When we're speaking about something that can only exist inside something else (like a computer program or OS) its usually automatically assumed that the former is reliant on the latter's positive state.

Here's an easy analogy. I can write a program to generate an unlimited amount of pseudo-random numbers. Most people would agree because they understand that in the context of the statement the computers on state is always positive. However now and then some miscreant will suggest this is not true because the computer can be switched off...
  #66  
Old 06-12-2014, 11:17 AM
Argh Argh is offline
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All the effort put into this thread could have yielded a soulfire for yourself.
  #67  
Old 06-12-2014, 11:24 AM
webrunner5 webrunner5 is offline
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Quote:
Originally Posted by Ikonoclastia [You must be logged in to view images. Log in or Register.]
^^ Don't know where to begin.

If your wiping in Kunark and you're a top guild... maybe ditch the soulfires and learn to play without them, skip the PL'ing and learn to play your class (instead of the tens of alts you don't know how to play).

We raided on live during Kunark and we rarely wiped after gearing up because we knew how to play our classes and we had a tightknit team.

If you're incapable of understanding how to incorporate instant charges of CH into a raid and incapable of understanding how every class being capable of 5 x Lay On Hands without delay at range is overpowered then fuck, what can I say to get it through to you.

The time between when people could get Soulfires, to the time they realised they were I Win buttons if most people in the guild had one, to the time they were nerfed was 2 years.

Pretending there 'aren't that many on the server' is horseshit. Brother Hayles shouting himself hoarse and its not paladins doing the turn in.

I think you're just a little afraid that IF they were nerfed to the proper timeline (2 years after release) you'd be investing in a shitton of jade coffins learning how to raid with the abilities of your classes rather than exploiting the abiities of other classes on OP items.

Amirite... yes I am.
Best post on here. IF you, in a top guild, after all these years, can not kill a raid mob with piss ass HP's and by having to "sort of cheat" instead of just getting off your ass and playing your class like he said, you just need to go back to WoW.

You know and I know that IF you really played EQ in the start that you had BETTER have a good friend that was a Necro, because you died, and died a lot because hardly anybody but the Main Tank had gear worth a shit. How many people had epics in Kunark, let alone at level 5. Get a grip. This game is sissy mode now. And I am guilty of it too. Lets not sugarcoat it. [You must be logged in to view images. Log in or Register.]
  #68  
Old 06-12-2014, 11:30 AM
Peon25 Peon25 is offline
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Originally Posted by webrunner5 [You must be logged in to view images. Log in or Register.]
You know and I know that IF you really played EQ in the start that you had BETTER have a good friend that was a Necro, because you died, and died a lot because hardly anybody but the Main Tank had gear worth a shit. How many people had epics in Kunark, let alone at level 5. Get a grip. This game is sissy mode now. And I am guilty of it too. Lets not sugarcoat it. :(
True story, bro. I lost count to the number of "necro summoning the entire raid" corpse recoveries we had to do in Temple of Veeshan. No one had their epics before mid-low 50s, I believe I got my cleric epic at 54-55 and a Donal chestplate at 58; full Skyshrine gear at 60. Assuming factioning can be done in Kael at 1 (a couple of Vindicator hits really) you can probably have cleric group-heal-clicky pants at level 1 as well. I know on Firiona Vie they clicked at 1.

FYI - I do not recall epics being available until AFTER Scars of Velious was released -- people initially complained and thought they needed the latest expansion to complete their epic, which was not true. I may be wrong, or this may be a fantasy do-over of "classic EQ". ;)
Epics were also called "class FAs" (Fiery Avengers) initially as well. Everyone got their FA, not just Paladins who then were able to receive a Fiery Defender.
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Last edited by Peon25; 06-12-2014 at 11:33 AM..
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