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#61
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What it does. -It limits the number of racers TMO/IB can have for the mob to the level of what Class R guilds can produce. -It reduces the time Class R guilds have to dedicate to it. -It puts in the potential for player error. The tracker might go afk at a bad time etc. -Everyone has a defined guideline to follow that isn't difficult to understand. -The gray area is gone. If you get FTE with someone other than the 2 at the "Starting Line" someone obviously broke the rules.
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Last edited by Lazie; 10-28-2014 at 12:56 PM..
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#62
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Broken variance
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#63
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#64
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#65
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Having 2 racers from each guild means that they have to 'officially' sign in else we are asking those standing there to take fraps/SSs/logs of who is waiting...... Thats the beauty of COH mages, they can only COH one person....so some of this extra evidence gathering and footwork is not even required to figure out what happened Add another layer if you are going to require racers to 'have sow only as max run speed'.... this is what others are complaining about, even TMO, everyone doesnt want more layers of rules n crap that new guilds/players who join the server get to raid have to take a night class to understand how to tag a dragon it seems 'racing' has even more stipulations and rules than using mages, the only problem with mages people have is the ducking. Ducking can be fixed or barred 'illegal' but then like Nemce's post in raid discussion proved, its nearly futile and pointless to try to police 'someone casting X spell Y number of times in a row' Which brings us full circle. R/C sim repops= FFA Class C can have a larger bag limit ( 4 mobs ) since they are the tier that is entitled to more loot, but at least the FTE meta game is only played among-st the most neckbeardy and then the entire server can enjoy the entire spawn of mobs on a repop ( not including VP unless u wanna become Class C) Otherwise, making the Variance 4 hours and letting people go hog wild in poopsocks, coh ducking, etc at least it wont take up entire days of waiting and can be more enjoyable even if its not classic and unappetizing to see... | |||
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Last edited by Erati; 10-28-2014 at 01:04 PM..
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#66
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If the problem is too many guilds are capable of killing too many raid targets, then scale up the difficulty of the raid targets until Velious drops. Not classic, but it addresses the unique environment we have caused by too many guilds capable of killing every raid target.
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Another witty, informative, and/or retarded post by:
![]() "You know you done fucked up when Yendor gives you raid commentary." - Tiggles | ||
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#67
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#68
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I do not understand why the staff is unwilling to consider the R/C + FFA system (unless they just are against anything that Chest wants). I appreciate the huge amount of time the developers put in to this, but this should be a 2-3 line change: Mobs go C->R instead of C->FFA, and if(repop) -> do nothing. I can't imagine it taking Rogean more than an hour to make this happen.
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I say fuck the bag limits, and if TMO/IB can kill 10 targets before the R guilds more power to them. I just want the actual process of competing to be fun. And then we shall see who is good, and who is not. | |||
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#69
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Thanks for someone picking up on that, and damn me for typo!
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#70
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It seems all you want to do is spin what I posted to push your own agenda. You didn't give any real concerns just hypothetical ones that naturally wouldn't arise. .
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